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HSC Season 5 Week 23: Carnival


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#1 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • 8,512 posts
  • Things aren't different. Things are things.

Posted Wed Feb 13, 2008 12:51 PM

Important Note: This weeks competition is over and no further scores will be accepted.

Step right up and prove your skill at hitting targets in this challenging carnival shooting gallery. Take aim to build up your score with careful choice of targets, but watch out for the bullet-eating ducks!

Posted Image


Game Information
  • Game Name: Carnival
  • Released By: Coleco, 1982
  • Left Difficulty: No Effect
  • Right Difficulty: No Effect
  • Game Mode: Game 1
  • Chosen By: [d2f]Iggy*SJB
Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday, Feb 20th at 1:00 AM (CST).

Current High Scores
  • 100,000 (Captain Beard) [+11]
    100,000 (Kurt_Woloch) [+11]
    100,000 (keilbaca) [+11]
    100,000 (aftermac) [+11]
    100,000 (toymailman) [+11]
    100,000 (Gemini) [+11]
    100,000 (Nathan Strum) [+11]
    100,000 (Bentley Bear!) [+11]
    100,000 (Deteacher) [+11]
  • 92,040 (Impaler_26) [+10]
  • 56,630 (Mister VCS) [+9]
  • 25,200 (theking21083) [+8]
Best Tips
  • Captain Beard [+2]
Challenges
  • None
TwinGalaxies Top 3
Game 1, Difficulty B)
  • 1,084,030 (Chase A Hermsen)
  • 510,380 (Todd Rogers)
  • 271,320 (Stephen Knox)
Current Standings





  • Deteacher [214]
  • toymailman [194]
  • keilbaca [134]
  • theking21083 [92]
  • Captain Beard [87]
  • PressureCooker2600 [86]
  • homerwannabee [73]
  • Impaler_26 [72]
  • Kurt_Woloch [63]
  • rheffera [57]
  • Recycled [44]
  • aftermac [43]
  • Nathan Strum [41]
  • phaxda [40]
  • SpiceWare [39]
  • DarthCalvin [36]
  • Blackjack [35]
  • Christophero Sly [35]
  • LarcenTyler [29]
  • Mister VCS [29]
  • midnight magicman [26]
  • shadow460 [25]
  • Bentley Bear! [24]
  • Rom Hunter [23]
  • Gemini [20]
  • Butterwasp [18]
  • theKLT [11]
  • lucifershalo [11]
  • godzillajoe [11]
  • Artlover [9]
  • Dauber [9]
  • ed1475 [8]
  • keitaro [7]
  • doctorclu [6]
  • atari2600land [6]
  • Omegamatrix [6]
  • Goochman [5]
  • vintagegamecrazy [5]
  • chuckwalla [5]
  • Nognir [5]
  • MrBeefy [5]
  • Crazy Climber [3]
  • SeaGtGruff [3]
  • lonewolfette9847 [2]
  • gospeedde [2]
  • Phantom [2]
  • Snider-man [2]
  • RJ [1]
  • [d2f]Iggy*SJB [1]
  • HatNJ [1]
  • KaeruYojimbo [1]






Scoring Points in Carnival
  • Pipe - 200 points
  • Bottom Row - 20 points (Add 10 points per level up to 50 points)
  • Middle Row - 40 points (Add 10 points per level up to 70 points)
  • Top Row - 60 points (Add 10 points per level up to 90 points)
  • Swooping Duck - 0 points (but they'll eat 10 of your bullets!)
  • Extra Bullet - 8 more bullets
  • Score extra points or bullets by hitting the plus-minus target when the plus sign shows. But look out! If the minus-sign is showing when the target is hit, the points or bullets are subtracted from your score or bullet supply.
  • Hit two pipes of the same color with two consecutive shots for a score of 200 points for the first pipe and 800 points for the second.
  • After you clear the gallery, 50 points are added to your score for each bullet remaining at the bottom of the screen. The maximum number of bullets you can have in the Bullet Supply is 40.

Hints and Tips
The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online for your viewing pleasure. Here are the tips the manual provides:
  • Make sure you use up at least eight bullets before hitting the Extra-Bullet target. Your bullet supply can never show more than 40 bullets.
  • Knock out the pipes early in the game, while avoiding the moving targets. If the pipes remain in view while you are hitting moving targets, ducks, ducks and more ducks start coming out!
Captain Beard
Here's how you too can roll this game with ease: Pipes, pipes, pipes. Get the pipes. Do nothing else until you've shot all the pipes, with the exception of moving (if you have to) to take out a low-flying duck. This game is all about SPEED. Nail those pipes fast and then worry about everything else. I think it's easier to nail'em on the downswing (to the right of the platform) but if you think the timing's easier on the other side, by all means, shoot'em on the upswing. Just shoot'em. Quickly. Oh, and it's a complete waste of time to go for the pipe color bonus. You'll get it anyway just by hitting the pipes quickly in succession, so don't waste time trying to time it.

Tip: Stay out from under the bonus platform. You never know when a negative "award" will show up and a missed shot could end up costing you a bunch of bullets. There's almost no reason to bother with the bonuses, unless you're really low on ammo and have no choice.
Gemini
I also have a single tip to clarify a part of the manual: It doesn't matter how long it takes to take out the pipes, just make sure you hit as few targets as possible before you do. The more targets you hit before you clear the pipes, the more targets you will have to deal with before the level finally ends. If you hit nearly every target before finally getting rid of the pipes, you're chances for beating the level will plummet.

--Zero

#2 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • Topic Starter
  • 8,512 posts
  • Things aren't different. Things are things.

Posted Wed Feb 13, 2008 12:52 PM

Anyone know if the difficulty switches actually do anything in this game? The manual says to set them to A, but it never explains why.

--Zero

#3 Captain Beard OFFLINE  

Captain Beard

    Stargunner

  • 1,183 posts
  • Location:Madison, WI

Posted Wed Feb 13, 2008 2:43 PM

This is my game!
Not sure what I'm gonna do the rest of the week now...

514,930

I've included two screenshots taken on the fly from my couch during the break between rounds, just to show that I did indeed get close enough to roll the thing (at a measy 100,000 -- I predict a lot of tying for 1st place this week.) The third one is the, by comparison, unimpressive "final score" of 14,930.

Here's how you too can roll this game with ease: Pipes, pipes, pipes. Get the pipes. Do nothing else until you've shot all the pipes, with the exception of moving (if you have to) to take out a low-flying duck. This game is all about SPEED. Nail those pipes fast and then worry about everything else. I think it's easier to nail'em on the downswing (to the right of the platform) but if you think the timing's easier on the other side, by all means, shoot'em on the upswing. Just shoot'em. Quickly. Oh, and it's a complete waste of time to go for the pipe color bonus. You'll get it anyway just by hitting the pipes quickly in succession, so don't waste time trying to time it.

Tip: Stay out from under the bonus platform. You never know when a negative "award" will show up and a missed shot could end up costing you a bunch of bullets. There's almost no reason to bother with the bonuses, unless you're really low on ammo and have no choice.

Attached Thumbnails

  • IMG_0003_4_.jpg
  • IMG_0004_3_.jpg
  • IMG_0009_1_.jpg

Edited by Captain Beard, Wed Feb 13, 2008 2:47 PM.


#4 Kurt_Woloch OFFLINE  

Kurt_Woloch

    Stargunner

  • 1,540 posts

Posted Wed Feb 13, 2008 3:00 PM

Anyone know if the difficulty switches actually do anything in this game? The manual says to set them to A, but it never explains why.


I took a peek into the code... SWCHB gets read two times... once bit 0 only gets used, and once bit 1 only gets used. Which means that only the SELECT and RESET switches get polled. The COLOR / B/W and DIFFICULTY switches have no effect.

#5 Kurt_Woloch OFFLINE  

Kurt_Woloch

    Stargunner

  • 1,540 posts

Posted Wed Feb 13, 2008 4:13 PM

Hmmm... are scores higher than 99990 counted in this game? Normally, the HSC rules state that if you've rolled the score, you've beaten the game and thus additional points don't get counted.

So... yes, I rolled it, and then quit the game after thinking that more isn't possible anyway.
However, I didn't make to take a screenshot at the maximum points, because those happened just at the end of a round. Otherwise I would have included the "credits" message which appears when rolling the score ("Program by / S. Kitchen"), but it flew by so quickly that I couldn't catch it.

So here are the screenshots...

This was on the start of the last round before rolling the score...
Carnival__1982___Coleco__5.png

And this was a bit after that...
Carnival__1982___Coleco__6.png

So I hope you believe me that my maximum score was... 99990.

And this is my last entry for this week (unless the scoring gets counted differently than I thought...)

#6 Captain Beard OFFLINE  

Captain Beard

    Stargunner

  • 1,183 posts
  • Location:Madison, WI

Posted Wed Feb 13, 2008 4:28 PM

Hmmm... are scores higher than 99990 counted in this game? Normally, the HSC rules state that if you've rolled the score, you've beaten the game and thus additional points don't get counted.

I assumed that as well -- I just kept going to set a personal high (which I did.)
Like I said, I expect a lot of folks will roll this one. The difficulty never ramps up, so once you've mastered those pipes, it's pretty much a gimme.

Thanks for letting me in on the "credits" message. I knew I saw something flash by up there, but I didn't catch what it was!

Edited by Captain Beard, Wed Feb 13, 2008 4:28 PM.


#7 Kurt_Woloch OFFLINE  

Kurt_Woloch

    Stargunner

  • 1,540 posts

Posted Wed Feb 13, 2008 4:47 PM

Step right up and prove your skill at hitting targets in this challenging carnival shooting gallery. Take aim to build up your score with careful choice of targets, but watch out for the bullet-eating ducks!

<div class='maintitle'>Game Information</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>[list]
[*]Game Name: Kung Fu Master
[*]Released By: Coleco, 1982


Now I'm a bit confused about that one... did I really choose the correct game? No, wait... I've got another screenshot here, maybe this is the correct one...

Kung_Fu_Carnival.PNG

#8 keilbaca OFFLINE  

keilbaca

    Fight like a robot!

  • 7,751 posts
  • Berzerk (Atari 2600) champ
  • Location:Lower Burrell, PA

Posted Wed Feb 13, 2008 4:50 PM

Step right up and prove your skill at hitting targets in this challenging carnival shooting gallery. Take aim to build up your score with careful choice of targets, but watch out for the bullet-eating ducks!

<div class='maintitle'>Game Information</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>[list]
[*]Game Name: Kung Fu Master
[*]Released By: Coleco, 1982


Now I'm a bit confused about that one... did I really choose the correct game? No, wait... I've got another screenshot here, maybe this is the correct one...

Kung_Fu_Carnival.PNG


Its Carnival. Kung-Fu Master has already been played.

#9 keilbaca OFFLINE  

keilbaca

    Fight like a robot!

  • 7,751 posts
  • Berzerk (Atari 2600) champ
  • Location:Lower Burrell, PA

Posted Wed Feb 13, 2008 6:50 PM

I stopped playing, I nailed exactly 100k, and this weird programmed by thing came up. I can't understand what it says, and my screen doesn't display it correctly so its half cut off... but I did roll it to exactly 00000. By time I could get my cam, it just displayed the programmed by message.

Attached Thumbnails

  • Carnival.JPG


#10 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,447 posts
  • Location:Detroit

Posted Wed Feb 13, 2008 6:52 PM

Rolled it: 100,600

I didn't get a screenshot before it rolled, but I did catch it between levels (and accidentally pressed the function key in Stella for Difficulty A, as I was doing so):

Picture_20.png

Here is a shot just after the level started:

Picture_21.png

This actually works out pretty nice since I'll be in Florida for a week starting Sunday, and I don't know how much gaming I'll get done down there. So, I may miss the beginning of next weeks game... or, I might not.

Good luck to everyone who hasn't posted yet!

PS: Nice score Captain... I was pretty worried until I realized the score rolled at 100,000. ;)

#11 toymailman OFFLINE  

toymailman

    River Patroller

  • 2,193 posts

Posted Wed Feb 13, 2008 10:58 PM

Crap! I had no idea this game rolled at 100k, until after I rolled it. Couldn't get my camera in time as I was in the middle of a round, but took a shot after the round ended. You can see a duck eating my bullets while I'm snapping the pic.

105,930

HSC_5_23_Carnival1AA.jpg

Okay, I played it again, just to show I can roll it. I took a picture just prior to the 100k mark. Of course taking the picture cost me the game. :ponder:

HSC_5_23_Carnival1AAx.jpg

Edited by toymailman, Thu Feb 14, 2008 6:38 PM.


#12 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,447 posts
  • Location:Detroit

Posted Thu Feb 14, 2008 6:35 AM

Step right up and prove your skill at hitting targets in this challenging carnival shooting gallery. Take aim to build up your score with careful choice of targets, but watch out for the bullet-eating ducks!

<div class='maintitle'>Game Information</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>[list]
[*]Game Name: Kung Fu Master
[*]Released By: Coleco, 1982


Now I'm a bit confused about that one... did I really choose the correct game? No, wait... I've got another screenshot here, maybe this is the correct one...

Kung_Fu_Carnival.PNG


Geez, I'm slow... nice pic! :rolling:

Edited by aftermac, Thu Feb 14, 2008 6:36 AM.


#13 keilbaca OFFLINE  

keilbaca

    Fight like a robot!

  • 7,751 posts
  • Berzerk (Atari 2600) champ
  • Location:Lower Burrell, PA

Posted Thu Feb 14, 2008 6:53 AM

I didn't catch it either till just now.

I love it, awesome work!

#14 Gemini OFFLINE  

Gemini

    Chopper Commander

  • 100 posts
  • Location:Canada

Posted Thu Feb 14, 2008 1:53 PM

No screenshot, but I looped the score counter too.

Something odd happened though. After I looped the score counter, the game suddenly thought I was in some pseudo-two player mode and when I died at (1)00,940, the game continued allowing me to play, flashing "One Player" at the top. At first I thought it was just an extra life or something but it continued doing that every time I cleared a level, and when I finally died at (1)43,180 it started flashing both the player one and two scores, having the game finally end.

So... my high score is either LOOPED, 100,940, or 143,180. Whichever makes the most sense for the purpose of this HSC.

Oh, I also have a single tip to clarify a part of the manual: It doesn't matter how long it takes to take out the pipes, just make sure you hit as few targets as possible before you do. The more targets you hit before you clear the pipes, the more targets you will have to deal with before the level finally ends. If you hit nearly every target before finally getting rid of the pipes, you're chances for beating the level will plummet.

Edited by Gemini, Thu Feb 14, 2008 1:58 PM.


#15 Nathan Strum OFFLINE  

Nathan Strum

    Quadrunner

  • 8,306 posts
  • Enjoying a sandwich
  • Location:Newhall, CA

Posted Thu Feb 14, 2008 8:30 PM

Haven't rolled it yet, but soon...

89,520
carnival_89520.gif

Edit: Rolled it. 100,530

Before (right at the end of a wave):
carnival_96060.gif

After:
carnival_100530.gif

I just stopped playing after that. Didn't see much point in continuing. Not a bad game though.

Edited by Nathan Strum, Thu Feb 14, 2008 10:00 PM.


#16 Bentley Bear! OFFLINE  

Bentley Bear!

    Star Raider

  • 72 posts
  • The not-so-official, Official Mascot of Atari!
  • Location:Some craaazzzy castle made out of crystal maaaannn...

Posted Thu Feb 14, 2008 10:01 PM

YESSSSS!!!! This is how I roll, twice!!! W00t!

I honestly didn't think I could do it! :love:

I saw the credits thing flash above the score on the first rollover, I will have to roll the score twice again to try to do a screen catch of it as I didn't catch what it said... Dangit, I should have "filmed" this one like I did Double Dragon for you guys, but I didn't expect to pull this off tonight honestly!

Here's a couple of screen captures I thankfully managed to take while I progressed: (without screwing up my game in the process ha!)

Near the first rollover, 82,190

carnival_1st_roll_82190.jpg

Near the second rollover, 97,630 (197,630)

carnival_2nd_roll_97630.jpg

And right after the second rollover things get really hairy, your ammo decreases automatically even if you don't shoot!!! :-o

carnival_after2nd_roll_208930.jpg

Final score: 208,903

Edited by Bentley Bear!, Thu Feb 14, 2008 10:33 PM.


#17 Nathan Strum OFFLINE  

Nathan Strum

    Quadrunner

  • 8,306 posts
  • Enjoying a sandwich
  • Location:Newhall, CA

Posted Thu Feb 14, 2008 10:03 PM

Here's how you too can roll this game with ease: Pipes, pipes, pipes. Get the pipes. Do nothing else until you've shot all the pipes, with the exception of moving (if you have to) to take out a low-flying duck. This game is all about SPEED. Nail those pipes fast and then worry about everything else. I think it's easier to nail'em on the downswing (to the right of the platform) but if you think the timing's easier on the other side, by all means, shoot'em on the upswing. Just shoot'em. Quickly.

I'd say that's the best tip. Once you get to where you can shoot the pipes fast, you pretty much own the game.

#18 Bentley Bear! OFFLINE  

Bentley Bear!

    Star Raider

  • 72 posts
  • The not-so-official, Official Mascot of Atari!
  • Location:Some craaazzzy castle made out of crystal maaaannn...

Posted Thu Feb 14, 2008 10:08 PM

I'd say that's the best tip. Once you get to where you can shoot the pipes fast, you pretty much own the game.


You + Captain Beard = WINNUR :cool:

#19 theking21083 OFFLINE  

theking21083

    Stargunner

  • 1,314 posts
  • Do you do the Donkey Kong?
  • Location:Cuyahoga Falls, OH

Posted Fri Feb 15, 2008 6:45 PM

first try 25,200.

#20 Deteacher OFFLINE  

Deteacher

    River Patroller

  • 3,386 posts
  • Location:Newark, DE

Posted Fri Feb 15, 2008 7:45 PM

I just rolled the score: Took 2 pics: The first one is really bad, but you can make out the score, which is 99,590. To really see it, you need to close one eye while crossing the other...oh yeah, you have to stand on your head and whistle the theme from Star Wars. Sorry about the crappy pic. The second one is right after I rolled it.

The pipe strategy is definitely the way to go here. I never managed scores above 30 or 40K before trying out this strategy.

Attached Thumbnails

  • Atari_024.jpg
  • Atari_025.jpg


#21 stephena OFFLINE  

stephena

    River Patroller

  • 3,355 posts
  • Stella maintainer
  • Location:Newfoundland, Canada

Posted Sat Feb 16, 2008 8:48 AM

Rolled it: 100,600

I didn't get a screenshot before it rolled, but I did catch it between levels (and accidentally pressed the function key in Stella for Difficulty A, as I was doing so):

The issue of messages mistakenly appearing in snapshots has been fixed in the latest versions of Stella. I suggest you upgrade to a newer version.

#22 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,447 posts
  • Location:Detroit

Posted Sat Feb 16, 2008 9:44 AM

Rolled it: 100,600

I didn't get a screenshot before it rolled, but I did catch it between levels (and accidentally pressed the function key in Stella for Difficulty A, as I was doing so):

The issue of messages mistakenly appearing in snapshots has been fixed in the latest versions of Stella. I suggest you upgrade to a newer version.


Just went to stella.sourceforge.net and 2.4.2, which I'm running, is still the latest version. If Stella has a built-in method of capturing screenshots, I haven't been using it. I use Apple's command-shift-3 screenshot command. Thanks!

#23 Impaler_26 OFFLINE  

Impaler_26

    Cookie Meister

  • 2,677 posts
  • Braindead
  • Location:Hueco Mundo

Posted Sat Feb 16, 2008 5:28 PM

Just went to stella.sourceforge.net and 2.4.2, which I'm running, is still the latest version. If Stella has a built-in method of capturing screenshots, I haven't been using it. I use Apple's command-shift-3 screenshot command. Thanks!

:? You just have to press 'F12' to take a snapshot in Stella.

#24 stephena OFFLINE  

stephena

    River Patroller

  • 3,355 posts
  • Stella maintainer
  • Location:Newfoundland, Canada

Posted Sat Feb 16, 2008 7:14 PM

Just went to stella.sourceforge.net and 2.4.2, which I'm running, is still the latest version. If Stella has a built-in method of capturing screenshots, I haven't been using it. I use Apple's command-shift-3 screenshot command. Thanks!

:? You just have to press 'F12' to take a snapshot in Stella.

That's right, but I just noticed you're using a Mac. On that system, F12 is mapped to Expose or something, I think. In that case, you can remap the snapshot functionality to another key (within Stella).

#25 Impaler_26 OFFLINE  

Impaler_26

    Cookie Meister

  • 2,677 posts
  • Braindead
  • Location:Hueco Mundo

Posted Sun Feb 17, 2008 9:34 AM

First try...

23,100.

Attached Thumbnails

  • ca.png





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