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Bifröst (2600)


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#1 s0c7 OFFLINE  

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Posted Mon Apr 27, 2009 9:02 AM

EDIT: 05/14/2019

 

2k (no speech) & 4k (speech) versions.  NTSC.

 

Attached File  bifrost_2k.bin   2KB   12 downloads

 

Attached File  bifrost_4k.bin   4KB   25 downloads

 

 

 


Edited by s0c7, Tue May 14, 2019 6:22 PM.


#2 Devin OFFLINE  

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Posted Mon Apr 27, 2009 1:17 PM

Excellent work. The game is quite fun!

#3 iwan-iwanowitsch-goratschin OFFLINE  

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Posted Mon Apr 27, 2009 1:20 PM

Nice!

#4 s0c7 OFFLINE  

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Posted Mon Apr 27, 2009 1:32 PM

Thanks guys!

#5 newcoleco OFFLINE  

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Posted Mon Apr 27, 2009 2:24 PM

My first stab at something 100% in asm.

I tried your game and I did reach the 100 points. My tactic was to shoot quickly a second time after killing the last giant on screen to hope killing one in the next wave. Unfortunately for me, this tactic did reset the game when the game turn purple and was starting to do a color rainbow thing... but it was too late, I saw my score back to zero. So I did play again and watch carefully the score points and take care to not press fire again when reaching the end.

Very nice and addictive game. Good work!

#6 cosmosiss OFFLINE  

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Posted Tue Apr 28, 2009 12:57 PM

Great work here. Have you thought about Atarivox support to keep high score?

#7 s0c7 OFFLINE  

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Posted Tue Apr 28, 2009 1:53 PM

Thanks everybody!

Have you thought about Atarivox support to keep high score?

Hmmm.... Not something I had thought about. The main goal was to keep it at 2k and compatible with all emulators for the mini game compo. Do any of the emulators support AVox yet?

I don't have a AVox and haven't read up on programming for it. I assume there is a doc somewhere? If I bump it up to 4k I might try something like that (no idea what the overhead is for it). I guess it could do speech too. We'll see.

#8 Nathan Strum ONLINE  

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Posted Tue Apr 28, 2009 3:39 PM

Do any of the emulators support AVox yet?

Stella does.

I don't have a AVox and haven't read up on programming for it. I assume there is a doc somewhere?

I think there's some in this thread.

#9 s0c7 OFFLINE  

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Posted Tue Apr 28, 2009 3:49 PM

I think there's some in this thread.

Thanks Nathan. When I get the time, I may see if I can do anything with it. If might be fun to have it say something like "For Odiiinnnnn! For Asgaaaarrrdddd!"like out of a Thor comic book.

#10 Herbarius OFFLINE  

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Posted Tue Apr 28, 2009 4:47 PM

I already saw your fred about the developement of the game, nice to see it finished...

#11 newcoleco OFFLINE  

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Posted Thu Apr 30, 2009 9:32 PM

I don't know what is going on but I did saw this game 3 times in the minigame compo 2009 section, and also a mysterious minigame entry at the impossible zero K section.

#12 sandmountainslim OFFLINE  

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Posted Fri May 1, 2009 5:40 PM

I like it! A challenging little game!
Are you a Viking defending your home from Saxons? That's sorta backwards historically.
Wp

#13 s0c7 OFFLINE  

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Posted Fri May 1, 2009 6:18 PM

I don't know what is going on but I did saw this game 3 times in the minigame compo 2009 section, and also a mysterious minigame entry at the impossible zero K section.

They are having problems with the compo site. :roll:

I like it! A challenging little game!
Are you a Viking defending your home from Saxons? That's sorta backwards historically.
Wp

You are one of the Aesir (let's just say Thor for those that don't know the stories) defending Asgard from the Frost/Fire Giants.

#14 nonner242 OFFLINE  

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Posted Fri May 1, 2009 6:44 PM

Pretty Kewl! :D

#15 sandmountainslim OFFLINE  

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Posted Sat May 2, 2009 7:32 AM

Been playin this game like crazy.
Not too good at it though! So far my best is 55 points.
Wp

#16 neotokeo2001 OFFLINE  

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Posted Sat May 2, 2009 7:55 AM

z26_2009_05_02_09_54_16_84.gif

#17 sandmountainslim OFFLINE  

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Posted Sat May 2, 2009 12:22 PM

Scott,
You blow! ;)
I shall score 100 points before I am done.
Wp

#18 s0c7 OFFLINE  

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Posted Sat May 2, 2009 10:38 PM

I rewrote some of the more inefficient pieces of the program today. Got some space back. :ponder:

#19 sandmountainslim OFFLINE  

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Posted Sun May 3, 2009 12:36 PM

You have really came up with an addictive one here. I have been playing it regularly for two days.
Wp

#20 neotokeo2001 OFFLINE  

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Posted Sun May 3, 2009 2:47 PM

Scott,
You blow! ;)
I shall score 100 points before I am done.
Wp


z26_2009_05_03_16_46_01_88.gif

This game reminds me of something else. :ponder:

Evil_Dead_cartridge_mockup_collage_small.gif

Maybe start with slower single enemies and have the player start with a chainsaw (Can only kill the enemies within an inch of the player). After killing a few slow zombies a Shotgun pickup appears and once the player picks it up they have the shotgun for the rest of the game. :D

Edited by neotokeo2001, Sun May 3, 2009 2:52 PM.


#21 Nognir OFFLINE  

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Posted Mon May 4, 2009 8:23 PM

a very addicting game! Any chance to see it on Cart? :)

#22 s0c7 OFFLINE  

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Posted Mon May 4, 2009 9:20 PM

a very addicting game! Any chance to see it on Cart? :)

Thanks! No immediate plans for a cart release. Perhaps at some point in the future.

#23 Devin OFFLINE  

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Posted Tue May 5, 2009 11:43 AM

I wonder how it would sound with an Atari-version of the Immigrant Song by Led Zeppelin.... :P

It even makes kittens epic: Viking Kittens :)

#24 s0c7 OFFLINE  

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Posted Mon May 11, 2009 10:17 AM

What's new:
The issue newcoleco mentioned has been fixed. The delay code wasn't triggering properly. The fire button will be ignored for 2 seconds when you win now (same time frame used for the normal game over).

Left difficulty switch now used:
B - Same game as before.
A - For those who have beaten B, a little more challenge. The game will not end at 100, but will roll the score, reset the attack level, and change the color of Asgard. Clear the game 3 times to win. The color sequence goes yellow, gray, green. This will be the color of Asgard (the castle in the upper right corner) and also your high score.

The high scores for the 2 variations are considered separate instances and (for as long as the game is turned on) will be retained regardless of you flipping back and forth.

Switching variations will not take effect until you start a new game. So if you play a game at B, switch it to A during the game, the B game you are playing will still continue and the B high score will display when it finishes. Only after you hit fire at game over will it switch over to the A setting.

I haven't had time to test this on real hardware yet, but I don't foresee and problems. Let me know if you encounter any issues.

Edited by s0c7, Sun Oct 10, 2010 11:12 PM.


#25 yuppicide OFFLINE  

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Posted Mon May 11, 2009 11:37 AM

I really like the graphics! Will try it when I get home from work.




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