I think what I'll do is attach the latest binary to the first post and list changes and attach the
source+binary zip file to the last post.
So, here's the current state of things:
I made major, major changes to how the guy moves left and right. I thought things were fine and I was playing the Atari800 version and I thought to myself, "He sure seems to move with a jerking motion...?" So I slowed down the A8 emulator and, what do you know, he doesn't move smoothly left/right, he moves with a start-stop motion. Another weird thing: he goes from girder-to-girder in the same amount of time, no matter the distance between girders. So, yes, he moves faster when he is crossing the middle. The basic pattern is 5 frames long. In the center, the pattern is move for 4 frames, pause for 1 frame, repeat. Not in the center it's move for 3 frames, pause for 2. Weird!
Other changes:
-Added enemy movement patterns; these are mostly done except for speeding them up at higher levels.
-Tightened up the kernel and made a few tweaks to how the girder/enemy data is stored.
-Level transitions work. Grab a suitcase and you'll move to the next level.
-You will die if you hit a monster or a brick. And, in some cases, if you hit a suitcase or bonus item.

-Squishing is complete, I think.
-Lots of other back-end stuff
Lot's still to do!
Edited by vdub_bobby, Mon Dec 3, 2007 10:52 AM.