My second favorite game is Pitfall. I've made a pirate-themed game in which the object is to search the island to find the Cannibal God's skull and bring it back to your ship. To do this, you must collect two map pieces and the shovel to dig it up. Once you have the map pieces, and 'X' will appear on the screen where the skull is buried, and you'll need the shovel to dig it up. Several enemies will make completing your mission difficult including cannibals, poisonous frogs, birds, and snakes. If you can find the sword, you'll at least be able to defend yourself. Like Adventure, there's a bat that likes to steal objects and drop them off on other parts of the island. As with Pitfall, there are deadly pits for you to fall into...
The player can run, jump, crouch, and fence. Hit fire to draw your sword (if you have it) and push up to jump. I'm not sure if these are the best controls, and maybe the fire button should make you jump. Let me know what you think... Lives are on the lower left, health on the lower right, and inventory is at the bottom. You will lose the sword and the skull when you die and these will go to random locations.
Yet to do:
• add more levels for Random Terrain
• add enemy death animations
• make backgrounds higher res?
Yuppicide, here are your screenshots:
And here's the game:
pirate7.bin 16KB 237 downloads
Suggestions for gameplay and/or name? Any ideas for more island-themed background images? Are there enough enemies? I'm also not sure if I should keep the island 'circular' or have it end on both sides. It would be nice to get rid of the flicker when you draw your sword - both the enemy and sword are player0 and drawn every other frame...
Latest Version 6/23/09
curseofbs13.bin 16KB 256 downloads
Edited by Byte Knight, Tue Jun 23, 2009 10:18 PM.