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Posted Sat Jul 20, 2002 1:01 AM
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Posted Sat Jul 20, 2002 2:45 PM
NE146: They both use paddles
Posted Sat Jul 20, 2002 7:34 PM
Posted Sat Jul 20, 2002 9:31 PM
Posted Sun Jul 21, 2002 4:55 PM
Posted Sun Jul 21, 2002 8:33 PM
Posted Mon Jan 1, 2018 9:39 PM
Why is everyone complaining that Super Breakout on the 5200 only uses the joystick?
OoOoOoOoOhHhHh NnNnNoOoOoOoOo! You have to use a D-PAD to play MILLIPEDE on your NINTENDO! OoOoOoOoOhHhHh CrRrRrAaAaAaAaAp!
EDIT: oops necropost
Edited by Pac-Guy 26, Mon Jan 1, 2018 9:41 PM.
Posted Tue Jan 2, 2018 8:50 AM
EDIT: oops necropost
I recall playing both games in the arcade BITD. And I was delighted when Atari released Breakout for the 2600. I still enjoy playing both games but Super Breakout is the better game.
Posted Tue Jan 2, 2018 10:02 AM
Posted Tue Jan 2, 2018 10:24 AM
Super Breakout wins. It's one of the games you can easily play on the 5200 with the standard controller. Plus, it gives you a rating at the end.
The 2600 version is pretty good. Regular Breakout is lacking by comparison.
Posted Tue Jan 2, 2018 10:46 AM
I prefer Breakout. It's more classic, I like its variations better (Catch, Breakthru, Invisible Wall, combinations thereof, etc), and it's a little simpler, more colorful, and more pleasing to look at. There's a simple elegance about it. Support for up to four players is nice, too.
Super Breakout is fine, too, of course. Double walls, multiballs, and double paddles just scratch a different itch for me. IMO it's the not-so-missing link between Breakout and Arkanoid. Ironically, being effectively a sort of compromise between the those two "extremes," it's comparatively bland or generic to me. That's not to say it's a bad game or anything (I enjoy it quite a bit) but it doesn't quite have Breakout's simple charm, or Arkanoid's depth.
Super Breakout for the Atari 5200 is a fine enough game in and of itself, if a bit austere compared to most other games that were coming out. It was just a fantastically poor choice of launch-day pack-in for the 5200 system (Atari changed it to Pac-Man later). And of course it doesn't play as well with a joystick--even an analog one--as it does with a paddle (it's not as bad as people make it out to be, though), but the 5200 Trakball is a pretty nice substitute.
FWIW The Supercharger cassette game Fireball is a really cool take on Super Breakout, as well.
Posted Mon Jan 8, 2018 4:34 PM
I rate Super Breakout as one of the few perfect games I have ever played alongside Asteroids Deluxe (arcade), Tetris(various) and Super Monkey Ball (Gamecube).
I say perfect because the game is complete and needs nothing added. And on 2600 it has the beautiful peerless paddle control.
It would have been nice to have the 4 player variations that the original cartridge had and a 2 player progressive mode, but really it's no big drawback. The 2 wall limit of the original cartridge hurts it and means it's not really suitable for hardcore playing - though still remains an excellent casual game. i suppose the timed games could be considered hardcore though.
I'd recommend owning both cartridges.
Edited by davyK, Mon Jan 8, 2018 4:36 PM.
Posted Tue Jan 9, 2018 10:32 AM
I always enjoyed both on the 2600, never had a 5200 so can't comment. I always liked the "Breakthru" variation on Breakout. I think that is the one where your ball continues through the wall instead of bouncing back to your paddle.
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