Gorf, you were right, i have been playing Hover Strike CD, and yes, it features some amazing texture mapping and lightning fxs. Im having a hard time finding a Saturn game with textures this sharp (i dont think there is any), heck, they are better than on most PSX games. Playstation and Saturn textures are grainier, while N64 ones are blurrier (well usually).
Just imagine Cybermorph 3 and Iron Soldier 3, with Hoverstrikes quality texture mapping and FX, but those series framerate and draw distance .
Dont get me wrong though, i love the trademark Jaguar look of gouraud shaded polygons, with little if any tmapping, like in the demos from the 3DStogges (great job guys!), that look is so cool, few game on any home consoles have looked like that. I have always wanted to see a racing game with that style of graphics can somebody point me to one?.
Space War 2000 uses the Hoverstike engine right?, i have to check that one out.
So what is exactly the advantage that the Jaguar has over the Saturn in 2d?, wasnt the Saturn supposed to be the ultimate 2d machine?
Sorry if i am asking too many questions, but i love the Jaguar and the Saturn (in that order ).
We too at 3DS love the G-shaded look. It gives it more of a classic game look yet with modern
tech. I will never understand the love affair with textures all the time. Yes, in a game like Medal
of Honor where you are trying to simulate reality, but not in Cybermorph which is very surreal.
Tempest is sureal. Hoverstrike for the Jag is very simulation like though. But you an see the
advantage of undedicated hardware. Now if only they blew off the 68k. that is most of the game
engine and logic right there. Without eevn changing the poly count, moving the code from the
68k to run from the GPU in main will make HS run at 30 or more FPS. I should recompile that
source I have and cut out all the 68k AI. If only I had the time.
All three of those systems were comparable, just one was stronger in one area then the other.
The PSX kick balls in poly count. It is also a lot easier to code for one processor than two or three.
Why Sega thought nine processors was even necessary is beyond me. Use the 2 SH2's wit a VDP
each on sepereate ram buses. Or at very least allow both chips to run out of main simultaniously.
The Jag can do this much at least.
The Saturn is better then PSX at 2D and I bet with the right coders even the 3D in the sense
of polygon features. Again that quad only polygons in hardware is just plain stupid. Triangles
rule! Well at least they did not screw this up on the DC.
The Jaguar is balance between the two and more a computational beast. Jaguar gives you
quality not quantity. The best of both worlds just not as much on the screen as either. However
the OPL and Blitter wil toast either system in 2D in shear objects on the screen. You'll never
see this as the OPL is only limited by buswidth and memory...It works out to about 3000 128
x 128 x 16bit sprites but then you are left with little bus to do much of anything else.
Realistically you'll never need moer than a few hundred sprites on the screen at anyone given time.
Even the NeoGeo with all its 380 sprites never used that many. I could not imagine this would
ever be necessary except in like a really cool explosion with debris flying everywhere and even
then 380 sprite is a hell of a lot more than you would need even for a really cool kaboom.
The one thing that stands out with the Jaguar, is even though you'll never reach the polycounts
and the framerates with those poly counts of other systems, nothing beats its flexibility until the next
The N64 is amonster locked ina box of bad hardware decisions. There is so much untapped
potential from the chipset but you wont ever see it because the design is limited.
Not unlike the JAguar which ifyou put the Tom and Jerry in another design, it would have no
trouble keeping up with the PSX and Saturn. Loose the 68k for a MIPS or another TOM core
and PSX and Saturn would have a hard time keeping up with it instead. Avery hard time.
Case in point Area 51 is just a 68030 doing a lot of the work. Its acting like a typical Jag
game but with a much stronger host. Put a MIPS r3000A like the PSX and its over.