Paul Humbug, on Mon Aug 6, 2007 6:17 AM, said:
Nice idea, but exactly that isnt Jakks business model. They dont invest in infrastructure, after market and such.
The game key console was a step into that direction. A pity they didnt develop it further.
Good to know about the Pac-Man Gold edition.
So, my Namco stick without game key plays differently from the other version?
Came the game key stick after mine?
If carmel_andrews could deliver his described product for $20, I'd scramble to buy one. And I would salute him for valiantly marching into certain bankruptcy for the sake of everyone else. Incidentally, carmel, none of the plug-and-play toys use emulators; i.e., none of them use hardware that runs software that runs another architecture's software. Having multiple layers like that means that the hardware has to be fast enough to do the software translation so that the top layer of software looks like it's going at its normal speed. This means more expensive hardware, and this market won't support that. It should be noted that
this market is a mainstream toys market, not a high-tech niche collectors market. The companies in this market are serious; they are serious about not losing money creating products outside of their realm of expertise. Microsoft decided to enter a completely alien market years ago, and they still haven't turned a profit, instead incurring millions (billions?) in losses. Toy companies are much smaller than Microsoft and can't afford that kind of risk. Microsoft could make your product, though . . . and I don't know if they'd turn a profit on it, either.
Paul, I don't know if the
Ms. Pac-Man Namco II stick had multiple revisions of its onboard software, only that the form factor had multiple revisions. Another user in the forum believed they did redo the software, based on his experiences, but I have not seen any cold, hard evidence myself. All I meant was that the games on some of the GameKeys were revisions of games on the Namco I stick. And yes, the Key-capable Namco II stick came out after the non-Key version. However, several more recent TV Games have the opposite, since GameKeys have been phased out. I don't think it's as much "a pity they didn't develop it further" as "a pity the initial GameKeys didn't sell well enough to convince retailers to buy more."
S1500, on Tue Aug 7, 2007 10:37 AM, said:
The big "duh" statement I will say with these TV games systems is the LACK of game variety. It's the same damn games over and over and over again. MAME's variety crushes them outright hundreds of times over.
I'm a little confused by this statement. I'm not aware of very many games which have been released multiple times in the same region. Here are the ones I can think of:
-
Pac-Man (revised after first version; second release: GameKey; third release:
Super Pac-Man stick)
-
Bosconian (revised after first version; second release: wireless
Ms. Pac-Man stick)
-
Dig Dug (revised after first version; second release: GameKey)
-
Rally-X (not sure about this one, as the wireless stick's version and the GameKey version might actually be
New Rally-X; can't remember)
-
Sonic the Hedgehog (second release: Super Sonic Gold pad)
-
Sonic the Hedgehog 2 (second release: Super Sonic Gold pad)
-
Dr. Robotnik's Mean Bean Machine (second release: Super Sonic Gold pad; yeah, this was one rehash-filled model)
-
Frogger (second release, simultaneous with the
Frogger-only stick: Konami Arcade Classics stick; third release: VG Pocket Tablet)
That's about it. Out of all the titles that have been released, this is a very small fraction. However, it increases if you include:
- the Flashback 2, whose library included games that previous plug-and-play systems had--though, of course, it was real this time
- Techno Source's later Intellivision releases, which may have rehashed some earlier ones; maybe their Activision one did, too, but I don't know
- the fact that the Game Gear hardware was released as 2 separate plug-and-play formats, whose libraries had some overlap
- all the generics, whose libraries always have had significant overlap.
Excluding the generics, which I think shouldn't count, this really isn't much of the overall plug-and-play market getting re-released. There are plenty more titles, particularly from Jakks, who has shifted to mostly licensed brands (and newly made games for them). Did you just mean the Namco re-releases seemed numerous?
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