Great work - fantastic to have another homebrew title for the CV.
I understand what newcoleco is saying about the controls but I'm assuming this is intentional to emulate the sluggish response of movement underwater plus to add additional challenge to the gameplay. My only criticism is that the level of difficulty is so high that the length of each game is very short (or maybe I'm just a bad player
). Would be a great enhancement to add a few levels of difficulty to the game with at least one level being easier than it is at the moment. In an "easy" level you could reduce the enemy fish to only one, make it stay out of action for longer when its energy is zero and/or make the food add more to your power bar - this should be relatively easy to implement. Just a suggestion.
My highscore so far is only 735. The key seems to be to survive longer than the other fish and then feast on the food while they are out of action and not competing with you. However, I find that as soon as they come back, with my power being so low, that I die almost immediately.
Edited by Ikrananka, Sat Nov 1, 2008 7:59 PM.