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My first Homebrew: Vong


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#51 Wickeycolumbus OFFLINE  

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Posted Sat Apr 19, 2008 11:03 AM

Hi Wickey
Keep on your good working.Did you try 7800 programming in the meantime?
gretings Walter



Not yet, but I did read some documents on it.

#52 gambler172 OFFLINE  

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Posted Sat Apr 19, 2008 12:16 PM

Hi Wickey
You know,the 7800 has no Pong version.........
greetings Walter

#53 Wickeycolumbus OFFLINE  

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Posted Sat Apr 19, 2008 1:15 PM

Hi Wickey
You know,the 7800 has no Pong version.........
greetings Walter


Well then, I have to get on that :)

#54 Wickeycolumbus OFFLINE  

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Posted Sat Apr 19, 2008 9:47 PM

Yes!!!!!!!!!! I finally figured out paddles!!!!!!!!!

Thank you Thomas Jentzch, supercat, and SpiceWare for helping me understand!!!!!

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Edited by Wickeycolumbus, Sat Apr 19, 2008 9:49 PM.


#55 Wickeycolumbus OFFLINE  

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Posted Mon Jun 2, 2008 7:46 PM

Dont worry guys, I havent given up yet. I need to rewrite the kernel, because it is extremely inefficient. I will do so in the comming week ends, so stay tuned.

#56 Wickeycolumbus OFFLINE  

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Posted Sat Jun 14, 2008 1:50 PM

Ok, Now that it is summer for me, expect many updates!

I am rewriting the entire game, and this is the first kernel test. There is no movement yet, and is 100% unplayable. I will make it playable probably tonight or the next night.

Major Changes:
- score is to be made out of P0 and P1 Sprites instead of Playfield for better resolution
- There is an actual Horizontal Positioning routiene
- Runs at a steady 262 scanlines
- The ball is actually the Ball sprite, not a Missle Sprite

EDIT:

I had a chance to try this out on real hardware, and the screen does not roll :cool: For the Final release version, there will be a nice title screen with (hopefully) a 48 pixel sprite. There will be a 4 player version where each person uses a paddle controller, and each person gets their own side of the screen (Top P1, Right Side M1, Bottom P0, Left Side M0).

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Edited by Wickeycolumbus, Sat Jun 14, 2008 9:35 PM.


#57 Wickeycolumbus OFFLINE  

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Posted Tue Jun 17, 2008 5:34 PM

This version is a little more interactive.

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#58 Wickeycolumbus OFFLINE  

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Posted Tue Jun 17, 2008 8:20 PM

Ok, Ball Moves diagonally and there is collision detection between the ball and the players. I also removed part of the comb (the part in the upper left). The ball randomly flickers so the display part of the kernel must need optimization.

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#59 gambler172 OFFLINE  

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Posted Wed Jun 18, 2008 12:33 PM

Hi Wickey
Good work....
Did you try a 7800 version?
greetings Walter

#60 Wickeycolumbus OFFLINE  

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Posted Sat Jun 21, 2008 9:55 PM

Hi Wickey
Good work....
Did you try a 7800 version?
greetings Walter


No, Sorry, not yet, I will when I am done with the 2600 one, but I do have a secret 2600 project after this one that I will tell you all more about later.

Here is the latest version, it has score sprites, hopefully the next version will have scoring.

For anyone who can help: I need a new sprite for the 6, mine does not look good and it would be greatly appreciated if any one could make one that is 8 pixels wide and 11 tall.

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#61 Wickeycolumbus OFFLINE  

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Posted Sun Jun 22, 2008 9:03 PM

No wonder the six looks bad, it was backwards :dunce:

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#62 Wickeycolumbus OFFLINE  

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Posted Sat Jun 28, 2008 6:09 PM

This version has scoring, and to start it, you press the joystick button.

Edit: The problem was a careless mistake:

This is what my code to adjust the position of the score/paddles looked like before:

lda CPU_Paddle_X
	ldx #1
	jsr PositionSprites
	

	
	lda Player0_Paddle_X
	ldx #0
	jsr PositionSprites

What I did is add a 'sta WSYNC' in between the two, because the HMxx Registers were being changed before 24 cycles occured (the hpos routine begins with 'sta HMCLR')

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Edited by Wickeycolumbus, Sat Jun 28, 2008 9:05 PM.


#63 gambler172 OFFLINE  

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Posted Sun Jun 29, 2008 10:15 AM

Hi Wickey
Looks nice,but when you have more than 9 points,you only see a blank square.
greetings Walter

#64 Wickeycolumbus OFFLINE  

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Posted Sun Jun 29, 2008 10:52 PM

Hi Wickey
Looks nice,but when you have more than 9 points,you only see a blank square.
greetings Walter


Yea, I will fix that in the next version.

In this new version, the background colors change every 2 seconds until you press reset to start a game. You can see that before you start a game, there is a blank space where the cpu score goes and a 1 where your score goes, That is the game variation number. Variation 2, which in not in this version will be 2 player.

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#65 gambler172 OFFLINE  

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Posted Mon Jun 30, 2008 1:22 PM

Hi Wickey
looks good so far.
greetings Walter

#66 Random Terrain OFFLINE  

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Posted Mon Jun 30, 2008 2:08 PM

Too many choices! Do I play Vong or Bong? If somebody makes Chong, my head will explode from choice overload! Ahhhhhhh! What do I do?!!!! Help me Martha, mother of meatloaf! Help me!

#67 Wickeycolumbus OFFLINE  

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Posted Mon Jun 30, 2008 2:55 PM

Too many choices! Do I play Vong or Bong? If somebody makes Chong, my head will explode from choice overload! Ahhhhhhh! What do I do?!!!! Help me Martha, mother of meatloaf! Help me!


I know, I know, there re tons of pong clones, but I had to start somewhere with my first homebrew. When I started this, I could not even move sprites vertically. I have come a long way and hopefully can come up with an original idea next time! BTW, Vong was around way before Bong.

#68 cosmosiss OFFLINE  

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Posted Tue Jul 1, 2008 12:19 AM

Chong? That's like a Pong for Chimera?

#69 gambler172 OFFLINE  

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Posted Tue Jul 1, 2008 11:37 AM

Hi Guys
I think Vong is a good start for a young boy.I wish i could program like Wickey,but i am only a little hacker.
greetings Walter

#70 Wickeycolumbus OFFLINE  

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Posted Tue Jul 1, 2008 11:58 AM

Hi Guys
I think Vong is a good start for a young boy.I wish i could program like Wickey,but i am only a little hacker.
greetings Walter


Thanks a lot! it is nice to see at least one supporter!

here is yesterday's version. The score goes up to 15 now, and the paddle and score of the first person to get 15 flashes for about 2 seconds and there is a sound efect.

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#71 Wickeycolumbus OFFLINE  

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Posted Thu Jul 3, 2008 10:56 AM

This version has 2 game modes. game 1 is 1 player and 2 is 2 player.

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#72 Wickeycolumbus OFFLINE  

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Posted Tue Jul 8, 2008 11:00 PM

Fixed some bugs and added pal support. Could someone in pal territory test this on real hardware for me please?

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#73 gambler172 OFFLINE  

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Posted Wed Jul 9, 2008 10:31 AM

Hi Wickey
Checked it on my 7800.Works good,but the computer opponent seems to be too easy to beat.
greetings Walter

#74 Wickeycolumbus OFFLINE  

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Posted Wed Jul 9, 2008 12:10 PM

Hi Wickey
Checked it on my 7800.Works good,but the computer opponent seems to be too easy to beat.
greetings Walter


Thanks for testing! Now that the game is pretty much done, I will solve the AI problem (hopefully). There was no screen rolling was there?

#75 Wickeycolumbus OFFLINE  

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Posted Thu Jul 10, 2008 12:16 AM

Here is an updated PAL version that has a more centered ball at startup.

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