Ze_ro Posted July 16, 2008 Share Posted July 16, 2008 Important Note: This weeks competition is over and no further scores will be accepted. Rules for the care of Mogwai: Keep them away from water. Don't ever get them wet. Water makes them multiply. Keep them out of light. They hate bright light. It will kill them. But the most important thing, the thing you must never forget, is that no matter how much they cry, no matter how much they beg, never, NEVER feed them after midnight. If you do, they'll hatch into Gremlins! Game Information Game Name: Gremlins Released By: Atari 1984 Left Difficulty: N / A Right Difficulty: N / A Game Mode: 1 Player Chosen By: Impaler_26 Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday July 23th at 1:00 AM (CST). Current High Scores 913,530 (Deteacher) [+11] 685,150 (SpiceWare) [+10] 549,020 (toymailman) [+9] 284,530 (Captain Beard) [+8] 127,780 (aftermac) [+7] 124,920 (Kurt_Woloch) [+6] 111,920 (LaserHawk) [+5] 104,160 (darthkur) [+4] 75,380 (Impaler_26) [+3] 62,490 (Shannon) [+2] 54,910 (LarcenTyler) [+1] 38,820 (ed1475) [+1] Best Tips Kurt_Woloch [+2] Challenges None yet TwinGalaxies Top 3 (Game 1, Difficulty A)1,944,980 (Todd Rogers) 1,054,670 (Douglas C Korekach) 283,680 (Christian L Keilback) Current Standings Deteacher [424] toymailman [386] aftermac [232] keilbaca [225] SpiceWare [180] Impaler_26 [177] Captain Beard [175] Kurt_Woloch [165] theking21083 [143] homerwannabee [90] Nathan Strum [88] PressureCooker2600 [87] phaxda [83] Mister VCS [77] StanJr [75] Gemini [75] rheffera [65] LarcenTyler [59] midnight magicman [58] DarthCalvin [54] shadow460 [48] godzillajoe [45] Recycled [44] Bentley Bear! [44] the 5th ghost [42] Blackjack [35] Christophero Sly [35] darthkur [30] ed1475 [24] Rom Hunter [23] jjd [22] opeygon [21] Butterwasp [18] jimdandy75 [17] Shannon [17] cosmosiss [16] iangamer [15] doctorclu [13] Thomas Jentzsch [13] tremoloman2006 [12] RJ [12] theKLT [12] lucifershalo [12] Artlover [9] atariwarrior [9] Dauber [9] atari2600land [8] vintagegamecrazy [8] Vectorman0 [7] Krytol [7] keitaro [7] lonewolfette9847 [6] Goochman [6] Omegamatrix [6] LaserHawk [5] Phantom [5] chuckwalla [5] Nognir [5] MrBeefy [5] Elerach [3] Crazy Climber [3] SeaGtGruff [3] hrecker [2] gospeedde [2] Snider-man [2] EricDeLee [1] Whickeycolumbus [1] jboypacman [1] paddleperson [1] [d2f]Iggy*SJB [1] HatNJ [1] KaeruYojimbo [1] Scoring Points in Gremlins MOGWAI PHASE(points per Mogwai caught)Level 1 - 100 points Level 2 - 110 points Level 3 - 120 points Level 4 - 130 points Level 5 - 140 points Level 6 - 150 points Level 7 - 160 points Level 8 - 170 points Bonus points for each hamburger that remains at the end of four waves - 200 points GREMLIN PHASE(points per Gremlin shot)Level 1 - 200 points Level 2 - 210 points Level 3 - 220 points Level 4 - 230 points Level 5 - 240 points Level 6 - 250 points Level 7 - 260 points Level 8 - 270 points Hints and Tips The ManualAs always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Here are the tips it provides: MOGWAI PHASEDon't stray too far from the screen center. It's the best location for running left and right to catch Mogwai. GREMLINS PHASEIf you shoot one Gremlin and another is directly above it, shoot the second one before you move away. At upper levels, try to destroy a Gremlin before it travels through water and multiplies. Wait until Gremlins hot the bottom of the screen before activating a flashcube. Gremlins must be at Billy's level to run away -- otherwisethey're just stunned. DeteacherIn the first round (when they go after the hamburgers) try to stay in the center of the screen. Also, don't go after the the gremlins that go to the edges of the screen. You'll catch many more (and save more hamburgers) in the long run by staying in the center of the screen.In the second round, accuracy is the key. In later rounds, you'll be in trouble if you miss too many times. Use your stun powerups strategically and take out as many gremlins as quickly as you can because it doesn't last long.Kurt_WolochI don't know if you could call all this "tips", but here's some things the manual doesn't mention:- The game seems to have two level counters... one for the Mogwai stage and one for the Gremlin stage. The one that gets displayed before the Mogwai stage is the one for the Mogwai stage, not the one for the Gremlin stage.- The level counter for the Mogwai stage goes up by one for each set of 8 falling Mowais where at most one of them turns into a pupa. If two or more turn into a pupa, the counter won't go up for that set of 8.- The level counter for the Gremlin stage (which doesn't ever get displayed) turns up by one for each successfully completed Gremlin stage.- Each phase seems to have 8 levels.- The levels of the Mogwai stage only differ in the speed the Mogwais are fallnig at.- The Gremlin phases are built up as follows:Level 1: slow-descending Gremlins which don't multiply.Level 2: faster descending Gremlins which don't multiply.Level 3: fast descending Gremlins which don't multiply.Level 4: slow-descending Gremlins which turn into 2 each at water contact.Level 5: faster descending Gremlins which turn into 2 each at water contact.Level 6: fast descending Gremlins which turn into 2 each at water contact.Level 7: slow-descending Gremlins which turn into 3 each at water contact.Level 8: faster descending Gremlins which turn into 3 each at water contact.- The level number can also be seen by the background color of the scoring line (I didn't write up the exact sequence, but Level 7 seems to be red, and Level 8 seems to be brown, for instance).- After reaching Level 8 on both phases, the difficulty seems to top out. However, there might be subtle changes after that, such as the rate the Mogwais and Gremlins appear at, which might get even faster (but I think it already tops out at the 8th or 9th Gremlin stage as well).- When a row of Gremlins has reached the bottom and is running towards Billy, the rows above them stop descending. You can use this to your advantage by activating a flash cube as late as possible, which buys you a little time to shoot the other rows (but not too late, otherwise you get thrown out before the flash cube deploys).- If you see that you can't shoot the bottom row of Gremlins in time, don't try still to shoot some of them, rather concentrate on the upper rows because all of them will run away when activating a flash cube anyway.Captain Beard1) Don't use the flashcubes unless you have to -- you only get points for gremlins you shoot.2) Heed this advice from the manual: "If you shoot one Gremlin and another is directly above it, shoot thesecond one before you move away." Or the third one even!3) If you're out of flashcubes and know you're going to die -- keep shooting gremlins until you do! You can usually take out 3 or 4 more if you move away from the attacking gremlin. --Zero Quote Link to comment Share on other sites More sharing options...
Lauren Tyler Posted July 16, 2008 Share Posted July 16, 2008 54,910. You know, even if it hadn't come out during the crash, I doubt this game would've done well. Quote Link to comment Share on other sites More sharing options...
LaserHawk Posted July 17, 2008 Share Posted July 17, 2008 LaserHawk is the first to fight the mutant Furbys! 111,920 Death to Mutant Furbys!!! Quote Link to comment Share on other sites More sharing options...
aftermac Posted July 17, 2008 Share Posted July 17, 2008 Death to Mutant Furbys!!! LOL! My wife actually has the Gizmo Furby. Quote Link to comment Share on other sites More sharing options...
Deteacher Posted July 17, 2008 Share Posted July 17, 2008 (edited) 119,060. My tips: In the first round (when they go after the hamburgers) try to stay in the center of the screen. Also, don't go after the the gremlins that go to the edges of the screen. You'll catch many more (and save more hamburgers) in the long run by staying in the center of the screen. In the second round, accuracy is the key. In later rounds, you'll be in trouble if you miss too many times. Use your stun powerups strategically and take out as many gremlins as quickly as you can because it doesn't last long. Edited July 17, 2008 by Deteacher Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted July 17, 2008 Share Posted July 17, 2008 107,690 Quote Link to comment Share on other sites More sharing options...
LaserHawk Posted July 17, 2008 Share Posted July 17, 2008 (edited) Death to Mutant Furbys!!! LOL! My wife actually has the Gizmo Furby. LOL!! Then I hope she doesn't see this.......... http://www.babylonbycandlelight.com/fma/index.htm See if you can guess who the scientist is..... Edited July 17, 2008 by LaserHawk Quote Link to comment Share on other sites More sharing options...
Captain Beard Posted July 17, 2008 Share Posted July 17, 2008 115,010 Quote Link to comment Share on other sites More sharing options...
toymailman Posted July 17, 2008 Share Posted July 17, 2008 I didn't read the manual before playing and therefore didn't know I had flashcubes. I'm sure I can do much better. 119,020 Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted July 17, 2008 Share Posted July 17, 2008 Here's my best so far... 87930. I don't know if you could call all this "tips", but here's some things the manual doesn't mention: - The game seems to have two level counters... one for the Mogwai stage and one for the Gremlin stage. The one that gets displayed before the Mogwai stage is the one for the Mogwai stage, not the one for the Gremlin stage. - The level counter for the Mogwai stage goes up by one for each set of 8 falling Mowais where at most one of them turns into a pupa. If two or more turn into a pupa, the counter won't go up for that set of 8. - The level counter for the Gremlin stage (which doesn't ever get displayed) turns up by one for each successfully completed Gremlin stage. - Each phase seems to have 8 levels. - The levels of the Mogwai stage only differ in the speed the Mogwais are fallnig at. - The Gremlin phases are built up as follows: Level 1: slow-descending Gremlins which don't multiply. Level 2: faster descending Gremlins which don't multiply. Level 3: fast descending Gremlins which don't multiply. Level 4: slow-descending Gremlins which turn into 2 each at water contact. Level 5: faster descending Gremlins which turn into 2 each at water contact. Level 6: fast descending Gremlins which turn into 2 each at water contact. Level 7: slow-descending Gremlins which turn into 3 each at water contact. Level 8: faster descending Gremlins which turn into 3 each at water contact. - The level number can also be seen by the background color of the scoring line (I didn't write up the exact sequence, but Level 7 seems to be red, and Level 8 seems to be brown, for instance). - After reaching Level 8 on both phases, the difficulty seems to top out. However, there might be subtle changes after that, such as the rate the Mogwais and Gremlins appear at, which might get even faster (but I think it already tops out at the 8th or 9th Gremlin stage as well). - When a row of Gremlins has reached the bottom and is running towards Billy, the rows above them stop descending. You can use this to your advantage by activating a flash cube as late as possible, which buys you a little time to shoot the other rows (but not too late, otherwise you get thrown out before the flash cube deploys). - If you see that you can't shoot the bottom row of Gremlins in time, don't try still to shoot some of them, rather concentrate on the upper rows because all of them will run away when activating a flash cube anyway. Quote Link to comment Share on other sites More sharing options...
Shannon Posted July 17, 2008 Share Posted July 17, 2008 I never even knew Gremlins came out for the 2600. The 5200 HSC happens to be playing that game this week as well. Although the 5200 version is far better. Here is my piddly score. 35,520 Quote Link to comment Share on other sites More sharing options...
Captain Beard Posted July 17, 2008 Share Posted July 17, 2008 (edited) New score: 135,780 166,140 Edited July 20, 2008 by Captain Beard Quote Link to comment Share on other sites More sharing options...
Shannon Posted July 17, 2008 Share Posted July 17, 2008 Slightly better score. 62,490 Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted July 17, 2008 Share Posted July 17, 2008 Yeah, hope you all enjoy playing my game this week! I totally forgot how bad i am at it but i love this game! First entry: 68,050. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted July 17, 2008 Share Posted July 17, 2008 132,700 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted July 18, 2008 Share Posted July 18, 2008 187,960. Quote Link to comment Share on other sites More sharing options...
aftermac Posted July 18, 2008 Share Posted July 18, 2008 78,120 Best I've got for tonight. Quote Link to comment Share on other sites More sharing options...
toymailman Posted July 18, 2008 Share Posted July 18, 2008 I knew I could do better with the flashcubes! 195,770 Quote Link to comment Share on other sites More sharing options...
Captain Beard Posted July 18, 2008 Share Posted July 18, 2008 (edited) Tips -- 1) Don't use the flashcubes unless you have to -- you only get points for gremlins you shoot. 2) Heed this advice from the manual: "If you shoot one Gremlin and another is directly above it, shoot the second one before you move away." Or the third one even! 3) If you're out of flashcubes and know you're going to die -- keep shooting gremlins until you do! You can usually take out 3 or 4 more if you move away from the attacking gremlin. Edited July 18, 2008 by Captain Beard Quote Link to comment Share on other sites More sharing options...
Deteacher Posted July 18, 2008 Share Posted July 18, 2008 415,870. Each life I lost was because I screwed up on the flashbulbs. If I can get a little more consistent with that, rolling it shouldn't be a problem. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted July 18, 2008 Share Posted July 18, 2008 413,240 dang, had to answer a phone call. I can definitely foresee rolling this, it doesn't get any harder. Quote Link to comment Share on other sites More sharing options...
toymailman Posted July 19, 2008 Share Posted July 19, 2008 If I can stay focused then I think a roll is in order as well! 461,890 Yeah, once the difficulty taps out then its just an endurance test. It will probably take about an hour or so. This score here seemed to take about half an hour. Quote Link to comment Share on other sites More sharing options...
aftermac Posted July 19, 2008 Share Posted July 19, 2008 93,730 Rolling it!? I can't believe you guys are talking about rolling this game... If I hope, and pray, and eat all of my vegetables I might break 100,000. Shooting accuracy is just not my strong suit... Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted July 20, 2008 Share Posted July 20, 2008 Shooting accuracy is just not my strong suit... Same here! 75,380. Quote Link to comment Share on other sites More sharing options...
aftermac Posted July 20, 2008 Share Posted July 20, 2008 108,530 After 3 straight games of 98,xxx I was determined to break 100k tonight. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.