Nukey Shay, on Wed Apr 2, 2008 6:48 PM, said:
Since you have a time limit to discover all the treasures (and not enough time to just run above ground on every screen), IMO that idea wouldn't work so well.
Actually, I think it would work very well if the 'game number' were selectable and displayed on screen. Under that scenario, it would be possible to have a 'Pitfall puzzle challenge', where people are given one week to figure out how to get the best possible score (and actually achieve it) on a set of levels they've probably never seen before (I suppose someone could figure out all 255 level sets before the start of the contest, but that seems unlikely). I suppose for that scenario to work best it would help to have a 2-byte game number and improve the scrambling, but I would think that sort of scenario would work very nicely.
Too bad Activision didn't do that with any of their games. Bridge, especially, would have been a lot better if one could specify a 'deal number', since then people could compete to see how they do with the same set of cards (incidentally, nearly all real-world tournament-level bridge is played that way). Likewise, the 'random' course option for skiing would have benefited (both from a player standpoint and a marketing one--the cartridge could offer 10,000 selectable courses).
Are there any released 2600 carts that allow the user to select a numbered random scenario (from a huge selection)?
Edited by supercat, Wed Apr 2, 2008 7:06 PM.