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SpongeBob SquarePants: Jellyfishing


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#1 atari2600land OFFLINE  

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Posted Wed Nov 19, 2008 7:04 PM

Thought I'd do a little test to see if I can get SpongeBob and three jellyfish on the screen with little flicker. I think I did OK, what do you think? The jellyfish can move independently, but I haven't programmed that far yet. I'll make missile0 a net holder and missile1 the net part of the net if I can. Also, the SpongeBob sprite needs work (I can't draw very good in Atari.)

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#2 yuppicide OFFLINE  

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Posted Thu Nov 20, 2008 3:40 AM

Flicker is not too crazy in Stella. You're right about the sprite. Looks nothing like Spongebob.

#3 Impaler_26 OFFLINE  

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Posted Thu Nov 20, 2008 6:35 PM

The flicker is not too bad in z26 and stella. The Jellyfish look nice but it's not easy to make a good looking Spongebob with the limited resolution of bB. Too bad the sprites can't be 9 pixels wide...

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#4 Random Terrain OFFLINE  

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Posted Thu Nov 20, 2008 7:03 PM

SpongeBob with his hands tied behind his back:

spongebob01.gif

#5 jrok OFFLINE  

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Posted Thu Nov 20, 2008 7:11 PM

Here's my spongebob attempt... you'd be down a flicker, though.

Posted Image

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  • Attached File  Sbob.bas   1.26KB   141 downloads

Edited by jrok, Thu Nov 20, 2008 7:15 PM.


#6 atari2600land OFFLINE  

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Posted Thu Nov 20, 2008 7:25 PM

SpongeBob with his hands tied behind his back:

spongebob01.gif

Nice! I need a side view, too.

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Edited by atari2600land, Thu Nov 20, 2008 7:30 PM.


#7 Random Terrain OFFLINE  

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Posted Thu Nov 20, 2008 7:37 PM

Here's a simple side view with no mouth or eye:

spongebob02.gif

#8 Impaler_26 OFFLINE  

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Posted Thu Nov 20, 2008 7:46 PM

Or what if you only use one arm and reflect the sprite when changing directions?

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#9 atari2600land OFFLINE  

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Posted Sat Nov 29, 2008 6:24 PM

I worked a whole bunch on the moving left/right and jumping code. Next, I need to figure out how to register a hit (once the jellyfish enters the net), and then when that's done, work on the jellyfish moving. I hope this will be a 4k game, but if I need to go above 4k, then i will.

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#10 ginnidog OFFLINE  

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Posted Sat Nov 29, 2008 8:22 PM

I`d love to see a SpongeBob title for the 2600...

keep up the good work

:D

#11 atari2600land OFFLINE  

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Posted Sat Nov 29, 2008 10:27 PM

I`d love to see a SpongeBob title for the 2600...

keep up the good work

:D

Thanks! What would really be cool if I could change the score font to the SpongeBob font. I know how to do this, but I'd need someone to convert it into 8x8 sprites, if at all possible...

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#12 ginnidog OFFLINE  

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Posted Sat Nov 29, 2008 11:26 PM

Here is an 8 x 8 pixel done in MS Paint..




Hope it helps, or gives you an idea

Paulie ( GINNIDOG )
:D :D :D :D :D

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#13 atari2600land OFFLINE  

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Posted Sun Nov 30, 2008 12:04 AM

Score test with ginnidog's font. Thank you, ginnidog!

note: since the forums won't let you post asm files, just change the .txt to .asm with Notepad or something.

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#14 ginnidog OFFLINE  

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Posted Sun Nov 30, 2008 9:12 AM

Aeagis,
That is sooooooo cool........ my first ever contribution to a possible cart release...

mind if I draw a spoonge bob ?? just give the specs in `newbie virgin` terms..

Thanks so much...You made my day :D

Paulie ( GINNIDOG )
:D

PS: I also am a Lego model builder ( Amateur )




And I also collect sample license plates

HOpe it was okay to post these here..
:D

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#15 gambler172 OFFLINE  

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Posted Sun Nov 30, 2008 10:43 AM

Hi Chris
Wow,looks good.I love Spongebob.
greetings Walter

#16 Atari Dogs OFFLINE  

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Posted Sun Nov 30, 2008 3:15 PM

Cool. Put me down for one when you are done. What about making a two player option and having Patrick too? Don't forget a cool title screen.

Edited by Atari Dogs, Sun Nov 30, 2008 3:29 PM.


#17 Impaler_26 OFFLINE  

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Posted Sun Nov 30, 2008 4:08 PM

The game looks nice so far. I also think it would be nice to have a two player option with Patrick so how about using the Multisprite Kernel for it?

#18 atari2600land OFFLINE  

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Posted Sun Nov 30, 2008 4:46 PM

As for Patrick as player 2 and multisprite:
It would be a whole lot easier if bB would let you do something like:
if collision(player2,player0)
Also, I fear it would use up too much space between the drawscreens for having all five sprites moving independently, plus a little complex coding for jumping and collision detection. I wasn't really prepared to have a second human-controlled player on the screen. Plus, the maximum score both players could have would be 99, and I was thinking that scores could be well above that. I'll see what I can do, but for now, here's another update.

If you catch a jellyfish, the score increases and another jellyfish enters the screen to replace it. It's a little too easy right now, so i was wondering whether it should be a timed game, have SpongeBob be stung by the jellyfish if he touches one and doesn't catch it, or something else.

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#19 Impaler_26 OFFLINE  

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Posted Sun Nov 30, 2008 5:57 PM

If you don't want to add a 2 player mode how about letting the player select if he plays with spongebob or patrick before the game starts, like in your old spongebob game?

I also think the net should be set higher, at the moment it's right in spongebob's face. :D
If you set it higher you could also make it so when the net (missile) touches a jellyfish you get a point and if the player touches the jellyfish you lose a life...

The game plays already not bad, looking forward to see what you can do with this one!

#20 atari2600land OFFLINE  

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Posted Sun Nov 30, 2008 6:06 PM

If I flicker SpongeBob and Patrick in multisprite and have the jellyfish be players 1-5, then I should be able to do a 2-player mode, but then Patrick and SpongeBob could only be one color. Should I do the trade-off?

Edited by atari2600land, Sun Nov 30, 2008 6:07 PM.


#21 yuppicide OFFLINE  

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Posted Sun Nov 30, 2008 6:16 PM

I would like to see this tap into a little mp3 player built into the cartridge case, it plays "kc and the sunshine band" song that goes "do a little dance, make a little love, get down tonight" as Spongebob and Patrick finally explore their love for one another.

Oh wait, wrong game.. in all seriousness I think it would be cool if you could pick one character or the other when you play and they both have different abilities.. such as one jumps higher.

#22 Impaler_26 OFFLINE  

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Posted Sun Nov 30, 2008 6:21 PM

If I flicker SpongeBob and Patrick in multisprite and have the jellyfish be players 1-5, then I should be able to do a 2-player mode, but then Patrick and SpongeBob could only be one color. Should I do the trade-off?

Hmm... i'd say it's worth a try! But i guess then you would have to call the game"SpongeBob and Patrick go Jellyfishing nude". :D

#23 atari2600land OFFLINE  

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Posted Sun Nov 30, 2008 6:42 PM

I just thought of something. Since I'm using the ball and missile0 as the net, and the multisprite kernel sets the ball height and missile heights to 1, I am unable to make the net, so it'll have to be one player.

#24 atari2600land OFFLINE  

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Posted Sun Nov 30, 2008 9:39 PM

Here's a little sound effect. The more jellyfish that are near you, the louder the buzzing is. Does anyone have a good idea about how to do collision detection for stinging (death?) Since I'm using flickering, i don't really have a good idea on how to do it.

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#25 jrok OFFLINE  

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Posted Mon Dec 1, 2008 9:50 AM

Here's a little sound effect. The more jellyfish that are near you, the louder the buzzing is. Does anyone have a good idea about how to do collision detection for stinging (death?) Since I'm using flickering, i don't really have a good idea on how to do it.


Well, I just played for thirty seconds and died about a dozen times, so I think collision detection is working pretty well the way you have it now. :)

Nice game, BTW!

Jarod.




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