Jump to content
IGNORED

HSC Season 4 Week 68: Threshold


Ze_ro

Recommended Posts

Important Note: This weeks competition is over and no further scores will be accepted.

 

You are patrolling an unknown sector of the galaxy, armed only with your ship's phaser and your skill as a flyer when suddenly you are fired upon by unidentified alien attackers. Quickly you maneuver to avoid their missiles as you return their fire. You fight them off, six against one, to find they were only the vanguard. Wave after wave of aliens attack, each more threatening than the first.

 

Game Information

  • Game Name: Threshold
  • Released By: Tigervision, 1982
  • Left Difficulty: A / Expert - Enemies fire guided missiles
  • Right Difficulty: N/A
  • Game Mode: Game 2 - Medium Difficulty
  • Chosen By: Nathan Strum

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Thursday, Aug 23rd at 1:30 AM (CST).

 

If you want to suggest a game for future weeks, please send me a private message and let me know! I will add your game to the list. One one game per person will be kept on the list, so you will not be able to suggest a game until your first game is played! (Please note that due to time constraints, I very rarely reply to private messages... but I do read them all!)

 

Anyone can play! Just post a score and I'll add you to the list! Please read the Rules & Information if you haven't already done so!

 

Current High Scores

  1. 84,130 (Rom Hunter) [+11]
  2. 76,410 (SpiceWare) [+10]
  3. 75,000 (rheffera) [+9]
  4. 65,600 (Nognir) [+8]
  5. 56,210 (toymailman) [+7]
  6. 46,120 (Impaler_26) [+6]
  7. 45,380 (Nathan Strum) [+5]
  8. 43,540 (godzillajoe) [+4]
  9. 42,680 (Deteacher) [+3]
  10. 5580 (LarcenTyler) [+2]

Best Tips

  • rheffera [+2]

Bounties and Challenges

  • None yet posted

TwinGalaxies Top 3

    (Game 1, Difficulty B)
  • 54,250 (Robert T Mruczek)
  • 9910 (Stephen Knox) (Emulator)
  • 9550 (Rodrigo Lopes)

Current Standings

(Note: These scores reflect the standing as of the beginning of this week, and do not include points scored from this game.)

  1. Coming Soon

Scoring Points in Threshold

  • WAVE POINT SCORE OF
    EACH ALIEN
    1 50 POINTS
    2 80 POINTS
    3 100 POINTS
    4 130 POINTS
    5 150 POINTS
    6 180 POINTS
    7 200 POINTS
    8 250 POINTS
    9 300 POINTS
    10 400 POINTS
    11 500 POINTS

  • The bonus gauge at the lower left of the TV screen is worth 3200 points at the start of each wave. As the gauge moves, the number of bonus points decreases. When all six aliens in a wave are destroyed the number of points remaining in the bonus gauge is added to the score. The faster you are able to destroy all six aliens in a wave the higher your bonus score will be. An additional bonus of 50 points is awarded after each wave, even if the bonus gauge has reached zero.
  • When your score reaches 20,000 points you will be awarded an extra ship, up to a maximum of three. When your score reaches 40,000 points, again, you will be awarded an extra ship.

Hints and Tips

As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available. Unfortunately, it doesn't provide any real hints.
Guided missiles respond to your movements by moving diagonally in your direction, the missiles don't move in any other direction so if you constantly move in the horizontal direction away from the missile it wont hit you.
You can move your ship vertically. It took me awhile to realize this, since most shooters of this type only have horizontal movement. So this makes it easier to dodge (or shoot) the enemy. However, when you shoot the last enemy in a level, make sure you're at the bottom of the screen - otherwise the next enemies may appear right on top of you.
My only tip is to not hold down the fire button. Some of the waves move in patterns, so learn the patterns and time your shots well. For anyone that hasn't read the manual, you get an extra life every 20,000.

 

--Zero

Link to comment
Share on other sites

Woo hoo! My game got picked! :D

 

A note on the game settings - it is indeed Game 2, Difficulty A (Expert), but the enemies fire normal missiles until you reach 40,000 points. Then they fire guided missiles. (I found the game too frustrating to start out with them firing guided missiles.)

 

Of course, if anyone wants to play on B, they're more than welcomed to. ;)

Edited by Nathan Strum
Link to comment
Share on other sites

Great Game! I'll start off with 19,220

 

And ill be first to beat it: 57,730.

Is it me or does this game have dodgy collision detection?

 

TIP: Guided missiles respond to your movements by moving diagonally in your direction, the missiles don't move in any other direction so if you constantly move in the horizontal direction away from the missile it wont hit you.

Edited by rheffera
Link to comment
Share on other sites

Is it me or does this game have dodgy collision detection?

Yep. Sometimes your shots will pass right through them.

 

Here's a tip:

You can move your ship vertically. It took me awhile to realize this, since most shooters of this type only have horizontal movement. So this makes it easier to dodge (or shoot) the enemy. However, when you shoot the last enemy in a level, make sure you're at the bottom of the screen - otherwise the next enemies may appear right on top of you.

Link to comment
Share on other sites

Is it me or does this game have dodgy collision detection?

 

I also thought of this in my first game ^^

 

so here's my first contribution to this entry:

post-9813-1187443696_thumb.png

 

43.690

 

 

EDIT:

 

2nd attampt and a far better score: :)

 

post-9813-1187444612_thumb.png

 

65.600

Edited by Nognir
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...