Frotz, on Sun Mar 8, 2009 1:05 AM, said:
I have no idea how to fix that, although I see Cave In does the same thing... I had to put in a little delay otherwise hitting the select button would advance it to 3 instantly. Here's the code (BTW, I'm quite proud of my castle font!):
title
pfscore1=0
if switchselect then t = t + 1
if t = 15 then t = 0
gosub room11
COLUP0=14
if t < 5 then player0:
%01001100
%00111000
%00011000
%00011000
%00011000
%00011000
%00011000
%00011000
%00111000
%00011000
%00001100
end
if t > 4 && t < 10 then player0:
%01111000
%11111100
%01000010
%00100000
%00110000
%00011000
%00001100
%01000110
%10000110
%01001110
%00111100
end
if t > 9 then player0:
%00110000
%00011000
%00001100
%00001110
%00001100
%00011000
%00110000
%00010000
%00001000
%01111100
%00111110
end
player0x=77:player0y=57
drawscreen
v = (rand & 13) + 2
if joy0fire && t < 5 then temp=0:i{2}=1:i{0}=1:i{3}=1:goto level bank1
if joy0fire && t > 4 && t < 10 then temp=16:i{3}=1:goto level bank1
if joy0fire && t > 9 then temp=v*16:goto level bank1
goto title














