New year, new arcade port. Arkanoid has been in my to-do list for years, but just now I found some free time to start it. Actually Luc created the graphics for the game some 3 years ago, so I decided that it was time to put them to use. BTW, Luc didn’t know that I was working on the game (surprise, surprise).
And surprised I certainly am! I was actually expecting you to do a demo with the Castlevania graphics I gave you for Christmas, but this is just as good!
The only emulator capable of running the ROM image is BlueMSX, as it is the only one with memory pack support (make sure that you select “CV with Opcode memory” from the “emulation” menu).
The game is using the actual arcade engine, and includes the first 8 tables, though it isn’t playable yet. However you can see all 8 tables if you have the patience.
The game size is 13KB already, so I am estimating that it is 25% done.
Hopefully both Arkanoid and Donkey Kong Arcade will be finished later this year, in time for the Opgrade Module. I will keep you guys updated as game development progress…
You forgot to mention that you've also been working on the CV port of Gulkave.
How far along are you with that, if you don't mind me asking publicly?
About controller, I don't like the way the roller controller works, it is kind of CPU intensive. So regular controller for sure, and perhaps I could use the Atari paddle...
From what I've heard, the Atari Paddles are not usable on the CV... I can only hope you will change your mind about the Roller Controller...
Anyhow, thanks Eduardo, it's a great way to start the year, that's for sure!