First of all, Atarius Maximus, thank you so much for these examples. I have saved them and will refer to them as I'm learning Batari Basic and Atari programming in general.
I know this is a super old thread, so maybe you aren't following it anymore, but just in case, I thought I'd put in my request.
I've asked in another thread about how to display multiple copies of a sprite on the screen in a singe frame. Asteroids is my favorite example. It uses p0 to represent an asteroid, and at a single time, it will draw a large, a medium, and a small asteroid, all moving independently of each other. Other's have very kindly and clearly explained that you can display p0 and then change it's x coordinate, and then display it again, and then again and again. In theory, that makes sense to me, but I haven't found a tutorial or examples of that yet, and in my code, it seems to only display the last placement, ignoring the previous placements. Would you mind creating an example of how to display a single sprite multiple times in the same frame?