Byte Knight, on Sat Mar 7, 2009 8:29 AM, said:
I agree that the game is not all that graphically pleasing like your games (that shower game is incredible), but I think the gameplay itself is a lot of fun, especially level 3.
Thanks for checking out the game!
I know what you mean about the difficulty of of trying to track offscreen objects and room positions. The first game I tried to program with bB was called "Armageddon Complex." I tried to do it as a sort of Commander Keene-style platform adventure, and my main goals were to track offscreen objects and draw playfields and enemy/item starting positions from arrays. Not only to it eat up a lot of variables, but it caused lots of timing problems as well. I eventually just shelved it, it was so maddening.
The gameplay is
definitely a lot of fun. I wasn't talking about graphics at all. I just meant that it might be nice to see another mechanic at play just to throw a wrench into the mix. For instance, I play the game for time, and have a set route that I take every time. I basically just race down through the "serpentine" path on the left, grab the key, grab the skull, snipe the Red Wizard and go back the same way. Non-random Adventure was also about speed when you memorized the locations of everything, so I don't mind that at all. Meanwhile the bat was an interesting "X factor' that would change up gameplay every time you played. That's all I meant.
What if the score value ticked down from 999,999 during play, so high scores would be based on time. That wouldn't use up any variables at all. Or how about a magic spell that a wizard could cast in a room that could send you to a different part of the maze, or invert your controls or something?
Anyway, good luck! Like I said this is a very good game so far. I like it a lot!
Cheers,
Jarod.
Edited by jrok, Sat Mar 7, 2009 12:51 PM.