So anyway, here is my current WIP Aqua Hero, which is an arcade game. The point of the game is to collect all the water that has been stolen from your planet by the Turgots, and bring it back home. I'm only a couple of hours into programming this, so there is still a LOT of work to be done. Here is the current version of 1 of at least 5 kernels that I'll have to create for the game. Cycles and variables are both almost gone, so it's going to be a tight squeeze, but I don't foresee any huge hurdles in completing this project.
In this part of the game you have to navigate a screen full of small rooms collecting containers of water. Every level will require that you collect a certain amount of water to move on. Avoid the moving walls, and press and hold Fire to create a portal that you can move to any wall. There is also a phantom portal that allows enemies and moving walls to navigate from room to room. I haven't added any enemies or powerups yet. There is also a timer , you'll be able to add more time by collecting stopwatches eventually.
This represents the hardest level with two moving walls and the most rooms. Also note that a second player can control the portal. There will also be a 2 player minigame.
Questions, comments, and suggestions are all most welcome.
Edited by MausGames, Mon Mar 10, 2008 2:30 AM.