Jump to content
IGNORED

Boulder Dash custom caves -> executable


_Fandal_

Recommended Posts

Hi all!

 

I spent a lot of time with Boulder Dash Construction Kit as a child and I always wonder how to create executable file with my own caves. Is there any tool or all those file versions flying around (e.g. Bandit Boulderdash XY) were done "by hand"?

 

Thanks a lot for any help!

 

F.

Link to comment
Share on other sites

  • 2 years later...

For those who care: I wrote simple PC DOS utility for creating A8 standalone executable binary from BD Kit "CAV" and "INT" data files.

Great, thanks a lot!

 

Could you post some details about the EXE/cave structure and/or the source?

 

so long,

 

Hias

 

OK. More details. My utility uses BD engine compiled by Homesoft which is able to handle up to 47 levels. Number of caves is stored in the last byte of engine data block. The first cave is strored at memory address $60F0, the second one on $62F0, the third one on $64F0 and so on. I don't have any source of engine itself, I just received compiled binary and instructions how to use. :) All my work was to write that short PC DOS program.

 

F.

ENGINE.ZIP

Edited by _Fandal_
  • Like 3
Link to comment
Share on other sites

Fantastic! :thumbsup: Fandal & :thumbsup: Homesoft

 

Now I can dust off my levels and release them to the world :D

 

Hey Fandal is there any way 'the community' can support you more - e.g. subscribing to zong magazine or something :?: really appreciate the work you put in for our beloved 8-bit machines :thumbsup:

Link to comment
Share on other sites

OK. More details. My utility uses BD engine compiled by Homesoft which is able to handle up to 47 levels. Number of caves is stored in the last byte of engine data block. The first cave is strored at memory address $60F0, the second one on $62F0, the third one on $64F0 and so on. I don't have any source of engine itself, I just received compiled binary and instructions how to use. :) All my work was to write that short PC DOS program.

Wonderful, thanks a lot!

 

I just had a quick look at it, and on the output of bd.exe:

 

engine.dat is a single COM block without the $FF,$FF header, loading to $3000-$6042. $6042 then contains the number of levels.

 

bd.exe also adds a RUN block at the end, with address $5bb5.

 

Great, this is all I need to finally build a standalone EXE with the levels I created in the late 80s together with a friend :-)

 

so long & thanks again,

 

Hias

Link to comment
Share on other sites

  • 7 months later...
  • 7 years later...
  • 3 years later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...