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Tempest for 2600...another attempt.


Gorf

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Once I finish up the contract work which is close to finish, and get a Jag game or two out,

I will continue working on this....

 

 

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Circle

 

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Square

 

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Plus

 

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Bowtie

 

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Cross

 

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Triangle

 

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Clover

 

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V

 

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Steps

 

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U

 

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Flat

 

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Heart

 

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Star

 

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W

 

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Fan

 

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Infinity

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steve you beat me,

Laserman is my version of Tempest but instead of having a changing playfields I figured to use one (a triangle) and make it smaller at each level.

I'll test it out on z26 .

(btw: laserman is WIP hope to have most of it done by my show in july)

[edit] as a tempest fan, I saw you have exeded my expectations, good job,playfield is small but thats good.

I'm still going work on my laserman game though because I tink it will be great game for 2600 players

keep us upadted[/edit]

Edited by Dan Iacovelli
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Yeah that is the part I dread the most.

 

That and how to do the spikes.

 

Look on the bright side, in terms of level design you gotten a lot farther than the official attempt at Tempest.

 

 

True, but playfields are one thing...enough player/missiles to be convincing and not overly flickering

is another thing. That is where I think this will have to have a special kernel written for it.

 

I may make the levels in a higher vert rez if that is possible to give it an even cleaner look.

 

Again..Im a novice at 2600 anything so this was a big step for me. :D

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steve you beat me,

Laserman is my version of Tempest but instead of having a changing playfields I figured to use one (a triangle) and make it smaller at each level.

I'll test it out on z26 .

(btw: laserman is WIP hope to have most of it done by my show in july)

[edit] as a tempest fan, I saw you have exeded my expectations, good job,playfield is small but thats good.

I'm still going work on my laserman game though because I tink it will be great game for 2600 players

keep us upadted[/edit]

 

 

Lazerman is certainly different enough to be its own game. I'd certainly keep working on it if I were you.

I will keep you updaetd also.

 

:)

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steve you beat me,

Laserman is my version of Tempest but instead of having a changing playfields I figured to use one (a triangle) and make it smaller at each level.

I'll test it out on z26 .

(btw: laserman is WIP hope to have most of it done by my show in july)

[edit] as a tempest fan, I saw you have exeded my expectations, good job,playfield is small but thats good.

I'm still going work on my laserman game though because I tink it will be great game for 2600 players

keep us upadted[/edit]

 

 

Lazerman is certainly different enough to be its own game. I'd certainly keep working on it if I were you.

I will keep you updaetd also.

 

:)

it's called Laserman not Lazerman :)

the Laserman game is basicly a port I did on the Ti-99\4a

the Ti (as far as I know when I made the game for it) had no Tempest like game

so I made laserman, I was upset at the 2600 version (the proto version since it was unreleased)

Iwent a head to port it t 2600.

there are couple differences between the two version of laserman:

TI:bombs appear at random areas in the playfield

2600: bombs fall instead of appear at random

ti: has speach(I loved doing work with the the ti speech)

2600: no speech(not yet anyways,hoping to get the speach thing for the 2600 do work on some speech)

 

anyways Laserman will still be worked on just taking some time off for now.

if that game goes well a sequeal to laserman might be in the works(my second laserman game on the ti (third for the 2600,laserman 2k3

was the first,laserman is the second))

and yes keep us updated

Edited by Dan Iacovelli
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it's called Laserman not Lazerman :)

 

Sorry...my retardation....I always hit 'Z' instead of 'S'..I even mispelled it on the

Gorf in game text and manual with a 'z'. Good thing tester Kev Manne caught that

amongst others. :P

 

Enjoy your time off. someday I'll find some of that too. :D

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I was thinking flipping frames of playfields

 

Doing that without excessive flicker is apt to be difficult. Further, even if the playfields are symmetric the spikes wouldn't be.

 

I would think the 4A50 cartridge would be the best approach for doing a game like Tempest (actually, it's one of the games I had in mind when I wrote it). A 104x192 flicker-blinds bitmap screen with alternating scan lines colored blue-cyan and orange should work pretty well, and 4A50 has just about the fastest pixel-plot of any 6502-based machine. If the coordinate is in the X and Y registers, just:

  lda $7F00,x
 ora $1E00,y
 sta $1E00,y

Three instructions, thirteen cycles. It's possible a future 4A50 might improve that further (to nine cycles, and not trashing the accumulator) but that's being pretty optimistic.

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