Jump to content

Photo

K.O. Cruiser - my first homebrew


391 replies to this topic

#76 Devin OFFLINE  

Devin

    Moonsweeper

  • Topic Starter
  • 489 posts
  • Its all HCLR to me!
  • Location:Sacramento, California,

Posted Thu May 1, 2008 5:27 PM

I haven't had a chance to work on the program for quite some time. Hopefully, I can get a better working demo out sometime next month.



:D
Simone


LOL :lol:

#77 Devin OFFLINE  

Devin

    Moonsweeper

  • Topic Starter
  • 489 posts
  • Its all HCLR to me!
  • Location:Sacramento, California,

Posted Sat Jun 14, 2008 7:01 AM

Hello everyone! I wanted to let you know that I am (finally) getting back to work on this project. I am currently working on the sound engine, so I won't have a new binary for a while.

However, in the meantime, I've created some variations of the colors used on the fight screen. I would love to hear everyone's feedback on which color scheme they think is best. ... or even suggest a new one.

Have a great day.

Attached Thumbnails

  • 1___gray__blue__green.PNG
  • 2___blue__black__green.PNG
  • 3___gray__green__blue.PNG
  • 4___green__gray__blue.PNG
  • 5___green__blue__gray.PNG
  • 6___blue__black__gray.PNG


#78 LS_Dracon OFFLINE  

LS_Dracon

    Dragonstomper

  • 778 posts

Posted Sat Jun 14, 2008 9:00 AM

No. 4, Blue-Black-Green, but with Gray instead Black :)

Attached Thumbnails

  • 2___blue__gray__green.PNG


#79 Nathan Strum OFFLINE  

Nathan Strum

    Quadrunner

  • 8,398 posts
  • Enjoying a sandwich
  • Location:Newhall, CA

Posted Sat Jun 14, 2008 5:28 PM

The two with the black backgrounds behind the ropes have the best contrast, and help to sell the idea that there is a large arena back there.

I like the look of the green canvas a little better than the gray, but in part, which will work best will depend on the color schemes of the rest of the fighters. If they have clothes that are near that of the canvas, they'll partially disappear on some TVs (which could actually be desirable, if you were fighting someone like The Phantom Limb, for example ;) ).

#80 SpiceWare OFFLINE  

SpiceWare

    Draconian

  • 12,745 posts
  • Medieval Mayhem
  • Location:Planet Houston

Posted Sat Jun 14, 2008 7:11 PM

I vote for the black background as well, though I like the blueish canvas.

#81 cosmosiss OFFLINE  

cosmosiss

    Dragonstomper

  • 870 posts
  • That's what I said, yo. BA-BA-BOOM!
  • Location:Orlando, FL

Posted Sat Jun 14, 2008 8:19 PM

I agree. Black BG with green canvas.

Looking great!!!

#82 Impaler_26 OFFLINE  

Impaler_26

    Cookie Meister

  • 2,677 posts
  • Braindead
  • Location:Hueco Mundo

Posted Sat Jun 14, 2008 9:09 PM

IMO black background with a blue canvas would look best.

#83 Devin OFFLINE  

Devin

    Moonsweeper

  • Topic Starter
  • 489 posts
  • Its all HCLR to me!
  • Location:Sacramento, California,

Posted Tue Jun 17, 2008 12:37 PM

Thanks for your feedback guys. Right now there is a 2-2 tie between the green canvas and blue canvas.

I might have to make the background dark gray, one of the "must have" boxers in this game will have black hair. I can also look into having different backgrounds depending on each boxer. This was a future enhancement, but it might become necessary for this one.

#84 TrekMD ONLINE  

TrekMD

    River Patroller

  • 3,987 posts
  • Location:Coral Gables, FL

Posted Tue Jun 17, 2008 3:00 PM

I say green with black background.

#85 thegoldenband OFFLINE  

thegoldenband

    Quadrunner

  • 5,574 posts
  • Location:The Sapphire Galaxy

Posted Tue Jun 17, 2008 6:00 PM

Green/black is my preference.

#86 godzillajoe OFFLINE  

godzillajoe

    River Patroller

  • 2,568 posts
  • Location:watch city, ma

Posted Thu Jun 19, 2008 2:20 PM

This looks REALLY cool. Even without a mummy or a vampire. :D

#87 gdement OFFLINE  

gdement

    Stargunner

  • 1,766 posts
  • Location:Northern CA

Posted Sun Jul 20, 2008 5:43 PM

For the depth effect, what about using a gradient?

gradient.png
That's just a quick illustration, and I don't know what shades of gray you actually have on the 2600. Since the areas between the ropes are vertically separated, I'm assuming those regions don't need to be the same color, do they?

BTW my use of that picture is not a vote in favor of any particular color scheme. :)

#88 Devin OFFLINE  

Devin

    Moonsweeper

  • Topic Starter
  • 489 posts
  • Its all HCLR to me!
  • Location:Sacramento, California,

Posted Mon Jul 21, 2008 4:23 AM

For the depth effect, what about using a gradient?

gradient.png
That's just a quick illustration, and I don't know what shades of gray you actually have on the 2600. Since the areas between the ropes are vertically separated, I'm assuming those regions don't need to be the same color, do they?

BTW my use of that picture is not a vote in favor of any particular color scheme. :)


I love that look! ... but the Atari only has a whopping 8 shades of gray. :(

I can do something like attached image. The picture (at least to me) looks like there is an audience.

Attached Thumbnails

  • mockup___audience.PNG


#89 Devin OFFLINE  

Devin

    Moonsweeper

  • Topic Starter
  • 489 posts
  • Its all HCLR to me!
  • Location:Sacramento, California,

Posted Sun Aug 24, 2008 6:17 AM

Hey everyone. I wanted to let you all know that this project is still in the works - and going quite well at the moment.

I've attached the latest binary and screenshot.

I still have some work to do. Here is a list of things I have yet to fix or add:
  • I still haven't added background music. Perhaps I will go with a simple beat.
  • I haven't created the logic for the knockdown 10 counts. Currently, the program just loops indefinitely (and locks up).
  • The first character you are fighting will be called "Tomato Stan" or perhaps "Dan". In Punch-Out, Glass Joe is a combination of "Joe Palooka" and "Glass Jaw" - both terms for poor boxers. There is also another, older, term "tomato can" which describes a poor boxer. Given that I am from Sacramento and the city has the nickname "The Big Tomato", it fits incredibly well! :)
  • I don't like the "knockout punch" sound or the falling sound. I will work on both. The "player hit" sound needs a little work.
  • The macro used by Tomato Stan is very simple - and he lacks any special moves. He will eventually have one (or two).
  • I haven't' fixed the horizontal positioning bug that Zach found. I will fix it - and its not hard to fix.

Cheers.

Attached Thumbnails

  • KO_Cruiser_WIP_2008_08_23.bin.png

Attached Files


Edited by Devin, Sun Aug 24, 2008 6:20 AM.


#90 gambler172 OFFLINE  

gambler172

    River Patroller

  • 3,362 posts
  • none
  • Location:germany

Posted Sun Aug 24, 2008 9:05 AM

Hi Devin
Looks really good.
greetings Walter

#91 sandmountainslim OFFLINE  

sandmountainslim

    Vicar of Fonz

  • 5,671 posts
  • Climber 5 Champion since Jan 2005
  • Location:Between Macon and Muscle Shoals

Posted Sun Aug 24, 2008 2:48 PM

Hi Devin
Looks really good.
greetings Walter



Indeed. Will buy this one on cart when it is released.
WP

#92 thegoldenband OFFLINE  

thegoldenband

    Quadrunner

  • 5,574 posts
  • Location:The Sapphire Galaxy

Posted Sun Aug 24, 2008 11:13 PM

Devin, the game is coming along very nicely!

I still haven't added background music. Perhaps I will go with a simple beat.


I have a bunch of tunes that I've written in Batari Basic that might be of use:

http://www.atariage....howtopic=116958

Right now, the only one that's "claimed" is the one I called "underwater theme" (and I'll have to check on that, I'm not sure if atari2600land is still using it for Gosub 2). Off the cuff, I wonder if some combination of the first two, "main theme" and "new theme", might work -- perhaps one for gameplay, and the other for a title screen? For gameplay, you could mute one of the voices as needed, or completely if need be. I also have a few other fragments not posted on that page.

Of course, I'll understand if none of these are a good fit.

(Maybe I should take a shot at a "boxing theme" -- I haven't written any new 2600 tunes since that thread was posted last Thanksgiving!)

#93 Devin OFFLINE  

Devin

    Moonsweeper

  • Topic Starter
  • 489 posts
  • Its all HCLR to me!
  • Location:Sacramento, California,

Posted Mon Aug 25, 2008 2:43 AM

I have a bunch of tunes that I've written in Batari Basic that might be of use:

http://www.atariage....howtopic=116958
...

(Maybe I should take a shot at a "boxing theme" -- I haven't written any new 2600 tunes since that thread was posted last Thanksgiving!)

That music was incredible!

I don't think the game will have intro screen music, but during gameplay I will have something. It has to be fairly simple since I plan to use just one of the channels (one channel for FX, the other for music).

Your music is just too good! :)

Edited by Devin, Mon Aug 25, 2008 2:56 AM.


#94 Nathan Strum OFFLINE  

Nathan Strum

    Quadrunner

  • 8,398 posts
  • Enjoying a sandwich
  • Location:Newhall, CA

Posted Mon Aug 25, 2008 11:29 AM

I have a bunch of tunes that I've written in Batari Basic that might be of use:

http://www.atariage....howtopic=116958

Those are excellent! I love hearing new music composed for the 2600!

#95 thegoldenband OFFLINE  

thegoldenband

    Quadrunner

  • 5,574 posts
  • Location:The Sapphire Galaxy

Posted Mon Aug 25, 2008 2:22 PM

Devin and Nathan, thanks very much for the kind words! Programming music for the 2600 is a lot of fun, despite my limited knowledge of bB (let alone my nonexistent knowledge of ASM!).

Devin, here are a couple quick attempts at a "boxing theme". Both are written to use only one voice.

Attached File  boxingtheme_4.bas.bin   4KB   272 downloads

This one's more elaborate. Note that as programmed, it technically uses both voices, but only one is sounding at a time, so it should be possible to reprogram it.

Attached File  boxingtheme_8.bas.bin   4KB   259 downloads

This one's simpler/more minimalist, and literally only uses one voice at once. Maybe this would be better for gameplay, since it takes up less (aural) space. It has a bass drum beat, but it's very very crude, as I'm only beginning to look at the noise channel/drum sound effects in the 2600.

(EDIT: Slight update to #8.)

Edited by thegoldenband, Mon Aug 25, 2008 2:28 PM.


#96 ianoid OFFLINE  

ianoid

    River Patroller

  • 2,981 posts
  • Location:TEXAS!!!

Posted Mon Aug 25, 2008 2:35 PM

Totally excited about this. Thoughts:

Two joystick support- one for each arm.

Or sideways keyboard controller support- like an NES controller (think about it- 123 (A) and 456 (B) are the action buttons and 8 left 0 right 9 up and 7 down. Stupid!

Thumb wrecking activision boxing button mashing mode.

Packaging: a boxing glove. Couldn't be that much more expensive than limited production full color boxes.

Suggestion for a King Hippo type punching bag name: George Moreman

#97 Devin OFFLINE  

Devin

    Moonsweeper

  • Topic Starter
  • 489 posts
  • Its all HCLR to me!
  • Location:Sacramento, California,

Posted Mon Aug 25, 2008 7:01 PM

Devin and Nathan, thanks very much for the kind words! Programming music for the 2600 is a lot of fun, despite my limited knowledge of bB (let alone my nonexistent knowledge of ASM!).

Devin, here are a couple quick attempts at a "boxing theme". Both are written to use only one voice.

Attached File  boxingtheme_4.bas.bin   4KB   272 downloads

This one's more elaborate. Note that as programmed, it technically uses both voices, but only one is sounding at a time, so it should be possible to reprogram it.

Attached File  boxingtheme_8.bas.bin   4KB   259 downloads

This one's simpler/more minimalist, and literally only uses one voice at once. Maybe this would be better for gameplay, since it takes up less (aural) space. It has a bass drum beat, but it's very very crude, as I'm only beginning to look at the noise channel/drum sound effects in the 2600.

(EDIT: Slight update to #8.)


Wow. Those are excellent. I like the sound of #8.

#98 Devin OFFLINE  

Devin

    Moonsweeper

  • Topic Starter
  • 489 posts
  • Its all HCLR to me!
  • Location:Sacramento, California,

Posted Mon Aug 25, 2008 7:02 PM

Totally excited about this. Thoughts:

Two joystick support- one for each arm.


I would, but I'm afraid the Angry Video Game Nerd would track me down and beat me to death with a bottle of Rolling Rock! :)

Edited by Devin, Mon Aug 25, 2008 8:19 PM.


#99 thegoldenband OFFLINE  

thegoldenband

    Quadrunner

  • 5,574 posts
  • Location:The Sapphire Galaxy

Posted Mon Aug 25, 2008 7:29 PM

Wow. Those are excellent. I like the sound of #8.


Thanks! If you want to use it in the game, please do -- it'd be my pleasure. Here's the bBasic source code:

Attached File  boxingtheme_8.bas   2.06KB   151 downloads

It's coded in an extremely un-economical way -- given the amount of repetition, it should be possible to streamline it tremendously.

EDIT: Here's a version with "snare drum" added:

Attached File  boxingtheme_10.bas   2.2KB   163 downloads
Attached File  boxingtheme_10.bas.bin   4KB   233 downloads

Edited by thegoldenband, Mon Aug 25, 2008 7:38 PM.


#100 nonner242 OFFLINE  

nonner242

    River Patroller

  • 3,664 posts
  • ALL your base ALL belong to us!!!!!!!!!!!!!!
  • Location:OHIO

Posted Mon Aug 25, 2008 8:26 PM

Wow. Those are excellent. I like the sound of #8.


Thanks! If you want to use it in the game, please do -- it'd be my pleasure. Here's the bBasic source code:

Attached File  boxingtheme_8.bas   2.06KB   151 downloads

It's coded in an extremely un-economical way -- given the amount of repetition, it should be possible to streamline it tremendously.

EDIT: Here's a version with "snare drum" added:

Attached File  boxingtheme_10.bas   2.2KB   163 downloads
Attached File  boxingtheme_10.bas.bin   4KB   233 downloads


The game looks AWESOME! I really cannot wait to buy one on Cart.

If you need some Art for a sticker or box let me know!




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users