To contribute something to the general topic, maybe rather as 'in comparison to' than 'versus'.
With the advent of Assembloids for the all-superior 2600 it might be worth looking at the original home-computer version of Assembloids for the C64.
The concept started as the Flashgame Quartet before it was rewritten for the C64 as 'Assembloids':
The game was written in few weeks/months in 16 KB.
Code by me, Music be Conrad, Gfx by Illkke who also did the original Quartet.
Shortly after release we were approached by Xeen and sTring of Agenda who wished to port the game to the 800XE/XL for the ABBUC2013 contest.
So that game was written in a relatively short timescale as well:
Requiring 64 KB/GTIA.
Though we shared information on scoring/timing, the code was written from scratch.
Assembloids C64 won 2nd place at the yearly 16KB RGCD competition.
Assembloids XL/XE won 2nd place at the yearly ABBUC competition.
The Atariversion does some gfx mode tricks while the C64 version places the pipes in the border that usually doesnt contain gfx in games.
Personally I think both games are decent representatives of their systems. While the game mechanics are rather simple (no scrolling or even moving parts), each development team
spiced up the game here and there in their own way, like I used sprites to animate the gained points.
I like this example since both teams chose slightly different approaches and ended up with (in my opinion) decent games that are not 'the ueber games of the century' but fun games to play that actually got done
I use this opportunity to greet the Atari team (I still keep the Atari2600 with your signatures - and many more by now !
Btw, Assembloids was and currently is being ported to other plattforms as well. I just finished the 2600 version and work on a ZX spectrum version.
It is an interesting trivia, that an early demo of Assembloids 2600 made 2nd place as well at Sillyventure 2013.
Edited by enthusi, Mon Sep 19, 2016 7:57 AM.