Been there, done that.
So Can Someone Hack It To Look Like My Idea?
And Have A Tron Color Scheme? (Blueish)
And Have The LightCycles Be Blue And Yellow?
Jump to content
Posted Thu Jul 20, 2006 9:50 PM
Posted Fri Jul 21, 2006 12:06 AM
For years I love to see one of my fave part of Tron Arcade level is the Light Cycle level and I try to use the screen shot of the 2600 game with grids that could fit right plus I also know that you can overlay two colors on top of the same sprites on the cycle is the black windows over the cycle so theres no gabs on edar side of the cycle sprite like how they done them on any Activision game. Can anyone turn this fantasy into a realty
Posted Tue Jul 25, 2006 10:05 PM
Posted Tue Jul 25, 2006 10:10 PM
Posted Thu Jul 27, 2006 2:18 AM
Posted Thu Jul 27, 2006 2:59 AM
Posted Tue Sep 12, 2006 10:22 PM
Posted Tue Sep 12, 2006 11:20 PM
Posted Wed Sep 13, 2006 9:17 PM
Posted Thu Sep 14, 2006 6:54 PM
Posted Thu Sep 14, 2006 7:01 PM
Posted Thu Sep 14, 2006 9:53 PM
Can only wonder how the I/O Tower stage might be pulled off.
Posted Thu Sep 14, 2006 9:58 PM
Posted Thu Sep 14, 2006 10:52 PM
Posted Fri Sep 15, 2006 12:43 PM
Back on topic, another option for the grid bug level would be to use playfield graphics. Sure, it wouldn't be pretty, and you'd have to be creative due to the three pixel horizontal width, but you would eliminate the flicker and low sprite limits.
Another route would be to use the venetian blinds technique like Chess does to allow more bugs on the screen.
Posted Fri Sep 15, 2006 3:20 PM
Posted Fri Sep 15, 2006 3:28 PM
Posted Sat Sep 16, 2006 1:27 AM
Posted Sat Sep 16, 2006 5:34 PM
Posted Sat Sep 16, 2006 6:25 PM
You could use the driving controller in port 2, not a paddle as some have suggested. But it would be awkward to play, you would want to use one of the flight type joysticks with the button on top.
Posted Sat Sep 16, 2006 6:57 PM
Posted Sat Sep 16, 2006 9:21 PM
Posted Sat Sep 16, 2006 10:32 PM
Back when I first saw the thread with the mockups, I got all inspired and started coding...
Unfortunately work got really busy, and I haven't yet found the time to pick it back up.
Anyway, here's what I have so far... it's the MCP cone, with a few bricks pre-destroyed so you can see that it's rotating. Also there's a rough Tron guy sprite you can move up & down with the joystick (he starts out invisible, above the bricks, just pull down for a second to see him).
This is nowhere near finished... I was going to spring it on the world with no warning when I got the complete MCP level done, but... as long as people are talking about Tron on the 2600, I might as well post this here for people to see.
Posted Sun Sep 17, 2006 5:16 AM
0 members, 0 guests, 0 anonymous users