Jump to content

Photo

Porting the original classic Castlevania to the 2600


317 replies to this topic

#201 MitchSchaft OFFLINE  

MitchSchaft

    Chopper Commander

  • 246 posts
  • Location:Bartlett, TN

Posted Sat Aug 28, 2010 9:15 PM

I like the cart on the left!

#202 Godzilla OFFLINE  

Godzilla

    Quadrunner

  • 6,794 posts
  • Location:Jacksonville, Fl

Posted Fri Sep 3, 2010 4:02 PM

keeps looking more and more awesome :)

#203 djpubba OFFLINE  

djpubba

    Stargunner

  • 1,087 posts
  • Location:SF Bay area, CA

Posted Fri Sep 3, 2010 4:05 PM

Definitely cart on the left. This will be an instant purchase for me as soon as it becomes available. Will there be a box?

#204 Glenn Jupp OFFLINE  

Glenn Jupp

    Star Raider

  • 87 posts
  • Location:London, Ontario, Canada

Posted Sun Sep 5, 2010 11:31 AM

I prefer the cart on the other left. The one that's not trying to look like it's officially licenced and manufactured by Atari Inc. Guess I'm the odd one out.

Grafixbmp, you are obviously putting a load of effort and meticulous attention into this project. It's going to amazing, whenever it's ready.

#205 grafixbmp OFFLINE  

grafixbmp

    Dragonstomper

  • Topic Starter
  • 684 posts
  • Location:South Central US

Posted Sun Sep 5, 2010 2:11 PM

As it stands now, i'm only after the first level until i'm not the only one working on the project. The graphics engine is the first priority for me. But I have to think about the game engine itself as well so that the code for the graphics can hit all the things that the game engine needs.

#206 Koopa64 OFFLINE  

Koopa64

    Stargunner

  • 1,183 posts
  • Love havin' an Apple //e again!
  • Location:Canada

Posted Sun Sep 5, 2010 2:21 PM

That castlevania port is making my mouth water. Reminds me of Montezuma's Revenge, just with an attack. :)

#207 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • 490 posts

Posted Mon Sep 6, 2010 11:44 AM

As it stands now, i'm only after the first level until i'm not the only one working on the project. The graphics engine is the first priority for me. But I have to think about the game engine itself as well so that the code for the graphics can hit all the things that the game engine needs.


Are you hiring recruits so to speak? My knowledge in programming is at a novice level and only Batari basic, but I've done beta testing/feedback before for other people who create games. :)

#208 kamakazi OFFLINE  

kamakazi

    Dragonstomper

  • 530 posts
  • Location:Moberly, Missouri

Posted Mon Sep 6, 2010 9:41 PM

Very nice work! I can't wait and hope to see this development see the light of day. I can't offer much in the programming department as I'm learning the 2600 myself, but I would gladly help make up the instruction manual for the game. That is part of my college studies and might as well make it useful. Put me down for a copy...I'd gladly spend $40 for a single copy...but I would want two copies :D

#209 TooSlowGamer OFFLINE  

TooSlowGamer

    Chopper Commander

  • 126 posts

Posted Tue Sep 7, 2010 5:27 PM

I like the cart on the right.

The cart on the left looks to bland and boring, and doesn't stand out enough against other Atari games. The one on the right screams "epic game inside!"

#210 djpubba OFFLINE  

djpubba

    Stargunner

  • 1,087 posts
  • Location:SF Bay area, CA

Posted Tue Sep 7, 2010 7:46 PM

The one on the right uses artwork and the logo from later games that this remake is not based on. The one on the left uses the correct art.

#211 TooSlowGamer OFFLINE  

TooSlowGamer

    Chopper Commander

  • 126 posts

Posted Wed Sep 8, 2010 6:56 PM

The one on the right uses artwork and the logo from later games that this remake is not based on. The one on the left uses the correct art.


I know, but it's still Castlevania and it still has the creepy aura. Also, if this game gets finished I think it should be worthy of an artist doing new artwork.

#212 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

  • 28,982 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Thu Sep 9, 2010 1:28 AM

Also, if this game gets finished I think it should be worthy of an artist doing new artwork.

Yep, then no one will have to worry about an artist suing. New artist = fewer problems.

#213 TooSlowGamer OFFLINE  

TooSlowGamer

    Chopper Commander

  • 126 posts

Posted Thu Sep 9, 2010 5:49 PM

I made you some artwork. I tried to capture the intense gameplay as well as the horror into this image as a painstakingly colored it pixel by pixel using one of the most advanced free with every comp editing programs I've ever used.

Posted Image

#214 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • 490 posts

Posted Thu Sep 9, 2010 8:19 PM

I made you some artwork. I tried to capture the intense gameplay as well as the horror into this image as a painstakingly colored it pixel by pixel using one of the most advanced free with every comp editing programs I've ever used.

Posted Image


NICE!!!! Though, we should be patient and wait for any real updates.. that picture is pretty funny though. :lol:

#215 TooSlowGamer OFFLINE  

TooSlowGamer

    Chopper Commander

  • 126 posts

Posted Sun Sep 12, 2010 11:23 AM

Posted Image

Ewww, now that I look at it, Dracula's head is kinda cut off on there's a glow on Simon's. If anyone likes it at all, I can fix those.

#216 Nerf Herder73 OFFLINE  

Nerf Herder73

    Chopper Commander

  • 164 posts
  • Location:Los Angeles, CA

Posted Sun Sep 12, 2010 10:06 PM

Here's another label art submission. The image has been flipped as it was on the MSX "Vampire Killer" box art.

#217 TooSlowGamer OFFLINE  

TooSlowGamer

    Chopper Commander

  • 126 posts

Posted Mon Sep 13, 2010 2:48 PM

I hope that if the game ever gets finished and put on a cartridge, the label isn't just ripped directly from another version and put on an Atari Cartridge. Even through the label maker. This will deserve it's own art, or modified version of existing art.

If anyone has any drawing ability, it would be absolutely OUTSTANDING if someone could redraw the Castlevania logo using pastels and make it look more like Atari cartridge art.

#218 Chris Leach OFFLINE  

Chris Leach

    Quadrunner

  • 5,226 posts
  • “Rotten wood cannot be carved”
  • Location:Michigan

Posted Mon Sep 13, 2010 2:52 PM

Halo was a close rip....looked fine...really would like to buy this cart with box if it is getting made...these titles are something atari has needed for a long time....

#219 djpubba OFFLINE  

djpubba

    Stargunner

  • 1,087 posts
  • Location:SF Bay area, CA

Posted Mon Sep 13, 2010 7:04 PM

All of the ports of the original Castlevania used the same art so this one should too.

NES
http://28.media.tumb...ctp9ko1_400.jpg

MSX
http://www.flyingome...castlevania.jpg

Arcade:
http://www.arcadecol...Picture 452.png

Commodore 64
http://www.mobygames...93973832-00.jpg

PC DOS
http://www.coverbrow...games/326-1.jpg

#220 the.golden.ax OFFLINE  

the.golden.ax

    Quadrunner

  • 12,547 posts

Posted Mon Sep 13, 2010 7:13 PM

I went ahead and spent some of my precious birthday moments to make you a special label. Feel free to rename the game in honor of me. :D

Posted Image

Posted Image

:rolling:

AX

#221 TooSlowGamer OFFLINE  

TooSlowGamer

    Chopper Commander

  • 126 posts

Posted Mon Sep 13, 2010 7:33 PM

All of the ports of the original Castlevania used the same art so this one should too.

NES
http://28.media.tumb...ctp9ko1_400.jpg

MSX
http://www.flyingome...castlevania.jpg

Arcade:
http://www.arcadecol...Picture 452.png

Commodore 64
http://www.mobygames...93973832-00.jpg

PC DOS
http://www.coverbrow...games/326-1.jpg


Half those links didn't work.

Anyway, all them have the same general art, but some are lighter/darker, mirrored, etc. I think if someone went over the image with pastels and made it look like a genuine Atari cart art it'd be excellent.

#222 Cebus Capucinis OFFLINE  

Cebus Capucinis

    Not-so-secretly Trolling

  • 8,013 posts
  • Wiseass Extraordinaire
  • Location:Ellensburg, WA

Posted Mon Sep 13, 2010 7:37 PM

+1 to ax

LMFAO

#223 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

  • 28,982 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Mon Sep 13, 2010 7:48 PM

+1 to ax

LMFAO

I hope that was a special birthday LMFAO. Did you know it was his birthday? Yeah, it's his birthday.

#224 toptenmaterial OFFLINE  

toptenmaterial

    River Patroller

  • 4,757 posts
  • Location:Providence, RI, USA

Posted Mon Jan 17, 2011 1:03 PM

I am astounded at how good this looks. What surprises me the most is how good the background seems to read. Still creepy! Mr. Grafixbmp if you ever put this into a cart I will be your first customer. Good luck!!

#225 slosu OFFLINE  

slosu

    Moonsweeper

  • 361 posts
  • Location:NE Ohio

Posted Sat Jan 29, 2011 10:33 AM

I am astounded at how good this looks. What surprises me the most is how good the background seems to read. Still creepy! Mr. Grafixbmp if you ever put this into a cart I will be your first customer. Good luck!!



Couldn't agree more!




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users