Wonder if it's possible to hack the music in Journey Escape to resemble a melody from my friends band somewhat? Heck, I'd pay someone to do it if it could be done.
There is a single stretch of memory holding both tunes...2 data tables for each. They each start with zeros as delimiters. This span is $FB66 to $FBFB. $FB66-$FBA6 = background notes, $FBA7-$FBD7 = foreground notes for the main title (Don't Stop Believin'), followed by $FBD8-$FBEC = background, $FBED-$FBFB = foreground in-game. The program uses the same decay for all of the main title foreground notes to "simulate" a piano (this is handled by the loading routine), so the type of music would be limited unless that is hacked too.
BTW the tables are read in reverse.
Edited by Nukey Shay, Tue Mar 17, 2009 3:34 PM.