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4-way random map scrolling example


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#1 Fort Apocalypse OFFLINE  

Fort Apocalypse

    Stargunner

  • 1,595 posts

Posted Wed Jan 30, 2008 10:26 PM

May do something with this eventually... just an example.

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  • deepseaexplorer0.1.bas.bin.png

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#2 Piggles OFFLINE  

Piggles

    Chopper Commander

  • 107 posts

Posted Sat Feb 2, 2008 9:46 AM

I like it. What comes to mind when you brainstorm the project?

#3 Fort Apocalypse OFFLINE  

Fort Apocalypse

    Stargunner

  • Topic Starter
  • 1,595 posts

Posted Sat Feb 2, 2008 1:27 PM

I like it. What comes to mind when you brainstorm the project?


A few things:

1) Was thinking about using something like this in a scrolling 1-player tank game (and would have up to 2 tank enemies on screen - maybe a U.F.O. like a top-down version of battlezone, except with rocks that the shots could ricochet off of like in combat).

2) When I originally saw Zeta, I thought a similar deep-sea exploration game with playfield scrolling would be fun.

3) I also like the idea of a shark and giant squid hunting game.

It might be a while before I get time to work on any though.

Edited by Fort Apocalypse, Sat Feb 2, 2008 1:28 PM.


#4 MausGames OFFLINE  

MausGames

    Dragonstomper

  • 897 posts
  • Location:MO, USA

Posted Sun Feb 3, 2008 11:12 PM

Just remember that scrolling takes a lot of cycles. You should use 'debug cyclescore' to find out how many you are using.




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