I'm curious as to whether or not anybody tried to "hack in" to the SMS chip the way they did for the Commodore stick and Atari Flashback 2.
Um, I don't think that sentence is related to any topic discussed in this thread. Has the SMS, or any SMS-related product, even been mentioned?
This is what I meant, that's not different texture, look very closely, there's a huge crappy black sticker now!
and if I remember correctly, the texture of the plastic at the top of the base is different, but other than that, they look the same.
I saw the new box-packaged release of the Namco 5 ("Retro Arcade") TV Game again in a Target recently, and this time, I could see what you were talking about. That really was just a big sticker across the entire top surface of the controller. I guess there is an advantage to owning the blister-packaged release instead, then, aside from the base being the color of Pac-Man.
Thanks again for all that info on the The Price Is Right
TV Game. I saw one for myself recently (in the same Target store as mentioned above). Good to hear that they did a good job replicating the PIR experience. Do you know if the PC/Wii/DS/whatever-else renditions of PIR have either Bob Barker (unlikely, considering the fee he'd probably command) or Drew Carey?
New plug-n-play news: again, at that Target, I saw 3 more of Jakks Pacific's new TV Games products for the first time: two TV Games Motion games (the Spongebob Squarepants
and Star Wars: The Clone Wars
ones) and Big Buck Hunter Pro
. The motion games are developed by HotGen, like the PIR TV Game, and the BBHP game is developed by Super Happy Fun Fun, who also did last year's Ultimotion Swing Zone Sports for Jakks (and they did a cell phone rendition of BBHP, so maybe this was just a port to (modern) light gun technology).
I tried out the Clone Wars
motion game, and it's pretty good. The underlying TV Games technology has really evolved over the past few years; this one features some impressive graphic scaling effects (makes hyperspace jumps and flyby shots look realistic--not that I've ever seen a hyperspace jump first-hand) and seems to have pretty good resolution and color depth, as well as handling a fair number of sprites onscreen simultaneously (and yes, still sprites, no 3D like X-Wing
or TIE Fighter
). The sound is okay, but the synthesized music, which I think consists of only 2 primary tracks, of which 1 is almost just the bassline of the other, is nothing to write home about, certainly no iMUSE. The motion control aspect is impressively sensitive, very SixAxis in feel (though still $25 cheaper MSRP than a DualShock 3). However, I continually got screwed up by the fact that you turn it like a car steering wheel to go left and right, whereas I'm used to pushing flightsticks left and right. Also, holding it in the air rather than with a grounded reference point was a little disorienting at times.
With all the new stuff I saw recently, I made an update to my Comprehensive Plug-and-Play Listing thread
, namely the addition of attachment pnpgames.20090812.txt. However, I can't figure out at all why it didn't sort so that 20090812 was at the bottom of the list; how in the world does 200905 sort after
200908??? Also, I should note that the TV Games Motion products are not tracked in that file, following my rule since creation of the file of not tracking games that use motion sensor interfaces.
Speaking of that thread of mine . . . what happened to the counters that track how many times the attachments have been viewed? Previously, some of them had only been looked at a single-digit number of times, but now, the least-viewed one (aside from the brand new attachment) has over 30 views. This explosion (relatively speaking) is really unexpected. Maybe it's counting Web robots' views?