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A thread for new Atari 2600 tunes


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#1 thegoldenband OFFLINE  

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Posted Sat Sep 13, 2008 11:44 PM

Hey, all --

I thought it might be nice to have a thread for newly-composed Atari 2600 tunes -- composed, that is, by me and by anyone else who might want to participate. Part of the idea is to put more music at the disposal of homebrew authors, so that if someone needs a tune for their game, they can look here first and see if anything's a good fit. If not, hey, at least it's better than having 'em sit moribund on one's hard drive.

My effort of the day was cued by my girlfriend's suggestion to write something "Nintendo-style, with hearts and flowers and cutesy stuff". Not necessarily my forte, but I gave it a shot:

Attached File  sept13theme_13.bas.bin   4KB   203 downloads

It's just a quickie job, so the "solo" gets a little weedy at times. It's not all that full of hearts and flowers etc., but I can imagine it working for a light-hearted, Bump-'n-Jump-style driving game -- perhaps using both channels for the title screen, and just one channel (bass + drums) for gameplay.

Edited by thegoldenband, Sat Sep 13, 2008 11:47 PM.


#2 thegoldenband OFFLINE  

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Posted Sat Sep 13, 2008 11:50 PM

By the way, some of my older tunes can be found here.

#3 LS_Dracon OFFLINE  

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Posted Sun Sep 14, 2008 11:39 AM

Really cool tune!
I'll need some tunes to my next project, can I use one of yours?

#4 thegoldenband OFFLINE  

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Posted Sun Sep 14, 2008 1:34 PM

Thanks, and definitely -- just let me know which one when you're ready, and I'll give you the source code! I'd also prefer to give priority to projects that are going to end up on carts, since that's more useful to me from a professional standpoint. (Saying "I've contributed music to a commercially released game" has more cachet than "I've written music that ended up on a game that never got finished.")

Here's another tune, far closer to the usual "classic" Nintendo platformer style, I think:

Attached File  marioesque_13.bas.bin   4KB   194 downloads

Both of my last two tunes have been finished on the 13th draft -- odd, that.

Edited by thegoldenband, Sun Sep 14, 2008 1:35 PM.


#5 Shannon OFFLINE  

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Posted Mon Sep 15, 2008 12:07 AM

I'll have to give these a listen. Might be cool to make them available as part of the Z26x package, if that is ok with you?

#6 LS_Dracon OFFLINE  

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Posted Mon Sep 15, 2008 11:00 AM

I'd also prefer to give priority to projects that are going to end up on carts, since that's more useful to me from a professional standpoint.


You're right, not problem. ;)

#7 yuppicide OFFLINE  

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Posted Fri Oct 17, 2008 11:38 AM

I love your stuff. Thanks for replying in that other post with some of your code. I'm going to take a look at it when I get home later.

I sent you a PM in regards to do some music for a game I have coming out very soon.

#8 thegoldenband OFFLINE  

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Posted Sun Aug 2, 2009 7:12 PM

Here's an updated version of the "Marioesque" tune, now with envelope shaping on the bass notes to make it a bit less strident:

Attached File  marioesque_17.bas   4.88KB   110 downloadsAttached File  marioesque_17.bas.bin   4KB   207 downloads
I know my code is a disaster, but if anyone can figure out why I need the "last two lines...to remove stray notes whose origins I frankly don't understand", feel free to let me know!

Edited by thegoldenband, Sun Aug 2, 2009 7:13 PM.


#9 thegoldenband OFFLINE  

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Posted Sun Aug 2, 2009 9:28 PM

Here's a track that takes a riff from my "underwater" theme, first seen here, and adds a delay effect to it. First, the bare framework:

Attached File  underwater_delay4a.bas   4.45KB   91 downloadsAttached File  underwater_delay4a.bas.bin   4KB   189 downloads
And a more elaborate version with other parts and drums (press fire to turn the drums off):

Attached File  underwater_delay4k.bas   5.04KB   93 downloadsAttached File  underwater_delay4k.bas.bin   4KB   139 downloads
Both of these were done simply in the spirit of experimenting to see whether I could get four levels of realistic-sounding delay, and whether I could convincingly fit in other parts "around the edges". The drums, especially, could conceivably be far more elaborate.

#10 thegoldenband OFFLINE  

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Posted Sun Aug 2, 2009 9:55 PM

Updated version of 4k, with a fix for an incorrect note in the delay cycle, and a more elaborate bassline:

Attached File  underwater_delay4m.bas   5.11KB   102 downloadsAttached File  underwater_delay4m.bas.bin   4KB   155 downloads.bin]




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