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Terrance & Phillip


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#101 gambler172 OFFLINE  

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Posted Sat Aug 30, 2008 9:56 AM

Hi Chris
The End sequence is really nice.
greetings Walter

#102 atari2600land OFFLINE  

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Posted Sun Aug 31, 2008 5:31 PM

Three new screens. Since they are in the middle of level 4, I made the game start at the first new screen. When level 4 is done, then I will begin work on level 5 (the pigs' "fartress"), and once that is over, the game will be for the most part complete.

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#103 gambler172 OFFLINE  

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Posted Mon Sep 1, 2008 12:43 PM

Hi Chris
Works really good.The new levels,especially the 1st one are heavy,but not impossible.
greetings Walter

#104 Kojote OFFLINE  

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Posted Tue Sep 2, 2008 3:59 PM

nice progress, as usual (almost) perfect work ;) can't wait to see the complete game
thanks for your time and effort you put into this game!

#105 atari2600land OFFLINE  

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Posted Wed Sep 3, 2008 5:00 PM

Level 4 is done. In this version, you start at the beginning of it even though I added 2 new screens at the end because i changed a few screens before the new one and wondered if people could actually play through the whole level without losing a life. i'm worried about the little 1-or-2 pixel movements to reposition yourself before jumping are very hard to replicate on a joystick, but are much easier to do with a button (the left and right arrows on your keyboard.)

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#106 Noelio OFFLINE  

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Posted Wed Sep 3, 2008 11:30 PM

LOL!!!

Whoa! This game is turning out to be pretty damn good fun! I love the Uncle F__ker theme in the begining!

Now only if you could get a fart to ring out each jump and a little puff of pixelated green fog or something lol!!! :)


EXCELLENT JOB mate! I would not be surprised if you can sell this one right on the South Park website when its done! Really though, I can see Matt & Trey wanting a piece of this one just for the giggle value alone. I can also see one of the boy's fathers playing this game on a retro video game themed show when he hauls out the 2600 after playing a wii for the first time to show the boys where it all comes from and ruining the wii cause it hasn't got a T & P game. Eventually the boys break the 2600 and the father leaves to search for another one on a worldly quest down back alleys etc to get to flea markets etc. I dunno, but I see something happening if this is presented to the right people. Great stuff!

Edited by Noelio, Wed Sep 3, 2008 11:33 PM.


#107 atari2600land OFFLINE  

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Posted Thu Sep 4, 2008 12:17 AM

LOL!!!

Whoa! This game is turning out to be pretty damn good fun! I love the Uncle F__ker theme in the begining!

Now only if you could get a fart to ring out each jump and a little puff of pixelated green fog or something lol!!! :)


EXCELLENT JOB mate! I would not be surprised if you can sell this one right on the South Park website when its done! Really though, I can see Matt & Trey wanting a piece of this one just for the giggle value alone. I can also see one of the boy's fathers playing this game on a retro video game themed show when he hauls out the 2600 after playing a wii for the first time to show the boys where it all comes from and ruining the wii cause it hasn't got a T & P game. Eventually the boys break the 2600 and the father leaves to search for another one on a worldly quest down back alleys etc to get to flea markets etc. I dunno, but I see something happening if this is presented to the right people. Great stuff!

Thanks for the good comments. You're Canadian, so could you check something for me? If you have the right difficulty set to A at the beginning, you get the ending, which has the Canadian national anthem. How good did I do converting it to the 2600?

#108 atari2600land OFFLINE  

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Posted Thu Sep 4, 2008 11:49 PM

New version with three added screens. You start on the last level of level 4, so you can see the screen that says "Level Five." Level 5 is the last level, so it's pretty hard, but I'll make it around 15 screens.

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#109 atari2600land OFFLINE  

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Posted Fri Sep 5, 2008 6:41 PM

Bug fixing time. If you lose your last health bar on an ending screen, once you get to the first screen, there were floating signs instead of pigs. I fixed this. I also put in a red pig animation. If you want to see it, download the tandp46neo.bin, which is a special binary file (where the bugs weren't fixed quite yet), on the first screen of level 5, you'll see it.

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#110 atari2600land OFFLINE  

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Posted Sat Sep 6, 2008 5:13 PM

Added 2 more screens. Now all I need is about 10 more screens, then the inevitable bug fixing process, and the game will be done!

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#111 Noelio OFFLINE  

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Posted Sun Sep 7, 2008 11:24 PM

LOL!!!

Whoa! This game is turning out to be pretty damn good fun! I love the Uncle F__ker theme in the begining!

Now only if you could get a fart to ring out each jump and a little puff of pixelated green fog or something lol!!! :)


EXCELLENT JOB mate! I would not be surprised if you can sell this one right on the South Park website when its done! Really though, I can see Matt & Trey wanting a piece of this one just for the giggle value alone. I can also see one of the boy's fathers playing this game on a retro video game themed show when he hauls out the 2600 after playing a wii for the first time to show the boys where it all comes from and ruining the wii cause it hasn't got a T & P game. Eventually the boys break the 2600 and the father leaves to search for another one on a worldly quest down back alleys etc to get to flea markets etc. I dunno, but I see something happening if this is presented to the right people. Great stuff!

Thanks for the good comments. You're Canadian, so could you check something for me? If you have the right difficulty set to A at the beginning, you get the ending, which has the Canadian national anthem. How good did I do converting it to the 2600?


It's fine indeed. I think that's the first time I ever heard the Canadian national anthem on a 2600! Hehehe!
This is awesome watching this thing grow!~

#112 atari2600land OFFLINE  

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Posted Mon Sep 8, 2008 11:15 PM

3 new screens added. you start at the first one. I'm going to design 5 more and then designing screens (the hardest part of making the game) will be done.

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#113 yuppicide OFFLINE  

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Posted Tue Sep 9, 2008 7:01 AM

Terrance and Philip is one of the best Atari 2600 games I've seen in awhile. The fact that it's made with bB is even better. Just shows some of the stuff
that is possible, like that nice Adventure game as well.

I am thinking maybe this could be hacked up to make a Mighty Bombjack for the 2600... or a crude version of a Super Mario Bros type thing.

Anyway, sorry I didn't get around to trying this out sooner. I was away for vacation and spent all my money so I didn't pay cable lol, so I've got little internet right now just when I am not busy at work.

My feedback on the game (note I am playing most recent version of Stella for Windows):

- Awesome opening screen.

- Some glitches:

- you get stuck in middle of something and can't jump, you eventually just fall down and die.

- sometimes after you die you'll immediately fall down to another death and you didn't even do anything. Like you'll miss the starting platform and fall
through.

- Not sure if the levels are in order yet or what? I played the first screen where I jump over to get a key. If I get the key it says "Level 5" and takes
me somewhere with pigs moving up and down. I manage to get a few screens in and it gets too hard for me. I lost all my health and I end up in a blue
background screen with three pigs moving, which I cannot get past. If I lose all my health on the first screen I get taken to that same blue screen but
instead of pigs it has part of your key sprite.. not fully drawn.

Great game and can't wait to see it finished.

Edited by yuppicide, Tue Sep 9, 2008 7:02 AM.


#114 atari2600land OFFLINE  

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Posted Tue Sep 9, 2008 9:05 AM

Most of the things that have been mentioned above have been fixed. This meant going through and redesigning some levels that needed it.

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#115 gambler172 OFFLINE  

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Posted Tue Sep 9, 2008 12:33 PM

Hi Chris
Really cool.Plays great.
greetings Walter

#116 yuppicide OFFLINE  

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Posted Tue Sep 9, 2008 3:02 PM

I will try out the latest version and see.

Again, great game! I hope, no I EXPECT, to see more from you in the future. :)

This game has kind of halted progress on the game I was making because I see how much you did and now I want to do more too!

Most of the things that have been mentioned above have been fixed. This meant going through and redesigning some levels that needed it.



#117 yuppicide OFFLINE  

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Posted Wed Sep 10, 2008 6:45 AM

Tried the latest build and it's great. Only thing is sometimes jumping from one screen to another your guy doesn't make the platform on the next screen and falls down.

#118 atari2600land OFFLINE  

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Posted Wed Sep 10, 2008 2:50 PM

Added 3 more screens. You start at them.
All the level designing should be done by the end of this week. Then, it's bug hunting time.

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#119 atari2600land OFFLINE  

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Posted Thu Sep 11, 2008 2:08 PM

In these last three screens, the big pig at the end is throwing bricks towards you. You must dodge the bricks *and* the pigs. If you want, I could add some more brick throwing levels. (right now, the number of screens in the whole game is 69, not counting level # announcement screens). Also, I've got a problem with the "The End" screen. I forgot to add Terrance and Phillip's hair in, so I did, and got this as a result. Notice how Phillip's hair is higher than Terrance's. Why is that?

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  • endscreen.PNG

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#120 atari2600land OFFLINE  

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Posted Sat Sep 13, 2008 9:31 PM

Here's a more polished version. In level 3, the health bar turns white, same as the background color. Since I can't control the color of the health bar, I changed the background color to a semi-dark blue. I wish it was white, and I wish level 5 had a black background, but the health bar's color is black, so I made it red. So, what changes should I make now, if any? I'm all done level designing, unless you think the game is too short as it stands right now.
By the way, I solved the hair problem by making Phillip's hair shorter.

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  • finalending.PNG

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#121 gambler172 OFFLINE  

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Posted Sun Sep 14, 2008 8:51 AM

Hi Chris
Good work.Plays very well.Some screens are really heavy,but not impossible.
greetings Walter

#122 atari2600land OFFLINE  

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Posted Mon Sep 15, 2008 12:44 PM

Changed level 5's background color to gray. With it red, it was kind of hard to tell where Terrance's shirt was.

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#123 atari2600land OFFLINE  

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Posted Mon Sep 15, 2008 10:48 PM

OK, I think I finally got level 5's background color down pat. It's still gray, but then I realized that Terrance's shoes weren't visible. So I changed them to black, which meant changing the opening/title screens' background color to white. I also made level 1 day instead of night so you could see his shoes better. I also made small changes to Terrance's walking sprites.

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#124 Godzilla OFFLINE  

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Posted Fri Oct 17, 2008 4:58 PM

great work, this looks awesome.

#125 Crazy Climber OFFLINE  

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Posted Fri Oct 17, 2008 5:55 PM

great work, this looks awesome.

I think it is currently for sale
http://www.atariage....howtopic=133115




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