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2600 idea - Jack and the Beanstalk


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#26 GameboyReviewer OFFLINE  

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Posted Sun Dec 14, 2008 10:55 PM

I would totally buy that game dude you should make it.

#27 atari2600land ONLINE  

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Posted Sun Dec 14, 2008 11:12 PM

Added a few more screens for level 1 and level 2. Level 2 is now playable (boring, but playable. I'll add some bird enemies soon.) To start at the beginning (level 1) at the title screen press fire. To start at level 2, at the title screen, press game reset. How many screens should be in each level?

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#28 gambler172 OFFLINE  

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Posted Mon Dec 15, 2008 1:41 PM

Hi Chris
Great,that you continue working on this.
greetings Walter

Ps: any news for me?

#29 atari2600land ONLINE  

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Posted Mon Dec 15, 2008 10:36 PM

Added some bird logic for level 2 as well as a new screen. Press switch reset at the title screen to see it. The rom is now 8k, and by the time it's finished, it should be 16k.

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#30 ginnidog OFFLINE  

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Posted Mon Dec 15, 2008 11:46 PM

Chris,

again, great work...

:D

#31 gambler172 OFFLINE  

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Posted Tue Dec 16, 2008 2:10 PM

Hi Chris
I like this game,it has some kind of ADVENTURE.
greetings walter

#32 atari2600land ONLINE  

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Posted Tue Dec 16, 2008 3:41 PM

From the title screen to level 1 was showing a line total of more than 262, a simple drawscreen in the right place fixed that. I've added simple BGM to level 2 as well as a few new screens. I also need to compose or figure out some music to go with level 1. Any suggestions or compositions? Speaking of "Adventure," I was thinking along the lines of an Adventure-style layout for the giant's home (level 3), but that's still a ways off. I was thinking around 20 screens for each level.

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#33 ginnidog OFFLINE  

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Posted Tue Dec 16, 2008 5:09 PM

20 screens for each level would be nice..

Music..lets see now..maybe music from the Wizard of Oz..when they are being watched and chased down in the forest.

#34 graveltoes OFFLINE  

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Posted Tue Dec 16, 2008 6:13 PM

hey do you still need an artist? i have not done atari sprites but i would love to take a shot at it -- i have however been doing true pixel art for many many years and have worked on staff for other game(s) can i draw up the troll --- maybe if i can get dimensions of the sprite i can draw you up on asap. Holy crap jack and the beanstalk is a huge favorite of mine. I have a number of pictures saved and have stumbled across many two headed giants depicted in drawings of this story. anyway i would love to help

#35 atari2600land ONLINE  

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Posted Tue Dec 16, 2008 6:27 PM

hey do you still need an artist? i have not done atari sprites but i would love to take a shot at it -- i have however been doing true pixel art for many many years and have worked on staff for other game(s) can i draw up the troll --- maybe if i can get dimensions of the sprite i can draw you up on asap. Holy crap jack and the beanstalk is a huge favorite of mine. I have a number of pictures saved and have stumbled across many two headed giants depicted in drawings of this story. anyway i would love to help

Sure, you can take a shot at designing a troll. Atari 2600 sprites can't be any wider than 8 pixels, and I'd like to keep the height of them no more than 10-12 pixels.

#36 graveltoes OFFLINE  

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Posted Tue Dec 16, 2008 7:42 PM

do you need walking animation like 2 frames still and legs apart arms flailing about? so far i drew up the troll standing still at a slight angle --did you want anything specific?

#37 graveltoes OFFLINE  

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Posted Tue Dec 16, 2008 7:42 PM

do you need walking animation like 2 frames still and legs apart arms flailing about? so far i drew up the troll standing still at a slight angle --did you want anything specific?

oh yeah and color use what do you want?

I am aware of atari using rows of color and the use of invisible pixels so i kept it in mind when i drew the green pants on him


Edited by graveltoes, Tue Dec 16, 2008 7:50 PM.


#38 atari2600land ONLINE  

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Posted Tue Dec 16, 2008 7:56 PM

Walking animation frames would be nice. As for color, I can change the color on my own once I put him in there.

#39 atari2600land ONLINE  

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Posted Tue Dec 16, 2008 10:52 PM

Wanting to put some music in level 1, I've temporarily put in "Turkey In the Straw" in the key of D until I can think of something else, unless you like it in there. (The 2600 game Gopher uses it, too, though, it must be in the public domain.) I've also added a few screens to both levels.
remember: at the title screen:
fire for level 1
switch reset for level 2.

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#40 graveltoes OFFLINE  

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Posted Tue Dec 16, 2008 11:38 PM

sprites jack and troll 2 frames for animation
per character


what do you think?

i drew up 3 variations of the troll and it can always be changed up. I tried to fit a club in his hand.

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  • Attached File  jack.bmp   25.97KB   125 downloads

Edited by graveltoes, Tue Dec 16, 2008 11:51 PM.


#41 graveltoes OFFLINE  

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Posted Tue Dec 16, 2008 11:40 PM

for an even larger picture and jpeg--

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  • jack_blown_up.jpg


#42 atari2600land ONLINE  

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Posted Wed Dec 17, 2008 12:43 AM

In order to keep the no_blank_lines option in, the enemies have to be just one color.

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  • newjack1.png
  • newjack2.png


#43 graveltoes OFFLINE  

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Posted Wed Dec 17, 2008 8:14 AM

ah that is fine the game looks pretty great so far

#44 atari2600land ONLINE  

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Posted Wed Dec 17, 2008 11:53 AM

Added some more screens to each level and added a no music mode. Left difficulty A has music, left difficulty B doesn't.

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#45 atari2600land ONLINE  

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Posted Wed Dec 17, 2008 6:06 PM

Added a password system. At the title screen, press up then down. Passwords so far:
47 = infinite lives
28 = start on level 2

Level 4 will be level 2 reversed, you have to make your way down level 2 instead of making your way up it, but i haven't got that far yet. First I have to program the level 3 "Adventure"-style castle in, but before I do that, I have to finish programming levels 1 and 2. I guess everything has an order for me.

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#46 gambler172 OFFLINE  

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Posted Thu Dec 18, 2008 2:03 PM

Hi Chris
Looks really great.Would be nice,if the player sprite could move his legs.
greetings Walter

#47 atari2600land ONLINE  

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Posted Thu Dec 18, 2008 9:16 PM

Added some running animation for Jack on level 1, as well as a few more level 1 screens.

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#48 GameboyReviewer OFFLINE  

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Posted Fri Dec 19, 2008 12:01 AM

I salute you on your work I've been checking this page every day and man am I excited for the finished version, nice dude, peace

#49 atari2600land ONLINE  

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Posted Fri Dec 19, 2008 2:52 AM

Thank you.

Here's a new version.
+Added climbing animation for level 2
+Level 1 is finished, with 20 screens (878 bytes left, enough for a really cool title screen song, if anyone can make one, that is)
+New password: 66 - start at cutscene between levels 1 and 2.
+Did some minor changes to the cutscene between levels 1 and 2.

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#50 Shawn Sr. OFFLINE  

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Posted Fri Dec 19, 2008 7:29 AM

Looking good Chris.




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