Jump to content

17

Visual bB 1.0 - a new IDE for batari Basic

batari basic

569 replies to this topic

#551 retroshaun OFFLINE  

retroshaun

    Space Invader

  • 15 posts
  • Location:Florida

Posted Thu Jul 19, 2012 5:40 AM

OK got it! Thanks Jeff :)

By the way is the latest build number 554 or is there something newer? I was hoping to get the Use DPC+ Sprites option, which I dont have at present.

#552 jwierer OFFLINE  

jwierer

    Dragonstomper

  • 837 posts
  • Location:Seattle,WA

Posted Thu Jul 19, 2012 7:34 AM

I posted interim builds of vbB that work with the beta builds of bB in my blog. It has all the DPC+ tooling included.

-Jeff

#553 AtariSega OFFLINE  

AtariSega

    Combat Commando

  • 5 posts

Posted Sat Sep 1, 2012 1:11 PM

Okay, I got everything up and running on my computer. But after I tried to run my program, it told me that it couldn't find default.bas.bin. I've tried everything that I can think of but nothing seems to work. HELP!

#554 jwierer OFFLINE  

jwierer

    Dragonstomper

  • 837 posts
  • Location:Seattle,WA

Posted Sat Sep 1, 2012 2:09 PM

View PostAtariSega, on Sat Sep 1, 2012 1:11 PM, said:

Okay, I got everything up and running on my computer. But after I tried to run my program, it told me that it couldn't find default.bas.bin. I've tried everything that I can think of but nothing seems to work. HELP!
My guess if you have a space in the name of the path where bB is located.  A good check is to always make sure you can compile from the command-line first.

-Jeff

#555 AtariSega OFFLINE  

AtariSega

    Combat Commando

  • 5 posts

Posted Sat Sep 1, 2012 2:28 PM

How exactly do I do that?

#556 jwierer OFFLINE  

jwierer

    Dragonstomper

  • 837 posts
  • Location:Seattle,WA

Posted Sat Sep 1, 2012 7:35 PM

View PostAtariSega, on Sat Sep 1, 2012 2:28 PM, said:

How exactly do I do that?
That being "compile at the command-line"?  You just type 2600bas <name of your program>.  If that doesn't work then you'll want to go back through the readme.

You can find more trouble shooting tips here (http://www.randomter...troubleshooting)

BTW - You are sure about the no spaces?

-Jeff

#557 AtariSega OFFLINE  

AtariSega

    Combat Commando

  • 5 posts

Posted Sat Sep 1, 2012 7:57 PM

You're right there were spaces, thanks a lot!

#558 Rabbit 2600 OFFLINE  

Rabbit 2600

    Chopper Commander

  • 195 posts
  • Location:Sweden

Posted Thu Oct 11, 2012 4:41 PM

Can't get the setup too work, it complains on the bB compiler path, I've set it up like this: C:\Atari2600\bB\2600basic.exe - What am I doing wrong?

#559 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

  • 22,672 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Thu Oct 11, 2012 7:05 PM

View PostRabbit 2600, on Thu Oct 11, 2012 4:41 PM, said:

Can't get the setup too work, it complains on the bB compiler path, I've set it up like this: C:\Atari2600\bB\2600basic.exe - What am I doing wrong?

Have you seen this yet:

www.randomterrain.com/atari-2600-memories-batari-basic-vbb.html#install_vbb

#560 iesposta OFFLINE  

iesposta

    Dragonstomper

  • 724 posts
  • Retro-gaming w/my Lava Lamp
  • Location:Pennsylvania

Posted Sun Oct 21, 2012 3:42 PM

Multicolour sprite option greyed out.
I don't know why this is happening.
I went back to edit some of my DPC multicoloured sprites and they usually default to normal sprites and then you have to click DPC button again, and then it defaults to player0 where you can select individual line colours and change them.
As soon as you change it to the player number that used to be, the option to select individual line colors disappears.
To work around I change of the colours when it's at the player zero and then before I save change it to player 2 or 3,4 and then save.

#561 jwierer OFFLINE  

jwierer

    Dragonstomper

  • 837 posts
  • Location:Seattle,WA

Posted Sun Oct 21, 2012 4:00 PM

View Postiesposta, on Sun Oct 21, 2012 3:42 PM, said:

Multicolour sprite option greyed out.
I don't know why this is happening.
I went back to edit some of my DPC multicoloured sprites and they usually default to normal sprites and then you have to click DPC button again, and then it defaults to player0 where you can select individual line colours and change them.
As soon as you change it to the player number that used to be, the option to select individual line colors disappears.
To work around I change of the colours when it's at the player zero and then before I save change it to player 2 or 3,4 and then save.
You can't really determine if a sprite was created for DPC or not once saved.  Unless you're using the DPC setting, it assumes you're using the multisprite kernel where sprites 2-5 are virtual and given their own virtual color and NUSIZ registers (http://www.randomter...tml#multikernel).  Bascially what you are seeing is protection against making a mistake of trying to create a multisprite kernel sprite using the normal sprite color definitions.

-Jeff

#562 jasonwells OFFLINE  

jasonwells

    Combat Commando

  • 3 posts

Posted Tue Oct 30, 2012 9:16 PM

i need the sed.exe. it didn't come with visualbB  when i downloaded it. can i get some help? thanks.

#563 jwierer OFFLINE  

jwierer

    Dragonstomper

  • 837 posts
  • Location:Seattle,WA

Posted Tue Oct 30, 2012 11:18 PM

Sed.exe comes with bB.  Assuming you already downloaded that, go through the readme and make sure you complete the bB setup first.  Then come back and see post 559.

-Jeff

#564 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

  • 22,672 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Tue Oct 30, 2012 11:23 PM

View Postjasonwells, on Tue Oct 30, 2012 9:16 PM, said:

I need the sed.exe. It didn't come with visualbB  when I downloaded it. Can I get some help? thanks.

Related links:

http://www.randomter...#gettingstarted

http://www.randomter...tml#install_vbb


#565 jwierer OFFLINE  

jwierer

    Dragonstomper

  • 837 posts
  • Location:Seattle,WA

Posted Sun Nov 18, 2012 10:53 PM

Added a new WIP tonight from my blog. Only added two things.

1. Fixed a bug when using the titlescreen wizard with the 1.1 titlescreen kernel and DPC+
2. Added an easy way to convert playfields into data statements.

Thanks,
Jeff

#566 iesposta OFFLINE  

iesposta

    Dragonstomper

  • 724 posts
  • Retro-gaming w/my Lava Lamp
  • Location:Pennsylvania

Posted Sun Mar 17, 2013 10:49 PM

Bug: Visual bB is showing warnings for COLUM0 and COLUM1 which sets the missile0 and missile1 color when they are above or below a color defined sprite.
When they are horizontal to a player0, player1 or virtual player1 thru player9 missiles take the color of the player.

#567 jwierer OFFLINE  

jwierer

    Dragonstomper

  • 837 posts
  • Location:Seattle,WA

Posted Mon Mar 18, 2013 10:30 PM

View Postiesposta, on Sun Mar 17, 2013 10:49 PM, said:

Bug: Visual bB is showing warnings for COLUM0 and COLUM1 which sets the missile0 and missile1 color when they are above or below a color defined sprite.
When they are horizontal to a player0, player1 or virtual player1 thru player9 missiles take the color of the player.
Are you saying that those just missing?  You can always customize the dictionary for anything that is missing in the settings tab. Are they just standard kernel registers?

-Jeff

#568 iesposta OFFLINE  

iesposta

    Dragonstomper

  • 724 posts
  • Retro-gaming w/my Lava Lamp
  • Location:Pennsylvania

Posted Mon Mar 18, 2013 10:37 PM

I didn't know you could add them.
They are bB 1.1d DPC+ kernel registers.

#569 theloon OFFLINE  

theloon

    River Patroller

  • 3,887 posts

Posted Mon Mar 18, 2013 10:51 PM

Should be an official update since every game with DPC+ is gonna complain about it.  I don't think batari would change something like that in future versions.

#570 jwierer OFFLINE  

jwierer

    Dragonstomper

  • 837 posts
  • Location:Seattle,WA

Posted Tue Mar 19, 2013 7:46 AM

Ah ok they are DPC+ registers.  Yes I'll add them to the build.  Since the language is a WIP the custom dictionary in vbB allows you to modify the IDE faster than I can recompile :)

-Jeff





Also tagged with one or more of these keywords: batari basic

0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users