I tried the game, and so far I have tons of questions. When I tried the game, I had memories of "Omega Race", "Combat", and also my Coleco minigame "Space Trainer".
My first question is : So far, what is your prediction, your plan, about this game project?
It's an old project. I had the idea and wrote a prototype in september 2007. It used floating-point first and euclidian metric for distance. The speed was horrible. I switched to fixed-point and did some simplifications, but it was still too slow. However I reused some of the code for the smooth movement in SCJ3. There it got optimized (some parts rewritten in assembler, some compiler optimizations). I now looked at CG again, ported the improvements made in SCJ3 and improved the gameplay a bit (added the bouncing, the concept of energy and some minor stuff). I don't really know where the game will go from here yet. I hope to make something out of it this or next year.
So far I have a few ideas I'd like to implement next:
- Add music (no sound effects since however strage the gravity may be in the game world it's space and no one can hear you scream there)
- Make an AI opponent
My second question is : Will it be part of a bigger game? or tons of graphics variations like "Combat"? or part of a multiple games cartridge?
In it's current, incomplete and unoptimized state the ROM is about 11KB. With the improvements it's likely to grow a bit. I'll have to see how big it gets.
My third question is : Why I can't shoot straight?
The problem is that the spaceship can point in 32 directions, but there's just 8 sprites at the moment, so it looks like you're not shooting straight. The effect is made worse by the distance metric used since circles are not round but diamond shaped there. So when you shoot a projectile it's repelled by your spaceship since it's of the same color. This repulsice force is a bit stronger towards the diagonals.
My last question for now is : What is true and wrong in this affirmation : the blue projectiles are "repulsive", green projectiles are "attractive", and red projectiles are "targetting"?
There is no such differene between the colors. Objects of different color are attracted to each other, objects of the same color repel each other. So when aimed at a blue spaceship or missile red and green projectiles will function as homing missiles, while blue missiles won't hit.