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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      20k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      705.5k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

      91.4k
      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

      170.9k
      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

      73k
      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

      218.1k
      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.7k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      35.8k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

      682.9k
      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      65.7k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      545
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      424.3k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      132k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      279.4k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.7k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12.2k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      12k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.4k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.2k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14k
      posts
    3. 237.7k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.4k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.9k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.4k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      851
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      723
      posts
    4. Atari VCS (Redirect)   (8,527 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.1k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      2.9k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      45.9k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.7k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.3k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.5k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      241k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.5k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      51k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.4k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.4k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.7k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      683
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      326
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.5k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

  • Recent Posts

    • Fair enough.  One could imagine: looks much better and plays equally well, better and/or with much more to do/get-to-grips with.   I don’t won’t to go ‘cheap’ on anything - I totally get your high gameplay-priority, but as one who really wanted to be(come) a graphics-artist back when I was 13-16, I think it’s extremely unrealistic to think that ‘visuals doesn’t matter that if gameplay is pure geniuas’. It’s a reason it’s called video-gaming. People are people; they like that what they play also look nice. And in many cases the game would break down or become a button-pushing sports, if you didn’t have graphics to present the game-world or game-concept.   Sometimes I think of you as a ‘purist’ (in the descriptive sense of the word, which is also why I asked you), but I for my part do think that quite some changes couid be added without changing the core of the gameplay entirely. (I may be wrong of course).   We write 2024 now, and screens can be ridiculously large and have 8K resolution - giving room for quite a lot of things place within the gameplayfield.   You mentioned ‘Pong’ as a predecessor, and I guess many would think along the lines of Breakout or a Breakout VS-type game.   I would believe that, given that ‘core’, ie castles built of bricks/parts that are destroyed by the bouncing projectile, you could add lots of variation in every area of the gameplay without changing the core.   As long as you have 1) movable shields, 2) castles of ‘breakout’-bricks and 3) at least one bouncing projectile, you still have Warlords, and add as many other things as you wish: number of castles, types of shields (size, shape, speed and other properties/traits), castle-materials (here humorous easter-eggs like ‘rubber castle for 30 seconds’ could come in). Dragons could be different from level to level, starting with a lizardy dragon spitting a pebble to 6-headed winged Hydra firing off 6 fireballs, 3 of which have semi-glue like substance which you’d better leave to your enemies because they may stick to the shield and incinerate it if you don’t shake it off quickly.   All those factors would impact the gameplay, and then someone could feel its been changed too much.   But what is too much or too little?   If one really feels that some of these Arcades are too iconic to get any change, then one is left with getting the original and enjoy it.   If one feels it can be changed, but more subtly so, a description is needed, - or put it more precisely: the more detailed or elaborate the descriptions of whats wanted and whats to avoid, the better.   I’m of the opinion that many or all of Ataris biggest classics needs to get full official sequels which both are 1) faithful to the original game-world and setting and ‘spirit’,  2) gets so much difference as Super Mario Bros contra Mario Bros, or Street Fighter 2 contra Street Fighter 1 (ok, I know SF1 remained obscure, but the difference in content must be that much, that big).   For my own part I think these old classics have a unique ‘universal appeal’ that should be kept, like chess and other old table games does, but also that they are ripe for adding more content that gives depth to gameplay tasks/mission objectives/ways of mastering or winning the game, but avoid getting some forgettable, non-universal gimmick-take only appealing to outward style. If its all style and no content, it’s better left alone. But if one improves upon the actual gameplay content, you can add visuals and sounds that will truly amplify the quality of gaming experience. But if its only designed to appeal to those between 15-25 as of 2024, its easy to loose a great title to end up like a fad or forgettable and mediocre thing, even something that’ll look really akward in a short time.    When that is said, - I think we just need to accept that modern gamers don’t want games where they ‘shoot pixels with other pixels’. The hardware just have gotten way beyond that, and very few people would want a chess-board of plastic with chess-pieces of wooden squares marked with single-letters to identify what they’re meant to be, when you rather could get a chess table of solid mahogny with exquisitly made pieces, each cut of material to fit the role in the hierarchy: oak-pawns, granite-cut rooks, marble bishops, Metal knights, Silver Queen, Gold King.   They’d play exactly the same. You just need to look at the letter on-top (P, R, B, K, Q, K) of the wooden block pieces.   But which one would you honestly like to sit down and play over a cigar (or cold Cola) want to play for an evening with a friend or friends…?   Ok, - some could say ‘I don’t care’. Fine, what would one think is the average take on this of every chess-player in the world…? How many would prefer the lettere wood-block tjing to the mahogny table with artistically made chess pieces…?
    • Is this really happening or am I dreaming?  MK for the Atari 2600???!!!  Holy Crap!!!  
    • Added to Physical Release: SharkStorm (4K) by Jason Santuci @Gemintronic | Final Binary (20240413) | Declared Complete: Apr 13, 2017  | Physical Release: Apr 13, 2017 as Twist'R'Shark by NeoGames | NOTE: Game also known as Sharknado and Twist'R-Shark and had a previous physical release in 2017 and as a double ender in 2021 | Listing Updated: Apr 17, 2024 Added to WIP: Ninja Kombat (32K Port) by Shawn O'Brion @freshbrood | WIP Binary (20240417) | NOTE: Previous Thread | Updated: Apr 17, 2024
    • Interesting 132.185.6.6 is the BBC WHOIS: inetnum: 132.185.0.0 - 132.185.255.255 netname: BBC descr: British Broadcasting Corporation descr: ******************************************************* descr: * This address space is used for BBC Staff members * descr: * accessing the internet. In case of any problems * descr: * with users of this address space (spam, attacks, * descr: * illegal activity, etc) please email abuse@bbc.co.uk * descr: ******************************************************* country: GB admin-c: BBC-RIPE tech-c: BBC-RIPE status: LEGACY mnt-by: BBC-MNT created: 1970-01-01T00:00:00Z last-modified: 2019-12-04T13:06:01Z source: RIPE  
    • Timing and possibly some magic damages are off and need to be tweaked.    This is nowhere near complete. PLEASE DON'T MESSAGE ME WITH BUG UPDATES! - I know it's still very glitchy and buggy and I am aware of all of them!   Please don't ask me why I programmed it this way instead of that way, etc.. It's the Atari 2600. Compromises had to be made and what you see is the best I know how to give you.   I apologize for all the false alarms and taking so long to release this latest update. I got sidetracked with trying to survive and put this off for a while.         There is a 4 count beat and then a melody ONLY at the character select screen. The volumes are completely off and player 2 glitches the timing. Pressing fire on joypad two will allow player 2 to enter after player 1 is selected.    There is no cpu ai programmed yet. This engine is based on MK2. The good news is because this is mostly in BBasic when I do release it, it should essentially be the MAME of the Atari 2600 and easily customizable by non coders.    I really want to squeeze it down to 32k if possible for compatibility on all cartridges and consoles, without needing to emulate, but that is to be determined.    Before I forget special thanks to Karl G particularly with the scanline counts being controlled by .05% assembly plugs and for figuring out a routine to duplicate color tables for full pallete swaps that saved a ton of memory, and for Maggie Vogel for helping with the chiptunes and for Chris Spry for helping me to understand the sounds, and to Albert & co. for running such a cool page. (And to the many other homebrewers who have inspired.)   I hope you enjoy! I love you my fellow Atarians!   Ninja Kombat wip v03.1 DEMO.bas.bin
    • I've gone again over this. Remapped the right analog stick as keypad numbers. This time I think I got right L3 and R3 as 0 and 5.   coolcv_retroarch_mac_pi.zip
    • How would you code it without assembly?
    • Stay Puft - Earthquake   With BB's hidden feature that makes the screen shake, the shakescreen, I wanted to give the sensation that when a creature as heavy as Stay Puft would cause when walking through the streets of a large metropolis, there would certainly be small earthquakes. In the original film we hear the heavy sound of his footsteps. For some reason I don't know when using this feature, it directly affects the game's music, changing it to something more terrifying. Well, I actually liked the end result. Stay_Puft_Earthquake.bas Stay_Puft_Earthquake.bas.bin
    • Which games would benefit from an analog stick? The vast majority of the library comes from systems that had digital controls.  They'll all play all the Evercade carts, even the Super Pocket will play Tomb Raider. The newer EXP-R will have a more efficient chip and they expect better battery life, though the battery is the same. More info here: https://evercade.co.uk/evercade-2024-faq
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