Gunstar, Gorf, you two are absolutely beyond fanatical.
Gunstar, on Wed Jul 11, 2007 6:44 AM, said:
Claustraphobic levels?!? They are open and 360 degree, and larger than just about anything at the time.
The levels are itty bitty. The claustrophobia is further confounded by the fact that you're forced to fly through a maze of hills that you cannot fly over.
Gunstar, on Wed Jul 11, 2007 6:44 AM, said:
Short draw distance of polygons?!? All games at this time, that could even compare to Cybermorph suffered from the same thing.
That's really not an excuse. It causes the game to hold up poorly.
Gunstar, on Wed Jul 11, 2007 6:44 AM, said:
Enemies popping out of thin air?!? You can see the enemies at LEAST all the way to the edge of draw distance, which is far enough.
Not really.
Gunstar, on Wed Jul 11, 2007 6:44 AM, said:
Flight sim?!? If you think it's a flight sim, your dead wrong. It's not a similation AT ALL! It's a 3D shooter!
I didn't call it that.
Gunstar, on Wed Jul 11, 2007 6:44 AM, said:
Have you even played the game more than 5 minutes? I doubt it!
That's an interesting defense... “pretend.” If you pretend that I haven’t played Cybermorph, a game that I’ve owned for over a decade, does that alone make you right? Pretending?
Gunstar, on Wed Jul 11, 2007 6:44 AM, said:
Adequate tech demo?!? Diehard Gamefan crowned it GAME OF THE MONTH back in the day! And they said it shit all over StarFox at the time! I have the magazine that they wrote about a 7 PAGE review glorifying the game as the FUTURE!!!
But they were wrong, weren't they? First of all, I didn't review the game in 1993, I did it last night. Second, virtually no other publication ranks it so high.
From AtariAge:
Quote
Electric Escape Atari Archives (by Robert A. Jung) 65%
The Atari Times (by Gregory D. George) 60%
Game Zero Magazine (by Unknown) --
Justclaws JagSite (by Unknown) 60%
Video Game Critic (by David Mrozek) 65%
Average Score: 63%
6.3 out of 10... that's a score that I can agree with.
Gunstar, on Wed Jul 11, 2007 6:44 AM, said:
Jaguar and Cybermorph forgotten almost as soon as they came?!? YO! Jerk, here it is 14 years later and you are talking about BOTH!!!
Not only are you a troll, but a ignorant and stupid one too!
Such harsh name-calling over a video game review? Jerk, Troll, ignorant, stupid... Did someone once beat you up with a Cybermorph cart or something? A little bit of 'acting like an adult' would not be a bad thing, you know?
Gunstar, on Wed Jul 11, 2007 6:44 AM, said:
Now don't get me wrong that I'm a Cybermorph fanboy or that I think it's "all that" even compared to later Jaguar titles or it's sequel (which IS "all that"), but it deserves it's props in Jaguar and general gaming history. And no putz like you who most likely wasn't even there (I don't mean you weren't alive, but just that you were probably a SNES or Genesis fanboy at the time) at the Jag's or Cybermorph's release is going to be taken seriously with your half-wit opinions.
You're not a fanboy, but you managed to call me three more names and use your ‘pretend’ defense again. Hmm... Ya, I don’t believe you.
Gorf, on Wed Jul 11, 2007 8:38 AM, said:
No console on its best day before the Jaguar could come close to what Cybermorph.
was doing. It had no competiton unless you want to include a decent PC(of that time.)
Or 3DO...
Gorf, on Wed Jul 11, 2007 8:44 AM, said:
Perhaps we should start a thread called "Remembering Rev. Bob" how he
could not handle the fact that Cybermorph is enough proof alone that Jaguar
is superior to 32x.
Star Wars Arcade is much, much more graphically intensive than Cypermorph. More polygons, no draw distance problems. That argument is not based on fact, but fantasy.
Gunstar, on Wed Jul 11, 2007 6:44 AM, said:
32X cant do as detailed a game as Cybermorph.
Except a number of 32X games (Star Wars Arcade, DarXide, Virtua Racing Deluxe, and so on), are more detailed than Cybermorph.
By the way, what does all of this nitpicking have to do with Cybermorph anyways? That’s not a rhetorical question, by the way, I expect an answer.
As a game it does not need to be compared to other games that came out many years later on 32X, Playstation, Saturn, or 3DO. It does not need to be compared to games of its own time. It merely needs to stand on its own merit as a game. When it does that, it's roughly a 6 out of 10, even this many years later. That's actually not too bad.
None of this nitpicking will also change the fact that unlike Battlemorph, which is an excellent game, Cybermorph suffers from dull and uninspired game play. It plays like a bonus level of a Sonic game (get the blue spheres, get the rings, et cetera). Fetching pods is not compelling game play. The lack of an ability to keep your progress is not immersive.
Funny how you employ a fallacy of logic to distract from facts about the game called Cybermorph by attacking a console called 32X that was released three years later. Once certainly has nothing to do with the other. Your non-defense of the game only exemplifies its inherent short comings.