Post a score and let's get this thing rolling!
Please post any tips you may have - best tip gets 1 bonus point!
And if anyone has a link to the manual, please post it.
Notes: Play difficulty A. Looks like the score rolls at 1,000,000 so for our purposes scores will be capped at that point for the rankings.
Bonus!: For folks who want an extra challenge, roll the score twice for one bonus point! Please take appropriate before and after pictures.
This week's competition ends next Tuesday (May 1) morning at approximately 8:00 am PST.
This week's standings:
100,300 bust3dstr8 (+10 pts)
96,200 vdub_bobby (+8 pts)
77,100 gdement (+6 pts)
74,900 Jibbajaba (+4 pts +1 pt for best tip)
Twin Galaxies High Scores
2,682,300 Tom Votava
1,627,500 Todd Rogers
267,600 David B Yancey
185,000 Stephen Krogman
1. rjchamp3 (44 pts)
2. vdub_bobby (36 pts)
3. bust3dstr8 (29 pts)
4. LarcenTyler (27 pts)
5. gdement (23 pts)
6. MetalSlime23 (21 pts)
7. 8th lutz (16 pts)
8. duncantoml (10 pts)
9. Slayer (8 pts)
10. Bucket (7 pts)
11. Cybergoth (2 pts)
12. Jibbajaba (1 pts)
Original coin-op game developed by Nintendo in 1981, ported to the NES by Nintendo in 1986.
Other platforms: Amstrad CPC, Apple II, Atari 8-bit, Atari 2600, Atari 7800, ColecoVision, Commodore 64, Game Boy Advance, Intellivision, MSX, PC Booter, TI-99/4A, VIC-20, Wii, ZX Spectrum
Prequels/Sequels/Spinoffs: Uncountable! A few highlights: Donkey Kong Jr. (Arcade, 1982, Atari 2600, Atari 7800, ColecoVision, Game Boy Advance, Intellivision, NES, Wii), Donkey Kong 3 (Arcade, 1983, Game Boy Advance, NES), Donkey Kong Jr. Math (NES, Wii 1985), Donkey Kong Country (Game Boy Advance, Game Boy Color, SNES, Wii, 1994), Donkey Kong Country 2: Diddy's Kong Quest (Game Boy Advance, Gameboy, SNES, 1995), Donkey Kong Land (Gameboy, 1995), Donkey Kong Country 3: Dixie Kong's Double Trouble! (Game Boy Advance, SNES 1996), plus many many more, as well as all the Mario-themed games.
Donkey Kong 3 is notable for not starring Mario but, rather, featuring the only appearance of Stanley.
Me: I've found that I score best when I only use the hammers when I have to.
gdement: (technique for getting by springs)
I don't know any special technique for it, but on the 3rd lap I know I cut it pretty close. You basically have to run Mario's nose against the spring as it comes by, then you'll just barely have enough time to make it. There might even be a luck factor - I'm not sure if the springs follow the same path each time.
My best tip is to use both hammers on the first screen. Even if you only get 4 barrels with each hammer, that's an extra 4,000 points on the screen, which more than makes up for the hit you'll take on the bonus. As DK starts to throw more barrels as the game goes on, you can whack even more of them with each hammer. Racing straight to the top without smashing the barrels is just leaving points on the screen unnecessarily.
Edited by vdub_bobby, Tue May 1, 2007 9:14 AM.