JamesD Posted June 9, 2009 Share Posted June 9, 2009 At first I thought it was only when you are drawing the baddies the first time before grabbing the background to restore later. I have now gotten it to do it well after the spawn. I noticed it occurs when the gap between the baddie and hero goes from narrowest to widest and always on the spawn. The backbuffer ends up with locations locked out all over the screen. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 10, 2009 Author Share Posted June 10, 2009 James... the engine is based on EOR not on grabbing the background... tomorrow I will post the source of the sprite10 prototype to get the stuff sorted with the community... it takes too much time for me... and it seems I am blinded to solve it. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 11, 2009 Author Share Posted June 11, 2009 here it is...should assemble with MADS... and just to make it clear... a lot of the moduls are not ported over as the sprite engine is still not in place... maybe some of you find the bug... or the logic issue here... sprite10.zip Quote Link to comment Share on other sites More sharing options...
JamesD Posted October 8, 2009 Share Posted October 8, 2009 Make any progress on the bug? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 8, 2009 Author Share Posted October 8, 2009 nope... tried several approaches and rewrites... and then started Gridrunner port which is not finished yet... Quote Link to comment Share on other sites More sharing options...
Nognir Posted September 16, 2013 Share Posted September 16, 2013 I followed this topic every day a few years ago. really sad that the project was shelved. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 17, 2013 Author Share Posted September 17, 2013 Shelved? Nope... But RL got into my way... Btw. Compiled yesterday the source code.... And was surprised that the game has more than 6000 lines of code yet... So we both thought about the game but gimme hardware sprites.... Quote Link to comment Share on other sites More sharing options...
Nognir Posted September 17, 2013 Share Posted September 17, 2013 hehe I just thought because the thread wasn't updated quite a while and the last posting was about starting another project ^^ Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 17, 2013 Author Share Posted September 17, 2013 yeah... projects but not game projects... Quote Link to comment Share on other sites More sharing options...
José Pereira Posted September 18, 2013 Share Posted September 18, 2013 (edited) yeah... projects but not game projects... Just can't say nor remember anything but if I push my head then other projects at least aren't as long as 2009 but still no way!... Lol Edited September 18, 2013 by José Pereira Quote Link to comment Share on other sites More sharing options...
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