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Happy Bear Smackdown


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#1 Fort Apocalypse OFFLINE  

Fort Apocalypse

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Posted Sat Feb 16, 2008 10:06 PM

2 player, joysticks required

The happy bears from the land of clouds every once in a while tire of caring and sharing and want to fight!

Select the scene you want with select and move the joystick up to choose the color of your bear. Then hit reset and the match is started!

Only shining beams of love from your frontside will cause the other bear to come back to his senses and leave the arena.

If you sneak up behind a bear you can do some flying wrestling moves! Also certain bear moves can make you move quickly (a.k.a. "teleport").

Have fun!


(Note: the previous name of this game was Colored Bear Throwdown.)

Attached Thumbnails

  • coloredbearthrowdown_0.1.bas.bin.png

Attached Files


Edited by Fort Apocalypse, Sat Mar 1, 2008 1:51 PM.


#2 Impaler_26 OFFLINE  

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Posted Sun Feb 17, 2008 8:07 AM

Funny, just yesterday i thought about making a game where you have to shoot Care-Bears... :D

#3 Fort Apocalypse OFFLINE  

Fort Apocalypse

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Posted Mon Feb 18, 2008 6:58 PM

Version 0.2. Thinking about making this a side scroller adventure in a different thread, but for now the fight is still on. Two colored bears enter! Only one colored bear leaves!

Added:
* Gravity
* Can climb vine and hills
* Light of love is much faster

Please try it out and let me know what you think.

Also, please submit playfields that you think would be good for colored bear fights!

Attached Thumbnails

  • coloredbearthrowdown_0.2.bas.bin_4.png
  • coloredbearthrowdown_0.2.bas.bin_1.png

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Edited by Fort Apocalypse, Mon Feb 18, 2008 7:10 PM.


#4 Jess Ragan OFFLINE  

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Posted Mon Feb 18, 2008 7:50 PM

I love this idea... love it! Care Bears in a Smash Bros.-style fighting game is a brilliant concept. Don't change the setting at all... the 2600 needs a fighting game badly, especially when you consider that all the OTHER ones for the system suck.

EDIT: The game moves a little too quickly... I'd suggest putting on the breaks and making it just a touch slower. A natural jumping arc would be a big help, too.

Edited by Jess Ragan, Mon Feb 18, 2008 8:04 PM.


#5 Bakasama ONLINE  

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Posted Mon Feb 18, 2008 8:43 PM

I thought this was a game based on those Charmin Bears but it does give me a crazy idea. What if the bears fight over last roll of toilet paper. I'll admit that could just a stupid idea.

#6 Fort Apocalypse OFFLINE  

Fort Apocalypse

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Posted Mon Feb 18, 2008 8:45 PM

I love this idea... love it! Care Bears in a Smash Bros.-style fighting game is a brilliant concept. Don't change the setting at all... the 2600 needs a fighting game badly, especially when you consider that all the OTHER ones for the system suck.

EDIT: The game moves a little too quickly... I'd suggest putting on the breaks and making it just a touch slower. A natural jumping arc would be a big help, too.


Thanks! Made it slower and now has 8 levels. I could really use some help with level design if anyone would like to have a hand at it. For example, level 6 is currently:

playfield:
 ................................
 X..X....X.......X.......X......X
 X..............................X
 X..............................X
 X..............................X
 X..............................X
 X..............................X
 X..............................X
 X..............................X
 X..............................X
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
end

Attached Thumbnails

  • coloredbearthrowdown_0.5.bas.bin.png
  • coloredbearthrowdown_0.5.bas.bin_1.png
  • coloredbearthrowdown_0.5.bas.bin_2.png

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#7 Impaler_26 OFFLINE  

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Posted Mon Feb 18, 2008 8:59 PM

Just played a few round and i really like the game!! :)

I have a few ideas for playfields, i'll post some later... Here's my first try...

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  • Attached File  pf01.txt   403bytes   112 downloads


#8 Fort Apocalypse OFFLINE  

Fort Apocalypse

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Posted Mon Feb 18, 2008 10:24 PM

Just played a few round and i really like the game!! :)

I have a few ideas for playfields, i'll post some later... Here's my first try...


Thanks! I replaced level 2 with the one you posted.

Attached Thumbnails

  • coloredbearthrowdown_0.5.1.bas.bin_1.png

Attached Files


Edited by Fort Apocalypse, Mon Feb 18, 2008 10:24 PM.


#9 Fort Apocalypse OFFLINE  

Fort Apocalypse

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Posted Mon Feb 18, 2008 10:31 PM

Should the bear move down if you pull down, or should it only be able to move up?

#10 Fort Apocalypse OFFLINE  

Fort Apocalypse

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Posted Wed Feb 20, 2008 12:41 AM

now 1 or 2 player! AI for 2nd player in 1p game

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#11 Jess Ragan OFFLINE  

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Posted Wed Feb 20, 2008 9:50 AM

Should the bear move down if you pull down, or should it only be able to move up?


Let him jump down, I say.

#12 wogihao OFFLINE  

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Posted Wed Feb 20, 2008 9:58 AM

Thats a fun game! :cool:

#13 Fort Apocalypse OFFLINE  

Fort Apocalypse

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Posted Tue Feb 26, 2008 8:06 PM

can crawl down, player AI is harder

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#14 Fort Apocalypse OFFLINE  

Fort Apocalypse

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Posted Tue Feb 26, 2008 10:58 PM

fixed climb down so you can still fall when pushing down

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#15 MausGames OFFLINE  

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Posted Tue Feb 26, 2008 11:08 PM

Your AI needs work but the controls are good, seems like this will be pretty fun when it's finished. I think it would look better if you use no_blank_lines, and substitute the ball for the second missile. It's easy to walk up to the other bear and kill him instantly, so maybe he should run away when you move toward him, and attack when you move away or stand still.

#16 atari2600land OFFLINE  

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Posted Wed Feb 27, 2008 10:46 PM

I've been thinking, the name "Happy Bear Smackdown" would be a better name for this.

#17 Fort Apocalypse OFFLINE  

Fort Apocalypse

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Posted Sat Mar 1, 2008 1:38 PM

I've been thinking, the name "Happy Bear Smackdown" would be a better name for this.


I will change the name for all future versions. Thanks for the suggestion!




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