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HSC Season 5 Week 45: Gremlins


Ze_ro

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Important Note: This weeks competition is over and no further scores will be accepted.

 

Rules for the care of Mogwai:

  1. Keep them away from water. Don't ever get them wet. Water makes them multiply.
  2. Keep them out of light. They hate bright light. It will kill them.
  3. But the most important thing, the thing you must never forget, is that no matter how much they cry, no matter how much they beg, never, NEVER feed them after midnight. If you do, they'll hatch into Gremlins!

 

s_Gremlins_4.png

 

Game Information
  • Game Name: Gremlins
  • Released By: Atari 1984
  • Left Difficulty: N / A
  • Right Difficulty: N / A
  • Game Mode: 1 Player
  • Chosen By: Impaler_26

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday July 23th at 1:00 AM (CST).

 

Current High Scores
  1. 913,530 (Deteacher) [+11]
  2. 685,150 (SpiceWare) [+10]
  3. 549,020 (toymailman) [+9]
  4. 284,530 (Captain Beard) [+8]
  5. 127,780 (aftermac) [+7]
  6. 124,920 (Kurt_Woloch) [+6]
  7. 111,920 (LaserHawk) [+5]
  8. 104,160 (darthkur) [+4]
  9. 75,380 (Impaler_26) [+3]
  10. 62,490 (Shannon) [+2]
  11. 54,910 (LarcenTyler) [+1]
  12. 38,820 (ed1475) [+1]

Best Tips
  • Kurt_Woloch [+2]

Challenges
  • None yet

TwinGalaxies Top 3
  1. 1,944,980 (Todd Rogers)
  2. 1,054,670 (Douglas C Korekach)
  3. 283,680 (Christian L Keilback)
(Game 1, Difficulty A)
Current Standings





  1. Deteacher [424]
  2. toymailman [386]
  3. aftermac [232]
  4. keilbaca [225]
  5. SpiceWare [180]
  6. Impaler_26 [177]
  7. Captain Beard [175]
  8. Kurt_Woloch [165]
  9. theking21083 [143]
  10. homerwannabee [90]
  11. Nathan Strum [88]
  12. PressureCooker2600 [87]
  13. phaxda [83]
  14. Mister VCS [77]
  15. StanJr [75]
  16. Gemini [75]
  17. rheffera [65]
  18. LarcenTyler [59]
  19. midnight magicman [58]
  20. DarthCalvin [54]
  21. shadow460 [48]
  22. godzillajoe [45]
  23. Recycled [44]
  24. Bentley Bear! [44]
  25. the 5th ghost [42]
  26. Blackjack [35]
  27. Christophero Sly [35]
  28. darthkur [30]
  29. ed1475 [24]
  30. Rom Hunter [23]
  31. jjd [22]
  32. opeygon [21]
  33. Butterwasp [18]
  34. jimdandy75 [17]
  35. Shannon [17]
  36. cosmosiss [16]
  37. iangamer [15]
  38. doctorclu [13]
  39. Thomas Jentzsch [13]
  40. tremoloman2006 [12]
  41. RJ [12]
  42. theKLT [12]
  43. lucifershalo [12]
  44. Artlover [9]
  45. atariwarrior [9]
  46. Dauber [9]
  47. atari2600land [8]
  48. vintagegamecrazy [8]
  49. Vectorman0 [7]
  50. Krytol [7]
  51. keitaro [7]
  52. lonewolfette9847 [6]
  53. Goochman [6]
  54. Omegamatrix [6]
  55. LaserHawk [5]
  56. Phantom [5]
  57. chuckwalla [5]
  58. Nognir [5]
  59. MrBeefy [5]
  60. Elerach [3]
  61. Crazy Climber [3]
  62. SeaGtGruff [3]
  63. hrecker [2]
  64. gospeedde [2]
  65. Snider-man [2]
  66. EricDeLee [1]
  67. Whickeycolumbus [1]
  68. jboypacman [1]
  69. paddleperson [1]
  70. [d2f]Iggy*SJB [1]
  71. HatNJ [1]
  72. KaeruYojimbo [1]





 

Scoring Points in Gremlins
  • MOGWAI PHASE
    (points per Mogwai caught)
    • Level 1 - 100 points
    • Level 2 - 110 points
    • Level 3 - 120 points
    • Level 4 - 130 points
    • Level 5 - 140 points
    • Level 6 - 150 points
    • Level 7 - 160 points
    • Level 8 - 170 points
    • Bonus points for each hamburger that remains at the end of four waves - 200 points

  • GREMLIN PHASE
    (points per Gremlin shot)
    • Level 1 - 200 points
    • Level 2 - 210 points
    • Level 3 - 220 points
    • Level 4 - 230 points
    • Level 5 - 240 points
    • Level 6 - 250 points
    • Level 7 - 260 points
    • Level 8 - 270 points

 

Hints and Tips
  • MOGWAI PHASE
    • Don't stray too far from the screen center. It's the best location for running left and right to catch Mogwai.

  • GREMLINS PHASE
    • If you shoot one Gremlin and another is directly above it, shoot the second one before you move away.
    • At upper levels, try to destroy a Gremlin before it travels through water and multiplies.
    • Wait until Gremlins hot the bottom of the screen before activating a flashcube. Gremlins must be at Billy's level to run away -- otherwisethey're just stunned.

The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Here are the tips it provides:
Deteacher
In the first round (when they go after the hamburgers) try to stay in the center of the screen. Also, don't go after the the gremlins that go to the edges of the screen. You'll catch many more (and save more hamburgers) in the long run by staying in the center of the screen.

In the second round, accuracy is the key. In later rounds, you'll be in trouble if you miss too many times. Use your stun powerups strategically and take out as many gremlins as quickly as you can because it doesn't last long.
Kurt_Woloch
I don't know if you could call all this "tips", but here's some things the manual doesn't mention:

- The game seems to have two level counters... one for the Mogwai stage and one for the Gremlin stage. The one that gets displayed before the Mogwai stage is the one for the Mogwai stage, not the one for the Gremlin stage.
- The level counter for the Mogwai stage goes up by one for each set of 8 falling Mowais where at most one of them turns into a pupa. If two or more turn into a pupa, the counter won't go up for that set of 8.
- The level counter for the Gremlin stage (which doesn't ever get displayed) turns up by one for each successfully completed Gremlin stage.
- Each phase seems to have 8 levels.
- The levels of the Mogwai stage only differ in the speed the Mogwais are fallnig at.
- The Gremlin phases are built up as follows:
Level 1: slow-descending Gremlins which don't multiply.
Level 2: faster descending Gremlins which don't multiply.
Level 3: fast descending Gremlins which don't multiply.
Level 4: slow-descending Gremlins which turn into 2 each at water contact.
Level 5: faster descending Gremlins which turn into 2 each at water contact.
Level 6: fast descending Gremlins which turn into 2 each at water contact.
Level 7: slow-descending Gremlins which turn into 3 each at water contact.
Level 8: faster descending Gremlins which turn into 3 each at water contact.
- The level number can also be seen by the background color of the scoring line (I didn't write up the exact sequence, but Level 7 seems to be red, and Level 8 seems to be brown, for instance).
- After reaching Level 8 on both phases, the difficulty seems to top out. However, there might be subtle changes after that, such as the rate the Mogwais and Gremlins appear at, which might get even faster (but I think it already tops out at the 8th or 9th Gremlin stage as well).
- When a row of Gremlins has reached the bottom and is running towards Billy, the rows above them stop descending. You can use this to your advantage by activating a flash cube as late as possible, which buys you a little time to shoot the other rows (but not too late, otherwise you get thrown out before the flash cube deploys).
- If you see that you can't shoot the bottom row of Gremlins in time, don't try still to shoot some of them, rather concentrate on the upper rows because all of them will run away when activating a flash cube anyway.
Captain Beard
1) Don't use the flashcubes unless you have to -- you only get points for gremlins you shoot.
2) Heed this advice from the manual: "If you shoot one Gremlin and another is directly above it, shoot the
second one before you move away." Or the third one even!
3) If you're out of flashcubes and know you're going to die -- keep shooting gremlins until you do! You can usually take out 3 or 4 more if you move away from the attacking gremlin.

 

--Zero

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119,060.

 

My tips:

 

In the first round (when they go after the hamburgers) try to stay in the center of the screen. Also, don't go after the the gremlins that go to the edges of the screen. You'll catch many more (and save more hamburgers) in the long run by staying in the center of the screen.

 

In the second round, accuracy is the key. In later rounds, you'll be in trouble if you miss too many times. Use your stun powerups strategically and take out as many gremlins as quickly as you can because it doesn't last long.

post-9712-1216259278_thumb.jpg

Edited by Deteacher
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Here's my best so far... 87930.

 

post-8393-1216307065_thumb.png

 

I don't know if you could call all this "tips", but here's some things the manual doesn't mention:

 

- The game seems to have two level counters... one for the Mogwai stage and one for the Gremlin stage. The one that gets displayed before the Mogwai stage is the one for the Mogwai stage, not the one for the Gremlin stage.

- The level counter for the Mogwai stage goes up by one for each set of 8 falling Mowais where at most one of them turns into a pupa. If two or more turn into a pupa, the counter won't go up for that set of 8.

- The level counter for the Gremlin stage (which doesn't ever get displayed) turns up by one for each successfully completed Gremlin stage.

- Each phase seems to have 8 levels.

- The levels of the Mogwai stage only differ in the speed the Mogwais are fallnig at.

- The Gremlin phases are built up as follows:

Level 1: slow-descending Gremlins which don't multiply.

Level 2: faster descending Gremlins which don't multiply.

Level 3: fast descending Gremlins which don't multiply.

Level 4: slow-descending Gremlins which turn into 2 each at water contact.

Level 5: faster descending Gremlins which turn into 2 each at water contact.

Level 6: fast descending Gremlins which turn into 2 each at water contact.

Level 7: slow-descending Gremlins which turn into 3 each at water contact.

Level 8: faster descending Gremlins which turn into 3 each at water contact.

- The level number can also be seen by the background color of the scoring line (I didn't write up the exact sequence, but Level 7 seems to be red, and Level 8 seems to be brown, for instance).

- After reaching Level 8 on both phases, the difficulty seems to top out. However, there might be subtle changes after that, such as the rate the Mogwais and Gremlins appear at, which might get even faster (but I think it already tops out at the 8th or 9th Gremlin stage as well).

- When a row of Gremlins has reached the bottom and is running towards Billy, the rows above them stop descending. You can use this to your advantage by activating a flash cube as late as possible, which buys you a little time to shoot the other rows (but not too late, otherwise you get thrown out before the flash cube deploys).

- If you see that you can't shoot the bottom row of Gremlins in time, don't try still to shoot some of them, rather concentrate on the upper rows because all of them will run away when activating a flash cube anyway.

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Tips --

 

1) Don't use the flashcubes unless you have to -- you only get points for gremlins you shoot.

2) Heed this advice from the manual: "If you shoot one Gremlin and another is directly above it, shoot the

second one before you move away." Or the third one even!

3) If you're out of flashcubes and know you're going to die -- keep shooting gremlins until you do! You can usually take out 3 or 4 more if you move away from the attacking gremlin.

Edited by Captain Beard
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