One more thing... the selection (1 or 2) at the beginning is for # of players. The second player plays as the elusive "dot" from the first Adventure, except that the players can see the dot. However, the dragon and eye cannot see the dot player, which makes him good for sneak attacks. The player and dot must leave the room at the same time (so no one gets left behind).
The hardest parts about this game are:
* Finding the cross (I may actually hide the cross in a random location in the next version).
* Not getting stuck in an enemy castle/dungeon.
* Shooting the wand in the desired direction.
The easiest parts are:
* Killing the dragons and eyes (who would have known killing a dragon would be so darn simple?
) I may hide the staff later on or make them faster to make this harder. In a future version there may be baby dragons, and possibly an large elephant (by request).
Anyway... definitely looking for suggestions, so please let me know what you like, don't like, and if you can look at the code and make any suggestions, that would be way totally awesome.
Edited by Fort Apocalypse, Sat Oct 20, 2007 1:33 PM.