Jump to content
IGNORED

HSC Season 6 Week 13: Wing War


Ze_ro

Recommended Posts

Important Note: This weeks competition is over and no further scores will be accepted.

 

Deep underground, a mythical flying dragon is born. It's den shelters the eggs from which new life will come. Danger lucks beyond, but the dragon lives for conquest, and crystals that can give it more power.

 

The dragon flies out to a world of mortal enemies: spiders, bats, swarms of killer bees, fire-hurling demons, deadly Griffins, hydra-headed monsters, entangling ropers, and more. It's a fight for survival of the fastest!

 

The volcano spews Fire crystals. Water crystals lie near lakes. And Air crystals float down like bubbles. In a secret tunnel a special treasure awaits the Dragon. But it's guarded by the toughest enemy of all!

 

Note: While this game was a European exclusive, an NTSC conversion is available for those who want to play it on real hardware (scores from both PAL and NTSC version will be accepted).

 

s_WingWar_5.png

 

Game Information
  • Game Name: Wing War
  • Released By: Imagic, 1983 (European exclusive)
  • Left Difficulty: N/A
  • Right Difficulty: N/A
  • Game Mode: Default
  • Chosen By: Mister VCS

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday December 3rd at 1:00 AM (CST).

 

Current High Scores
  1. 12,281 (toymailman) [+11]
  2. 6749 (Deteacher) [+10]
  3. 3955 (Kurt_Woloch) [+9][+2]
  4. 1427 (Mister VCS) [+8]
  5. 1409 (aftermac) [+7]
  6. 909 (darthkur) [+6]
  7. 775 (Impaler_26) [+5]
  8. 521 (ClassicGMR) [+4]
  9. 103 (DarthCalvin) [+3]

Best Tips
  • Kurt_Woloch [+2]

Challenges
  • None yet

TwinGalaxies Top 3
  1. No scores for this game.
(Game 1, Difficulty B)
Current Standings





  1. toymailman [126]
  2. Deteacher [119]
  3. DarthCalvin [95]
  4. darthkur [77]
  5. aftermac [74]
  6. jjd [60]
  7. SpiceWare [52]
  8. the 5th ghost [47]
  9. Hornpipe2 [47]
  10. Impaler_26 [39]
  11. Nathan Strum [30]
  12. Kurt_Woloch [27]
  13. Zoyx [22]
  14. Mister VCS [20]
  15. LarcenTyler [20]
  16. Spector [20]
  17. Jess Ragan [14]
  18. iangamer [14]
  19. homerwannabee [11]
  20. midnight magicman [11]
  21. LoneWolfSeth [11]
  22. shadow460 [11]
  23. Random Terrain [10]
  24. maf [9]
  25. Omegamatrix [8]
  26. missioncontrol [8]
  27. SeaGtGruff [8]
  28. chuckwalla [7]
  29. LS_Dracon [7]
  30. LaserHawk3000 [7]
  31. ClassicGMR [6]
  32. phaxda [5]
  33. vintagegamecrazy [4]
  34. rheffera [2]
  35. ratfink [2]
  36. Yar76 [1]
  37. Artlover [1]




 

Scoring Points in Wing War
  • Scores for crystals brought to the den:
    • Air - 50 points
    • Water - 50 points
    • Fire - 100 points
    • Super - 1000 points
    • Diamond - 5000 points

    If you can describe the rest of the scoring, you get 2 bonus points!

 

Hints and Tips
The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a scanned copy and a typed copy (which is essentially the same) available online. While the manual doesn't provide any specific hints, I highly suggest you read it, as the gameplay here is somewhat unusual.
Kurt_Woloch
First, you start out in an empty screen, which is your den. The only exit at that time is to the right, which gets you to the first fire screen. Shoot the enemy and pick up the crystal before it disappears. Then fly back to the den and sit down on the ground near the middle of the screen. This will lay down the crystal you collected. You can only carry one crystal at a time, and the color you have indicates which crystal you're carrying (brown for fire, blue for water, white for air and green for nothing).

Now it gets a bit more tricky: The way from the den to the first fire screen is the only one that can be passed at any time. For all other passages to other screens, you need certain prerequisites. For instance, below the first fire screen is the first water screen, but at first you only can get there if you are brown (however, this changes later). Also, touching an enemy robs you of the crystal you're currently carrying, turning you green.

So, the next crystal you should bring home is an air crystal (since fire and water cancel out each other unless they're separated by air). You'll find the first air screen to the left of the first water screen, but be careful not to collide with an enemy on the water screen since the passage from the water screen to the air screen is also closed if you are green, and you'll have to collect a water crystal in order to re-open it. So get that white crystal and return to the den. Then return to the water screen and get the water crystal. Be careful, if it falls on the ground and you stay there for too long, you'll lose some hitpoints!

Once you've brought back the water crystal to the den, after a few moments a super crystal will be forming.

From that point on, you have double the range for shooting. Also, you gain quite a few hit points at that point. But the game also gets trickier, since from that point on, you'll lose whatever you're carrying as soon as you touch the background! So you have to fly carefully.

As you get out of the den again, you'll notice that there are no enemies left in the screens you were before. However, some more passages are now open. First, the passages to the screens you previously were on are now also open if you are green. Then from the first air screen, you can reach a second air screen to the left and a second fire screen to the top of it, which do contain enemies. Going right from the second fire screen takes you to a second water screen, but you cannot escape that one if you are green. You can escape it, however, if you are blue.

Bringing things back to the den also gets much more tricky since touching the background, including the growing and shrinking crystals in the den, robs you of the things you're carrying (and in the den collisions also eat away your hitpoints), so you have to outmaneouver those crystals in order to bring your belongings home safely. And, nastily, as soon as you carry a crystal, the screens on your way back to the den are filled with enemies again.

And now for the display at the bottom (which also doesn't get described in the manual):
The upper part alternates between showing your score (in 6 digits) and 4 numbers in different colors. These numbers are the number of crystals of the different type (water, air, fire and super) you've already brought home to the den. Below that are a brown and a blue bar. The brown bar shows roughly how many shots you have left, and the blue bar shows how many hitpoints you still have. The number of hitpoints increases when you create a super crystal at the den. The number of shots also increases every time you bring home a crystal.

I have partly figured out how the scoring works. Each enemy shot is worth 1 point multiplied by a score multiplier. If you pick up a crystal, it's worth 2 points multiplied by the same multiplier.

That multiplier seems to work as follows: score * A * B, where A is the sum of the 4 numbers shown below (thus, the total of the crystals brought home including the super crystal that forms when you've brought home the other three), and B is (1 + number of super crystals created). At least this seems to hold through for the first two "rounds" (considering a round to end with each super crystal created).
In the first round, I got 100 points for each crystal brought home and another 200 when the super crystal formed. In the 2nd round, however, I got 400 points for each crystal brought home.

 

--Zero

Link to comment
Share on other sites

OK, here's my best so far... 3955.

 

Actually, there a quite a few things about this game which the manual doesn't say... so I'll give some tips although they are far from complete since I didn't get very far in this game either... post-8393-1227890723_thumb.png

 

First, you start out in an empty screen, which is your den. The only exit at that time is to the right, which gets you to the first fire screen. Shoot the enemy and pick up the crystal before it disappears. Then fly back to the den and sit down on the ground near the middle of the screen. This will lay down the crystal you collected. You can only carry one crystal at a time, and the color you have indicates which crystal you're carrying (brown for fire, blue for water, white for air and green for nothing).

 

Now it gets a bit more tricky: The way from the den to the first fire screen is the only one that can be passed at any time. For all other passages to other screens, you need certain prerequisites. For instance, below the first fire screen is the first water screen, but at first you only can get there if you are brown (however, this changes later). Also, touching an enemy robs you of the crystal you're currently carrying, turning you green.

 

So, the next crystal you should bring home is an air crystal (since fire and water cancel out each other unless they're separated by air). You'll find the first air screen to the left of the first water screen, but be careful not to collide with an enemy on the water screen since the passage from the water screen to the air screen is also closed if you are green, and you'll have to collect a water crystal in order to re-open it. So get that white crystal and return to the den. Then return to the water screen and get the water crystal. Be careful, if it falls on the ground and you stay there for too long, you'll lose some hitpoints!

 

Once you've brought back the water crystal to the den, after a few moments a super crystal will be forming.

 

From that point on, you have double the range for shooting. Also, you gain quite a few hit points at that point. But the game also gets trickier, since from that point on, you'll lose whatever you're carrying as soon as you touch the background! So you have to fly carefully.

 

As you get out of the den again, you'll notice that there are no enemies left in the screens you were before. However, some more passages are now open. First, the passages to the screens you previously were on are now also open if you are green. Then from the first air screen, you can reach a second air screen to the left and a second fire screen to the top of it, which do contain enemies. Going right from the second fire screen takes you to a second water screen, but you cannot escape that one if you are green. You can escape it, however, if you are blue.

 

Bringing things back to the den also gets much more tricky since touching the background, including the growing and shrinking crystals in the den, robs you of the things you're carrying (and in the den collisions also eat away your hitpoints), so you have to outmaneouver those crystals in order to bring your belongings home safely. And, nastily, as soon as you carry a crystal, the screens on your way back to the den are filled with enemies again.

 

And now for the display at the bottom (which also doesn't get described in the manual):

The upper part alternates between showing your score (in 6 digits) and 4 numbers in different colors. These numbers are the number of crystals of the different type (water, air, fire and super) you've already brought home to the den. Below that are a brown and a blue bar. The brown bar shows roughly how many shots you have left, and the blue bar shows how many hitpoints you still have. The number of hitpoints increases when you create a super crystal at the den. The number of shots also increases every time you bring home a crystal.

 

I have partly figured out how the scoring works. Each enemy shot is worth 1 point multiplied by a score multiplier. If you pick up a crystal, it's worth 2 points multiplied by the same multiplier.

That multiplier seems to work as follows: score * A * B, where A is the sum of the 4 numbers shown below (thus, the total of the crystals brought home including the super crystal that forms when you've brought home the other three), and B is (1 + number of super crystals created). At least this seems to hold through for the first two "rounds" (considering a round to end with each super crystal created).

In the first round, I got 100 points for each crystal brought home and another 200 when the super crystal formed. In the 2nd round, however, I got 400 points for each crystal brought home.

Edited by Kurt_Woloch
Link to comment
Share on other sites

This game would be more fun if the stationary obsticles did not rob your crystals from you. It seems way too difficult in its current form. The level of precision flying in avoiding the enemies AND obsticles to make it all the way back to the den is crazy. Also, myour own captured crystals will rob and hurt you if touched. This game will require A LOT of patience.

 

My current best...

813

post-10944-1228162796_thumb.jpg

Link to comment
Share on other sites

I'll have a score to post tonight when I get home, but I do have a question:

 

If you run out of fireballs, is there a way to accumulate more, or are you pretty much S.O.L.?

 

EDIT: Nevermind...I found the answer to that question in the manual....you're S.O.L. ;)

Edited by Deteacher
Link to comment
Share on other sites

Ok, after many attempts over the past 2 days, my best (and only) submission: 6,749. I finally managed to get 2 super-crystals and a 3rd air crystal.

 

It's actually a fun game, once you get the hang of the controls. Yes, it's difficult (and frustrating) but it's not a bad adventure type game.

post-9712-1228270743_thumb.jpg

Edited by Deteacher
Link to comment
Share on other sites

103

 

I've played for 3 minutes. I want those 3 minutes of my life back.

 

Oh, how I long for the days of Lock 'N Chase... :roll: :)

 

Honestly, I'm hoping for something dirt common this week. I feel like I never play any of my old favorites anymore because I tend to focus on whatever the HSC game is. Of course, the last few weeks I wouldn't have done a whole lot better even if it was something I was familiar with but I'm finally back to having free time as of now.

Link to comment
Share on other sites

103

 

I've played for 3 minutes. I want those 3 minutes of my life back.

 

Oh, how I long for the days of Lock 'N Chase... :roll: :)

 

Honestly, I'm hoping for something dirt common this week. I feel like I never play any of my old favorites anymore because I tend to focus on whatever the HSC game is. Of course, the last few weeks I wouldn't have done a whole lot better even if it was something I was familiar with but I'm finally back to having free time as of now.

 

 

Gah. I didn't even get a participation point this week. I tried the game once, scored 0 and never got back to it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...