Jump to content
IGNORED

Better 7800 Donkey Kong?


Underball

Recommended Posts

For it was a Donkey Kong/Donkey Kong Jr. cartridge.

 

This one had all four screens, in arcade order, with intermissions.

 

This was the only NES version I'd ever played. This was why, when I picked up an NES in 2000, I was surprised to find out that this was NOT the standard version.

Donkey Kong Classics doesn't have the intermissions, nor does it have all 4 screens (except for DK Jr, which does).

Link to comment
Share on other sites

For it was a Donkey Kong/Donkey Kong Jr. cartridge.

 

This one had all four screens, in arcade order, with intermissions.

 

Neither NES Donkey Kong nor NES Donkey Kong/DK Junior feature all 4 screens.

 

 

Well, the standard versions do have all four screens for DK Jr.

 

But I'm dead serious here- the game was for the regular NES, and it was complete. SOMEONE, SOMEWHERE, must also know of it. It even has intermissions. Since this was the only version I'd ever played on the NES, I was astonished to discover that it was unusual. Trust me, I know the difference.

 

Besides, on the CV, there is a 4-screen version of DK Jr. on cartridge. I purchased it from ADAM's House some years ago. So why not a rare "super" version for the NES?

 

As far as any version goes- you have to remember that a system's fullest abilities were rarely used. There was actually a five-screen version of Gorf for the CV, but the bean counters wanted the memory to be kept down. It was clearly the same with the NES, 7800, etc.

Link to comment
Share on other sites

  • 1 year later...

The 5200 (8-bit conversion) version has the pie factory. How come the 7800 version doesn't? :?

 

The A8 version has long been hailed as one of the better home ports because it was one of the few versions to include the pie factory. If the 5200 version is an A8 conversion then it IS the A8 version just using different controllers (and internal registers and memory map....).

 

If another version of DK was the starting point for the 7800 and no additional features were added then it inherits those attributes. I wouldn't be surprised if that were the case. An awful lot of DK ports seem to act like the original ColecoVision one.

Edited by frogstar_robot
Link to comment
Share on other sites

If this ever became real, I'd buy it in a second. Particularly with POKEY sound.

Unfortunately I think POKEY would be a problem, since the Ballblazer boards only support 32KB. The Commando boards are too uncommon/expensive. A custom board would work, but I don't think an appropriate board has yet been designed. Somebody could do it but it would inflate the cost for sure.

 

I think you could get up to 80KB (64KB+16KB chips) on old bankswitched carts without needing heavy modding. So a board like that with xboard support would be pretty economical. Not many people have xboards though.

Link to comment
Share on other sites

I think you could get up to 80KB (64KB+16KB chips) on old bankswitched carts without needing heavy modding. So a board like that with xboard support would be pretty economical. Not many people have xboards though.

You can get up to 144K (128K + 16K) onto a C300565. And yes, the XBoard would be ideal for this, since it would eliminate the need to put POKEY in the cartridge.

Link to comment
Share on other sites

I think you could get up to 80KB (64KB+16KB chips) on old bankswitched carts without needing heavy modding. So a board like that with xboard support would be pretty economical. Not many people have xboards though.

You can get up to 144K (128K + 16K) onto a C300565. And yes, the XBoard would be ideal for this, since it would eliminate the need to put POKEY in the cartridge.

The problem with 128KB EPROMs is the 32 pins. Not a big deal to hack that into a devcart but I'd be uncomfortable with it for distribution.

 

In terms of the work involved though, it might not be any more of a pain than installing 2 separate 28 pin chips.

Edited by gdement
Link to comment
Share on other sites

The problem with 128KB EPROMs is the 32 pins. Not a big deal to hack that into a devcart but I'd be uncomfortable with it for distribution.

 

In terms of the work involved though, it might not be any more of a pain than installing 2 separate 28 pin chips.

I've gotten around this problem by moving the capacitor closest to the ROM to the underside of the board, and by "rolling" the nearest resistor slightly away from the ROM. This frees up just enough space to squeeze a 32-pin EPROM onto the board.

 

But it's pointless worrying about that until we actually have an improved version of Donkey Kong. It's too bad that the source code for this game--and for Donkey Kong Jr. and Mario Brothers, for that matter--seems to have been lost. I've tried reading the output of DiStella, run against another 7800 game, and that headache-inducing experience makes me think that rewriting 7800 Donkey Kong from scratch would be easier than disassembling and reverse-engineering it. In either case, nobody seems to want a POKEY-enabled Donkey Kong on the 7800 badly enough to do the work.

 

I'm also inclined to agree with something Ken said earlier: 48K seems awfully large for this game. Perhaps it was implemented using something other than assembly (Forth, maybe?), or perhaps the 7800 version was a conversion from some other platform and not fully optimized for the 7800.

Link to comment
Share on other sites

makes me think that rewriting 7800 Donkey Kong from scratch would be easier than disassembling and reverse-engineering it.

That would be my attitude about any game really. I hate modifying other people's code. I much more enjoy starting from scratch and doing things my own way.

Finding old 7800 source code is fine from a historical standpoint, but it really doesn't interest me as anything to build projects from.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...