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Juno First - Final Version (Atari 2600)


424 replies to this topic

#401 Tangentg OFFLINE  

Tangentg

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Posted Thu Jul 14, 2016 11:28 PM

 

Stella doesn't emulate the sound chip - only the high score saving.

 

I guess that would explain it then. Thanks.

 

Funny though cause with ParaJVE, the VecVoice-enhanced games have their synthesized speech and I was just expecting Stella to do it with AtariVox too.


Edited by Tangentg, Thu Jul 14, 2016 11:31 PM.


#402 Richard H. OFFLINE  

Richard H.

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Posted Fri Jul 15, 2016 9:06 AM

I don't know if Richard still sells them

 

Yes, I have some built.



#403 Tangentg OFFLINE  

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Posted Thu Aug 18, 2016 10:36 PM

Something that has happened several times to me which frustrated me cause it seems to ruin an otherwise great game!

 

There are several times when my ship passes through the spaceman from the orb. I'm not sure if it's cause the ship is going to fast that the collision points of the ship and spaceman never met. Also, some homing bullets don't seem to hurt me when I'm at the edges of the screen but I'm not certain about that.

 

This video seems to demonstrate when the spaceman passes through the spaceship, at around 11:28, but I'm not sure if it's the same as my experience:



#404 Tangentg OFFLINE  

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Posted Sun Aug 21, 2016 12:10 AM

Just tried playing the game while listening to the title BGM through having 2 emulators running, as Youtube on Repeat wouldn't get me a complete loop of the music.

 



#405 cd-w OFFLINE  

cd-w

    Stargunner

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Posted Thu Dec 29, 2016 11:08 AM

Here is a version of Juno First modified to work on the ATGames Atari Flashback Portable (FBP) device.   The speech and savekey/highscore support have been removed as this will never work on the FBP.   Please let me know if you find any issues.
 
To get it working, unzip the attachment and copy the "Juno1.bin" file into the "Game" folder on your SD card.
 
Chris
 
Attached File  Juno1_FBP_Alpha_01.zip   15.33KB   142 downloads


Edited by cd-w, Fri Dec 30, 2016 2:40 AM.


#406 xybot67 OFFLINE  

xybot67

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Posted Thu Dec 29, 2016 11:30 AM

This is great, thanks!



#407 townparkradio OFFLINE  

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Posted Thu Dec 29, 2016 2:17 PM

Wow.  what a.. very good homebrew.  any others worth checking out that are FB portable compatible?? (and anywhere I can donate to you for this work?)



#408 SS OFFLINE  

SS

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Posted Thu Dec 29, 2016 4:11 PM

This is a really fantastic port Chris!  I don't know how I missed it up until now but thanks A LOT for the FBP conversion!  It plays great on the portable and I'll have to add it to my CuttleCart2 soon to give it a try on real hardware.  



#409 ls650 OFFLINE  

ls650

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Posted Thu Dec 29, 2016 4:18 PM

Thanks for making this. I plan to try this out tonight!
 
_Update_ tried it out - works fine on my AFP!

Edited by ls650, Fri Dec 30, 2016 4:40 PM.


#410 mmervine OFFLINE  

mmervine

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Posted Thu Dec 29, 2016 6:40 PM

Great job...thanks!



#411 Atariboy OFFLINE  

Atariboy

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Posted Thu Dec 29, 2016 10:32 PM

Thanks

 

This was one of the first things that I tried to play, so I'm thrilled to see this modification be done. :)


Edited by Atariboy, Thu Dec 29, 2016 10:32 PM.


#412 matthew954 OFFLINE  

matthew954

    Space Invader

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Posted Thu Dec 29, 2016 11:06 PM

The .bin file doesn't show up in the SD card menu.  



#413 save2600 OFFLINE  

save2600

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Posted Thu Dec 29, 2016 11:45 PM

Bought this quite a few years ago and is easily *still* one of our favorite homebrews. Even my GF loves it and plays often. Just a shout of appreciation for such a great game!   :love:



#414 cd-w OFFLINE  

cd-w

    Stargunner

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Posted Fri Dec 30, 2016 2:36 AM

The .bin file doesn't show up in the SD card menu.  

 

Thge folder should be named "Game" (with a capital G), not Games as previously indicated above.   Are you able to see other .bin files on the SD card?

 

Chris


Edited by cd-w, Fri Dec 30, 2016 2:43 AM.


#415 cd-w OFFLINE  

cd-w

    Stargunner

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Posted Fri Dec 30, 2016 2:38 AM

Wow.  what a.. very good homebrew.  any others worth checking out that are FB portable compatible?? (and anywhere I can donate to you for this work?)

 

Thanks - no donation necessary!   Homebrew games tend to push the limits of the original hardware, so many will not work on the flashback as the emulator is quite basic.   There is a very long thread discussing game compatibility here:

https://atariage.com... compatibility

 

Chris


Edited by cd-w, Fri Dec 30, 2016 2:43 AM.


#416 matthew954 OFFLINE  

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    Space Invader

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Posted Fri Dec 30, 2016 8:08 AM

Yeah, I have set as Game.  All of the other roms from that big download show up.  I've even tried removing a couple of roms to see if that helps.



#417 cd-w OFFLINE  

cd-w

    Stargunner

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Posted Fri Dec 30, 2016 8:39 AM

Yeah, I have set as Game.  All of the other roms from that big download show up.  I've even tried removing a couple of roms to see if that helps.


Try renaming it ALL CAPS, i.e: JUNO1.BIN

Chris

#418 atarifan88 OFFLINE  

atarifan88

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Posted Fri Dec 30, 2016 9:54 AM

Glad this game can now be played on the portable.  Thanks for your work on this!



#419 Arenafoot ONLINE  

Arenafoot

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Posted Fri Dec 30, 2016 12:48 PM

Try renaming it ALL CAPS, i.e: JUNO1.BIN

Chris

 

 

Yeah, I have set as Game.  All of the other roms from that big download show up.  I've even tried removing a couple of roms to see if that helps.

 

change it to Juno1.bin

 

Only the first letter can be capitalized, it will not recognize it if there are other letters capitalized after the first letter.


Edited by Arenafoot, Fri Dec 30, 2016 12:51 PM.


#420 matthew954 OFFLINE  

matthew954

    Space Invader

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Posted Fri Dec 30, 2016 9:56 PM

I got it to work. I had to take all of the other roms off the SD card.



#421 doug0909 OFFLINE  

doug0909

    Chopper Commander

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Posted Sat Dec 31, 2016 11:40 AM

Awesome... but is it my imagination or is there no extra life at 10,000 points on the flashback?



#422 cd-w OFFLINE  

cd-w

    Stargunner

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Posted Mon Jan 2, 2017 2:44 PM

Awesome... but is it my imagination or is there no extra life at 10,000 points on the flashback?

 

I rechecked my modifications and it should still give you an extra ship at 10,000 - let me know if you encounter the problem again and I'll dig deeper.

 

Chris



#423 doug0909 OFFLINE  

doug0909

    Chopper Commander

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Posted Mon Jan 2, 2017 4:46 PM

Still not seeing an extra ship at 10,000...

#424 doug0909 OFFLINE  

doug0909

    Chopper Commander

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Posted Tue Jan 3, 2017 11:28 AM

Actually I just tested the NTSC and PAL files in the Stella and Z26 emulators.  No extra life at 10,000 there either.  Guess that explains it.... 



#425 Tangentg OFFLINE  

Tangentg

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Posted Thu May 18, 2017 7:10 AM

Wonder if it's been considered to add the warp function (where you disappear and reappear) in the Portable version using the TV type button. That would be awesome.






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