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Posted Thu May 21, 2009 10:30 AM
Posted Fri May 22, 2009 11:17 AM
Posted Fri May 22, 2009 11:31 AM
For some people (like me) the most fun in writing a 2600 game is writing the kernel. The least fun is all the labor-intensive bug-killing, graphics-tweaking, state-checking blah blah blah of the rest of the game.
You guys and this RAM deal!
Makes me think of the simple games with color overlays for the TV!
Posted Fri May 22, 2009 11:53 AM
Posted Wed May 27, 2009 2:02 AM
Yup, that's one major advantage of writing mini and micro games.
Writing a RAM game makes the entire process very much like writing the kernel.
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