+Andrew Davie Posted January 12, 2008 Share Posted January 12, 2008 I think I'd really like to go with original music for Atari 2600 Boulder Dash®. I know this has been discussed on threads earlier, but I'd like to start this thread to call for anyone interested in contributing to the music and sound side of this project to contact me, or post examples here. What I'd be looking for is someone to independantly implement the Boulder Dash theme on the '2600 as close as possible to the original. The conditions are that the music must be a single call per frame, not be prohibitively time-using. More limits to be posted if/when they show up and/or I remember them. Reward, as such, would be credit for sound and music in the final package (onscreen if this is done for programmers), at the very least in the manuals, and two production cartridges (if it ever gets this far). I'd like to open up this thread to discussions/opinions on the music side of things -- including sound effects. Quote Link to comment Share on other sites More sharing options...
moderntimes99 Posted February 10, 2008 Share Posted February 10, 2008 Hi! It was some time ago, but this was my attempt (back in 2005) using Paul Slocums music kit v2.0. bd.zip Regards, Moderntimes99 I think I'd really like to go with original music for Atari 2600 Boulder Dash®. I know this has been discussed on threads earlier, but I'd like to start this thread to call for anyone interested in contributing to the music and sound side of this project to contact me, or post examples here. What I'd be looking for is someone to independantly implement the Boulder Dash theme on the '2600 as close as possible to the original. The conditions are that the music must be a single call per frame, not be prohibitively time-using. More limits to be posted if/when they show up and/or I remember them. Reward, as such, would be credit for sound and music in the final package (onscreen if this is done for programmers), at the very least in the manuals, and two production cartridges (if it ever gets this far). I'd like to open up this thread to discussions/opinions on the music side of things -- including sound effects. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted February 12, 2008 Author Share Posted February 12, 2008 Hi! It was some time ago, but this was my attempt (back in 2005) using Paul Slocums music kit v2.0. bd.zip Regards, Moderntimes99 To my limited music/sound capabilities, this sounds pretty good. I do recall a thread about the sound somewhere; I will have to find it and see what was done back then. Does this music kit only require one call per frame? Cheers A Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted February 12, 2008 Share Posted February 12, 2008 I did a blog entry when I added moderntimes99's music to Medieval Mayhem. figure out the RAM requirements. Only 3 bytes are required to be preserved between calls to the music routines. Another 4 bytes are used as temp variables and can be shared from your scratch RAM pool. A 5 byte stack is also required for JSR and PHA usage. Stack requirements can be reduced by inlining part of the code and/or using another scratch RAM for the PHA/PLA. Quote Link to comment Share on other sites More sharing options...
moderntimes99 Posted February 12, 2008 Share Posted February 12, 2008 (edited) To my limited music/sound capabilities, this sounds pretty good. I do recall a thread about the sound somewhere; I will have to find it and see what was done back then. Does this music kit only require one call per frame? Cheers A Yes, it's one call per frame only. SpiceWare specified the memory requirements much better than I could, I only remembered the three persistent bytes part of it. I'm not a very good 6502 programmer (I program both C and PL/SQL professionally, though) but my feeling is that Paul Slocum's music driver deserves much more attention than it has received so far. Regards, Moderntimes99 Edited February 12, 2008 by moderntimes99 Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 14, 2008 Share Posted February 14, 2008 Just redid the conversion with my current tools. boulder.zip Quote Link to comment Share on other sites More sharing options...
tremoloman2006 Posted April 27, 2008 Share Posted April 27, 2008 Just redid the conversion with my current tools. Just wanted to give you a shout out and say this sounds cool in Stella. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 22, 2009 Author Share Posted August 22, 2009 I picked up Boulder Dash today and... well... it's pretty cool. And I thought what a shame to leave it. But then I thought... no, it's a part of my past life and I've moved on. But I kind of feel that it really really needs to have the correct official music in it, so I went and listened to a few of the examples people have done for this. There's one on YouTube which is pretty good, and a couple here too. So, what I'd like to do is not necessarily revive the project, but at least put the correct music in and see where things go from there. Could all you music/sound geniuses with an interest in contributing please post your latest/greatest Boulder Dash Music efforts... and I'll make an effort to move things along just a little bit. Who knows what might happen. Cheers A Quote Link to comment Share on other sites More sharing options...
lapetino Posted August 22, 2009 Share Posted August 22, 2009 I picked up Boulder Dash today and... well... it's pretty cool. And I thought what a shame to leave it. But then I thought... no, it's a part of my past life and I've moved on. But I kind of feel that it really really needs to have the correct official music in it, so I went and listened to a few of the examples people have done for this. There's one on YouTube which is pretty good, and a couple here too. So, what I'd like to do is not necessarily revive the project, but at least put the correct music in and see where things go from there. Could all you music/sound geniuses with an interest in contributing please post your latest/greatest Boulder Dash Music efforts... and I'll make an effort to move things along just a little bit. Who knows what might happen. Cheers A Well, I must say that for me, that is pretty amazing news, Andrew. Even if only a little something comes out of this, it would be cool--the progress you made on this amazing game was too amazing for it to go unfinished, imo. Thanks again for all your work in the community here. Quote Link to comment Share on other sites More sharing options...
+batari Posted August 22, 2009 Share Posted August 22, 2009 I picked up Boulder Dash today and... well... it's pretty cool. And I thought what a shame to leave it. But then I thought... no, it's a part of my past life and I've moved on. But I kind of feel that it really really needs to have the correct official music in it, so I went and listened to a few of the examples people have done for this. There's one on YouTube which is pretty good, and a couple here too. So, what I'd like to do is not necessarily revive the project, but at least put the correct music in and see where things go from there. Could all you music/sound geniuses with an interest in contributing please post your latest/greatest Boulder Dash Music efforts... and I'll make an effort to move things along just a little bit. Who knows what might happen. Cheers A Just thought I'd mention that if the availability of hardware influences your decision, Melody boards support 3E up to about 31k ROM and about 7k RAM and will be less costly than other proposed RAM boards. Melody also can support Pitfall II-style music if you can spare about 5 cycles at least every other scanline (for others, the music may use 3 voices on one channel without the frequency limitations of normal TIA music, and leaves the second channel available for percussion or other sound effects.) Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted November 17, 2009 Share Posted November 17, 2009 Re: Music: 1) Can someone point me to "What's already done"? A youtube video, and some postings in this thread were mentioned. But, I'm a little lazy, so perhaps one central location would be nice. 2) Is any additional hardware support for music considered acceptable for this project? Or, should we just use the standard 2 channels, assuming an update once per frame? 3) Is there a preferred musical reference? Personally, I always played Boulderdash on my NES, but I know there are other platforms. Is the music the same across the board? If not, which one is the "pure" version that is desired for the game, for reference? Thanks! -John Quote Link to comment Share on other sites More sharing options...
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