GroovyBee Posted January 16, 2010 Author Share Posted January 16, 2010 I'm working through my todo list and getting this going on a real machine has been on there for a long time. Find attached the lastest ROM images :- hhh_16_01_10.1.06.a78 hhh_16_01_10.1.06.bin CC2 owners will need this information :- 7800_32K 78BIOS Some screenshots :- The game uses the latest version of my engine. It works in PAL and NTSC. The background graphics have all been converted to 160A mode (3 colours). Jumping still needs work and it needs more levels too. I had it working in the summer but it wasn't in a shape to release because it was on the ragged edge of MARIA cycle time (the moving sprites weren't always drawn correctly ). This version also needs a DLI to change the score/lives colours too. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted January 16, 2010 Share Posted January 16, 2010 I just tried to play it using ProSystem but it didn't work. It opens to the title screen but won't start the game when pressing the fire button or the reset button (F2). Is there something in the settings of ProSystem that I need to change? Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 16, 2010 Author Share Posted January 16, 2010 I just tried to play it using ProSystem but it didn't work. Just tested it on version 1.3d and it seems to hang . It works fine on my real PAL hardware and older versions of the emulator. I'll investigate... Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 16, 2010 Author Share Posted January 16, 2010 Version 1.3d doesn't like my single fire button joystick enabling code. Works fine on a real machine tho. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 16, 2010 Author Share Posted January 16, 2010 The game works fine on ProSystem 1.3e. What version of the emulator are you using? Quote Link to comment Share on other sites More sharing options...
TrekMD Posted January 16, 2010 Share Posted January 16, 2010 1.3d2 I'll see if I upgade to 1.3e then... Thanks. Quote Link to comment Share on other sites More sharing options...
HammR25 Posted January 17, 2010 Share Posted January 17, 2010 (edited) I'm getting some junk showing up on the second level. Not sure exactly what ends up causing it. I think it probably has something to do with the player and chicken taking up the same line at the same time or something but obviously not just that or it would happen a lot. Edited January 17, 2010 by HammR25 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 17, 2010 Author Share Posted January 17, 2010 I'm getting some junk showing up on the second level. Not sure exactly what ends up causing it. I think it probably has something to do with the player and chicken taking up the same line at the same time or something but obviously not just that or it would happen a lot. Thanks for the bug report. I thought I'd got rid of that problem. I'll take another look. Quote Link to comment Share on other sites More sharing options...
nonner242 Posted January 17, 2010 Share Posted January 17, 2010 I havent had that issue yet...huh..I guess I'll keep trying. Im using Prosystem 13. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 17, 2010 Author Share Posted January 17, 2010 Hopefully fixed in this version :- hhh_17_01_10.1.07.a78 hhh_17_01_10.1.07.bin Quote Link to comment Share on other sites More sharing options...
HammR25 Posted January 17, 2010 Share Posted January 17, 2010 I havent had that issue yet...huh..I guess I'll keep trying. Im using Prosystem 13. I wonder if it only happens on real hardware then. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 17, 2010 Author Share Posted January 17, 2010 I wonder if it only happens on real hardware then. The emulator is much more forgiving than the real hardware. Quote Link to comment Share on other sites More sharing options...
lucifershalo Posted January 17, 2010 Share Posted January 17, 2010 working fine on psp Quote Link to comment Share on other sites More sharing options...
Marc Oberhäuser Posted January 17, 2010 Share Posted January 17, 2010 Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted January 18, 2010 Share Posted January 18, 2010 Tried it on real hardware and seems to work great! Only difficulty I had was getting on and off the ladders sometimes. Another stylish game! Looking forward to your updated APPLE SNAFFLE and the HALLOWEEN game! Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 18, 2010 Author Share Posted January 18, 2010 Tried it on real hardware and seems to work great! Only difficulty I had was getting on and off the ladders sometimes. The controls do need a bit of work. Getting it going on real hardware was the first priority. Another stylish game! Thanks for the compliment. Looking forward to your updated APPLE SNAFFLE and the HALLOWEEN game! A binary for the halloween themed game should be available in a couple of weeks. Quote Link to comment Share on other sites More sharing options...
King_Salamon Posted January 18, 2010 Share Posted January 18, 2010 Wow GroovyBee, you have your hands full with all these releases coming! I recently purchased a 7800 and as soon as I get it, I'll be in the market for some games and your WASP homebrew may be one of the first I get! Keep up the good work! HHH looks like a fun platformer (which is one of my favorite types of games!) so I'll keep a close eye on it for sure! Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted January 18, 2010 Share Posted January 18, 2010 The controls do need a bit of work. Getting it going on real hardware was the first priority. I didn't find it unplayable or anything ... just occasionally tricky to get on and off the ladders. A binary for the halloween themed game should be available in a couple of weeks. Awesome! Can't wait to see all those colors on the screen! Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 18, 2010 Author Share Posted January 18, 2010 A binary for the halloween themed game should be available in a couple of weeks. Awesome! Can't wait to see all those colors on the screen! Its been held up while I'm waiting for new art assets. Hopefully they'll be available in the next week or two. Quote Link to comment Share on other sites More sharing options...
HammR25 Posted July 14, 2010 Share Posted July 14, 2010 You've been working on so many different games that I'd forgotten about this one. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 14, 2010 Author Share Posted July 14, 2010 Don't worry because its on my list to get finished off. Quote Link to comment Share on other sites More sharing options...
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