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Atari 2600 SARA Superchip


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#1 AtariMan1976 OFFLINE  

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Posted Fri Jul 6, 2007 5:39 PM

What is it and what does it do?

#2 CPUWIZ OFFLINE  

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Posted Fri Jul 6, 2007 5:47 PM

It's a RAM chip, it provides games with an extra 128 bytes of RAM. You can see a list of games that utilized this chip, in my store...

http://www.atariserv...products_id=167

#3 AtariMan1976 OFFLINE  

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Posted Fri Jul 6, 2007 5:50 PM

It's a RAM chip, it provides games with an extra 128 bytes of RAM. You can see a list of games that utilized this chip, in my store...

http://www.atariserv...products_id=167

wow thats cool, what would be the difference between these games and regular ones?

#4 mimo OFFLINE  

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Posted Fri Jul 6, 2007 5:57 PM

will there be any more PCB's available?

#5 CPUWIZ OFFLINE  

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Posted Fri Jul 6, 2007 6:00 PM

will there be any more PCB's available?


I have to order more, I just haven't gotten around to it, next run will be gold plated too.

#6 mimo OFFLINE  

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Posted Fri Jul 6, 2007 6:02 PM

:cool:

#7 pepax OFFLINE  

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Posted Sat Jul 7, 2007 4:26 AM

will there be any more PCB's available?


I have to order more, I just haven't gotten around to it, next run will be gold plated too.


I've been waiting for it to reappear in the shop for some time, too! ;)

#8 mimo OFFLINE  

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Posted Sat Jul 7, 2007 4:38 AM

will there be any more PCB's available?


I have to order more, I just haven't gotten around to it, next run will be gold plated too.

You can order it with 7800 Commando PCB's :lolblue:

#9 CPUWIZ OFFLINE  

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Posted Sat Jul 7, 2007 5:18 AM

will there be any more PCB's available?


I have to order more, I just haven't gotten around to it, next run will be gold plated too.

You can order it with 7800 Commando PCB's :lolblue:


I actually just started routing that, no promises though. ;)

#10 A Sprite OFFLINE  

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Posted Sat Jul 7, 2007 6:50 AM

What would be the difference between these games and regular ones?


defender1.PNG

You can't see it in this picture, but there are three enemy ships and a humanoid. My own ship disappears when I fire. The game is trying to murder me, but moves slower than Jason Voorhees' gumless greatgrandfather.

defender2.PNG

With the superchip, I don't stand a chance. The VCS gains consciousness. Humanity is doomed. But epileptics can safely play the game too, during their last hours alive.

It is our only comfort.

Edited by A Sprite, Sat Jul 7, 2007 6:57 AM.


#11 AtariMan1976 OFFLINE  

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Posted Sat Jul 7, 2007 10:20 AM

What would be the difference between these games and regular ones?


defender1.PNG

You can't see it in this picture, but there are three enemy ships and a humanoid. My own ship disappears when I fire. The game is trying to murder me, but moves slower than Jason Voorhees' gumless greatgrandfather.

defender2.PNG

With the superchip, I don't stand a chance. The VCS gains consciousness. Humanity is doomed. But epileptics can safely play the game too, during their last hours alive.

It is our only comfort.

:lol:

#12 Mitch ONLINE  

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Posted Sat Jul 7, 2007 12:17 PM

will there be any more PCB's available?


I have to order more, I just haven't gotten around to it, next run will be gold plated too.

You can order it with 7800 Commando PCB's :lolblue:


I actually just started routing that, no promises though. ;)


Cool, now I can bug you about that until you get it done. :D

Mitch

#13 ANDYRYALS OFFLINE  

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Posted Sun Jul 8, 2007 11:55 AM

Is the superchip something which can be added as a mod, or is it fitted to the PCB of games? I'm a newbie so I have to learn at some point!!

#14 A Sprite OFFLINE  

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Posted Sun Jul 8, 2007 12:10 PM

It's built in. I owned a few of these games. Until I saw this thread, I thought the reason for the improvement was entirely due to programmer skill.

;)

#15 ANDYRYALS OFFLINE  

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Posted Sun Jul 8, 2007 1:27 PM

It's built in.

;)


What it's built into the cart of a few games?

#16 CPUWIZ OFFLINE  

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Posted Sun Jul 8, 2007 1:45 PM

It's included with all the released games from the list I linked to. Yes, it's on the board, with the game...

Attached Thumbnails

  • SARACarts.jpg


#17 Shawn OFFLINE  

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Posted Sun Jul 8, 2007 1:48 PM

It's included with all the released games from the list I linked to. Yes, it's on the board, with the game...


:lol: nice! You hire a guy named Dug to dig threw that box? :lol:

#18 ANDYRYALS OFFLINE  

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Posted Sun Jul 8, 2007 1:56 PM

It's included with all the released games from the list I linked to. Yes, it's on the board, with the game...


Thanks dude! I'm learning new things all the time about this great little machine :lust:

#19 Keatah ONLINE  

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Posted Fri Jul 14, 2017 5:20 PM

Exactly how many bytes/bits of RAM does the SARA Superchip add to a cart? This thread says 128 Bytes - which I'm inclined to believe is correct. But point #2 in this blog says 128K Bytes - which is huge when talking VCS games.

 

http://atariage.com/...rfect-harmony/#

"To provide a cart capable of running Batari Basic games that use the SARA superchip. The SARA superchip provides 128K extra RAM for games, but these chips are difficult to obtain and require a special PCB. The Harmony cart emulates the SARA superchip in software, which allows homebrew SARA games to be mass-produced for the first time."


Edited by Keatah, Fri Jul 14, 2017 5:20 PM.


#20 CPUWIZ OFFLINE  

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Posted Fri Jul 14, 2017 5:29 PM

Bytes

 

I have well over 200 of them and boards that support them up to 256K.



#21 Keatah ONLINE  

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Posted Fri Jul 14, 2017 5:47 PM

Are any "monster sized" games on the drawing board? And would Harmony support games beyond the 32K Bytes? If not, could the architecture be extended (cheaply) with external memory?

 

Would that ZaxxonHD demo be a candidate for such a beefed-up Harmony/Melody?



#22 CPUWIZ OFFLINE  

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Posted Fri Jul 14, 2017 6:06 PM

User theloon had something planned, which is why I designed the board, but he seems to have disappeared.






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