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Beyond Castlevania...


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#201 PAC-MAN-RED OFFLINE  

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Posted Thu Mar 24, 2011 11:46 AM

OK got a crazy idea from a McDonald's toy. Once upon a time Mc D's had about 5 or 6 handheld LCD videogames. They have actually done this a few times and for one of thoes times the theme was SEGA ips one of which was spyro andwas the most elaborate for a cheap toy. Anyway I have one and the unique thing about it is it was in color and you had to pass light through it to see it. there was a pullaway panel so you could play inn the sunlight. To top it all of it was a 3d maze game. Some of you may know of this game. Well, I decided to draw out this digital screen because I go the idea of doing a 3d game engine based on the principals of so-called "sectioning off" areas and enough areas in a table can be called up to render as such. Anyway I wanted to post this pic hoping others could see what I see in the potential of inspiration from it I was getting.



I think you may have successfully stumped everyone with this. :D Not being familiar with the toy at all, I searched around a bit, but couldn't find any pics showing the screen, or even a video... no surprise there. As you probably already know, A 3D maze game is possible as seen with Skeleton or Sketelon+ by Eric Ball. A game that looked like that Spyro one who be nice to see. :)

#202 grafixbmp OFFLINE  

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Posted Thu Mar 24, 2011 12:43 PM


OK got a crazy idea from a McDonald's toy. Once upon a time Mc D's had about 5 or 6 handheld LCD videogames. They have actually done this a few times and for one of thoes times the theme was SEGA ips one of which was spyro andwas the most elaborate for a cheap toy. Anyway I have one and the unique thing about it is it was in color and you had to pass light through it to see it. there was a pullaway panel so you could play inn the sunlight. To top it all of it was a 3d maze game. Some of you may know of this game. Well, I decided to draw out this digital screen because I go the idea of doing a 3d game engine based on the principals of so-called "sectioning off" areas and enough areas in a table can be called up to render as such. Anyway I wanted to post this pic hoping others could see what I see in the potential of inspiration from it I was getting.



I think you may have successfully stumped everyone with this. :D Not being familiar with the toy at all, I searched around a bit, but couldn't find any pics showing the screen, or even a video... no surprise there. As you probably already know, A 3D maze game is possible as seen with Skeleton or Sketelon+ by Eric Ball. A game that looked like that Spyro one who be nice to see. :)


Here is an amazon link with images of the games but none of the screens. :( http://www.amazon.co...ASIN=B003XUO4GK

Yes, I've played skeleton and even merlin's walls all of which are great games.

The 'inspiration' I was getting from this game, led me back to and old game I discovered when I was a young teenager in an old computer programing magazine called "Lumpies of Lotis 4". There never was a 1 2 or 3 Ththe name was just completely random. It was written out in I think GW basic for IBM PC junior. I had tried to get it working on a Tandy long ago but to no avail. I tried to take the games description and images as a template for programing it in basic for a commodore 64. I got many of the graphics done, but back then my logical mind wasn't very logical in that I couldn't figure out how to store data in tables and arrays for maze navigation. However I figured out that I could draw out every possible screen that would be seen in the maze world which totaled around 32 screens. Nothing had to be processed just displayed from the list of images.

Between the way LCD games work (prerendered screens with everything about the game present) and the way I was doing the old game Lumpies of Lotis 4, a rather advanced looking 3d maze could be done with bB. If The screen was virtually sectioned by 4 collumns (byte width) and 5 to 7 sections tall as a grid, then as one would move through a maze, there would be spaces of the maze each having 4 major directions depending on which way you were facing. Each space in the maze has a small list of addresses which tells the memory reserved for the screen which groups to load to 'build' the screen for the area you are in. I even wanted to throw in the ability to have sub 45 degree transition shift instead of just strait 90 degree 4 directions.

#203 grafixbmp OFFLINE  

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Posted Fri Mar 25, 2011 7:03 PM

I found it! Lumpies of Lotis 4 is playable in your browser here http://lumpiesofloti...bin/lumpies.cgi Its rather neat. I still haven't got past the first level. More inspiration, I love it!

#204 PAC-MAN-RED OFFLINE  

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Posted Fri Mar 25, 2011 7:53 PM

I found it! Lumpies of Lotis 4 is playable in your browser here http://lumpiesofloti...bin/lumpies.cgi Its rather neat. I still haven't got past the first level. More inspiration, I love it!

Ah yes... Ye Olde Dungeon crawl. :D Similar to Moraff's Revenge, and many AD&D games like Pool of Radiance for the PC, and even more closely related to Double Dungeons for the TurboGrafx-16.

#205 Godzilla OFFLINE  

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Posted Wed Mar 30, 2011 12:23 PM

there was an actual d&d lcd game way back when, mattel also re-made the game with he-man themed graphics. pretty advanced gameplay for a lil lcd, imho...

#206 grafixbmp OFFLINE  

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Posted Wed Mar 30, 2011 6:08 PM

there was an actual d&d lcd game way back when, mattel also re-made the game with he-man themed graphics. pretty advanced gameplay for a lil lcd, imho...

Man that is the funniest /scariest thing all day, I was just watching He-Man on youtube channel before I came here. I remember that game of Heman too. I always liked LCD games . I even designed a few LCD game screens back in the day. SMB2, sonic spinball, and a few others. I even tried to reconstruct donkey kong junior based on some screen shots from a game magazine.

#207 Godzilla OFFLINE  

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Posted Fri Apr 8, 2011 9:33 AM

man that is freaky. what are the odds???

#208 Ringman OFFLINE  

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Posted Fri May 27, 2011 6:46 AM

OK got a crazy idea from a McDonald's toy. Once upon a time Mc D's had about 5 or 6 handheld LCD videogames. They have actually done this a few times and for one of thoes times the theme was SEGA ips one of which was spyro andwas the most elaborate for a cheap toy. Anyway I have one and the unique thing about it is it was in color and you had to pass light through it to see it. there was a pullaway panel so you could play inn the sunlight. To top it all of it was a 3d maze game. Some of you may know of this game. Well, I decided to draw out this digital screen because I go the idea of doing a 3d game engine based on the principals of so-called "sectioning off" areas and enough areas in a table can be called up to render as such. Anyway I wanted to post this pic hoping others could see what I see in the potential of inspiration from it I was getting.



So I recently came across this screenie you posted in a search. I had been working on a java program for doing a 3d dungeon game, I was thinking along the lines of something like Dungeon Master , but I had been kicking around the idea of making it a "simulation" of a handheld lcd game (either real or fake). I'm very interested in the gameplay of this Spyro game and if you could possibly post some videos or a scan of the manual or some kind of description, I'd be very grateful. I'd like to see if this is fits the bill of the kind of program I'm looking to write.

I already began working on the skeleton of the graphics handling (calculating relative coordinates based on the player's position, and orientation). So I'm not so far in that I can't go in a variety of directions, and this looks like it might have simple enough gameplay to test this thing out on, then allow me to move on with engine in a totally different direction if I wish.

Thanks.

#209 DemonoidTentacle OFFLINE  

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Posted Sun Aug 21, 2011 10:06 PM

OK got a crazy idea from a McDonald's toy. Once upon a time Mc D's had about 5 or 6 handheld LCD videogames. They have actually done this a few times and for one of thoes times the theme was SEGA ips one of which was spyro andwas the most elaborate for a cheap toy. Anyway I have one and the unique thing about it is it was in color and you had to pass light through it to see it. there was a pullaway panel so you could play inn the sunlight. To top it all of it was a 3d maze game. Some of you may know of this game. Well, I decided to draw out this digital screen because I go the idea of doing a 3d game engine based on the principals of so-called "sectioning off" areas and enough areas in a table can be called up to render as such. Anyway I wanted to post this pic hoping others could see what I see in the potential of inspiration from it I was getting.



I have this Spyro game at home, but I've never played it. I found it in a box of SMS stuff that I bought from a market.

#210 swlovinist OFFLINE  

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Posted Sat Oct 8, 2011 1:32 PM

Any further progress on the project?

#211 grafixbmp OFFLINE  

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Posted Wed Jan 4, 2012 4:52 PM

Well, Later this year I'll have a major update for castlevania. But in the mean time, I had an idea from a while back and decided to do a mock up of it just for show (proof of concept). I would love to see it as a real game someday. If anyone would like to run with it, be my guest. Make it your own. If not, I may attempt it someday but not anytime soon. I'm sure many of you will know what game inspired this one. I call it Quantumetric Wars. hope ya'll like it.
quantumetric wars.PNG

#212 Godzilla OFFLINE  

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Posted Sat Jan 7, 2012 8:43 AM

geometry wars maybe?

#213 grafixbmp OFFLINE  

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Posted Sat Jan 7, 2012 11:32 AM

geometry wars maybe?

exactly right. it was a very simple example but it had crossed my mind about a year and a half ago.

#214 Godzilla OFFLINE  

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Posted Sun Jan 8, 2012 10:27 AM

you ever play black hole on the vic-20?

#215 grafixbmp OFFLINE  

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Posted Sun Jan 8, 2012 11:48 AM

When I was little, my dad got a vic 20 in the styrofoam with power supply, but I didn't have any software to run on it. At that time the C=64 was my thing and I had crap loads of disks for it. He eventualy sold it shortly after geting it. I also had a C= +4 which wound up in the same boat. However, my dad had the newest system from Commodore a 128D. This thing was cool because of the diffrent modes it ran in. Once, I even had to code it by hand from a gaming mag for a game I wanted to play.

Which emulator would you recomend for a vic 20?

I'll look up some info on the game in the mean time.

#216 Godzilla OFFLINE  

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Posted Tue Jan 10, 2012 8:49 PM

vice is great imho. i love my behr bonz (vic 20 multicart,) as well. the vic is a great unsung system imho. protector and omega race and so many others are really fun on the vic.

#217 KevinMos3 OFFLINE  

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Posted Wed Feb 22, 2012 11:52 AM

My best today was 40 seconds, but I know people can do much better than that. :) I fixed two tiny bugs, and also made it so the timer will stop counting down when you "win", so that way, you can brag with a screenshot. -John


Just wondering if this is still being worked on or if you plan to come back to it soon. It was looking really good.

#218 grafixbmp OFFLINE  

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Posted Wed Feb 22, 2012 3:20 PM

My best today was 40 seconds, but I know people can do much better than that. :) I fixed two tiny bugs, and also made it so the timer will stop counting down when you "win", so that way, you can brag with a screenshot. -John


Just wondering if this is still being worked on or if you plan to come back to it soon. It was looking really good.


Well, I only designed the game screens but Propane13 did the coding. Last I heard, he had been looking into adapting it to another similar style game. However, at the time, I think he had a few other things going that took priority.

#219 Propane13 OFFLINE  

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Posted Thu Feb 23, 2012 12:26 PM

Yeah, I got busy writing an original 7800 game.
There's a lot of map/level generation in it which is really burdensome/tiring, but in the end I hope it's worth it.

Apart from that, I have a mechanical project I'm working on that has nothing to do with Atari at all.

When those are done, I'll revisit old links-- who knows what could happen? :)

-John

#220 grafixbmp OFFLINE  

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Posted Thu Mar 1, 2012 7:44 AM

Man been forever since i've posted. had an extremely crappy year. I got alot of stuff that will keep me away from any of my ongoing work. And yes castlevania is still at the forefront of my game work but it is still far off for a while atm. I had some strange drive to create an image even though I haven't had the time or the drive to do any artwork prior to the drive. lol so I just wanted to share the image for inspiration to others. here ya go.



added a few new images and updated what was there just a bit. Funny that this original post was #100.

the immortal 2600 first screen.PNG
the immortal 2600 second screen.PNG
the immortal 2600 pit trap screen.PNG
the immortal 2600 1st levl last screen.PNG

#221 MrFish ONLINE  

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Posted Fri Mar 2, 2012 2:47 AM

Killer looking Isometrics for the 2600!

#222 grafixbmp OFFLINE  

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Posted Sun Mar 4, 2012 12:11 AM

The startings of a battle screen.

the immortal 2600 fight.PNG

#223 KevinMos3 OFFLINE  

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Posted Wed Aug 8, 2012 9:26 PM

Yeah, I got busy writing an original 7800 game.
There's a lot of map/level generation in it which is really burdensome/tiring, but in the end I hope it's worth it.

Apart from that, I have a mechanical project I'm working on that has nothing to do with Atari at all.

When those are done, I'll revisit old links-- who knows what could happen? :)

-John


Uh huh... so now I think I see what you were talking about. Awesome awesome work!
I just want to put a bug in yer ear that I (and many others) really hope to see more of Marble Madness & Arkanoid when you're ready. :)


The startings of a battle screen.

the immortal 2600 fight.PNG


Such a tease! :lol:




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