I have noticed some glitches(?) in the PAL version:
- Sometimes the computer bee does NOT catch the ball when it is its turn to serve.
- Sometimes the computer bee does NOT serve the ball correctly (it bounces it like normal, but misses when it goes to swing to hit it)
- Sometimes the computer bee doesn't move to go after the ball when i hit the ball back to it, from roughly the top left side of net.
rheffera, and the ball is white? Becouse in firsts PAL demos, the ball looks black or greey...
These "bugs" is AI problems, all these and others I'm try to fix, but now I'm working in other things.
And about new objects in screen, it's impossible now.
I have a few more ideas so let me know if you want to hear em, LS-Dracon
Maybe I can use them.
I'll be following future updates more closely now!
I'm try to do my best.
Rubber floors - you don't score by hitting their floor, you only score by bouncing a shot off their floor, and having it go offscreen
Rubber walls - the ball bounces off the edge of the screen, and you score only when the ball goes off the bottom edge
Momentum - the ball hits the opponent with enough force to push him in the opposite direction
Overshoot scoring - the only way to score is to get the ball all the way off the other side of their screen, without hitting the floor first. However, this might be too easy, unless you also had an option for:
Two hit limit - limit each bee to only being able to hit the ball twice before having to send it over the net
Nathan, these ideas can be usefull, becouse I don't need create new codes, just change an existed ones.
Ok, the Serving ball (old volleyball rules) is possible.
The bouncing ball I think is strange for this game... Do you remember the previous demos?
Momentum - This I already think, and can be possible.
Two hit limit - Nope, think on AI
As it is, the game plays great, and I wouldn't change a thing. But having some more variations, or some options accessed through the difficulty switches would be a nice extra.
I think in change the player speed... Slow = hard
Tnx for suggestions.
Actually, I like the idea of having something that punishes a player for holding onto the ball for too long -- maybe something that starts to interfere with your ability to control your player, like a blast of wind.
thegoldenband, I can easily limit the number of hits, or increase ball gravity (turns more hard to handle it), maybe I'll add this. The problem, is a 4kb of rom space, I already use 99%...
The background color seems off in my feeling: the usual black(=space/abstraction) doesn't really fit this light-hearted, nature-themed game. Maybe you could experiment with a blue(=sky), yellow(=honey) or green(=field) background, for example?
r_type2600, I'll try others combinations.
And finally, the new version!
The movement code was update, now you can desaccelerate!
This code increase the game play, I give new values for speed (this game is more faster, and better controlable).
And bad news, this new mov. code completly mess AI code!
I need rewrote entire AI!
The single play mode is unplayable now.
Also, update the PAL version to current ntsc version (and minor adjust in PAL speed).
Edited by LS_Dracon, Wed Nov 14, 2007 7:38 PM.