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A cross between Pitfall and Adventure


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#51 Legend OFFLINE  

Legend

    Moonsweeper

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Posted Thu Jun 11, 2009 3:31 AM

I hate that bat. lol. Very fun game. Anyway to make pitfall style pits? Might look a little nicer. THe player sprite looks a little odd with what I assume is his arm sticking out while standing still. Just my opinion. Is there a way to get the sword back after the bat steals it?

#52 Byte Knight ONLINE  

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Posted Thu Jun 11, 2009 12:51 PM

I hate that bat. lol. Very fun game. Anyway to make pitfall style pits? Might look a little nicer. THe player sprite looks a little odd with what I assume is his arm sticking out while standing still. Just my opinion. Is there a way to get the sword back after the bat steals it?


The pits are made with the playfield graphics, so I'd have to go with the superchip option to make them more like Pitfall. Maybe I'll upgrade the screens sometime in the future, unless someone else would like to take this on.

You can't get the sword back until the bat drops it off on a different screen (randomly chosen).

#53 Byte Knight ONLINE  

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Posted Sat Jun 13, 2009 11:29 PM

New update:

Added player final death screen (which I think is pretty cool).
Fixed major bug with bat stealing and dropping off objects.
New player now falls from above like Pitfall!
Sword looks more like a sword.

Attached File  pirate11.bin   16KB   151 downloads

#54 TrekMD ONLINE  

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Posted Sun Jun 14, 2009 12:34 PM

I like that death scene! LOL

#55 Byte Knight ONLINE  

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Posted Tue Jun 23, 2009 10:16 PM

Here's the latest update:

items are now randomized
added tiki statue boss at end
sounds added

Good luck! I played it for about 2 hours tonight and only beat it once...

Attached File  curseofbs13.bin   16KB   175 downloads

#56 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

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Posted Wed Jun 24, 2009 2:59 PM

I was walking to the left and found some blank, all black screens after a while. Are they supposed to be blank?

#57 Byte Knight ONLINE  

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Posted Wed Jun 24, 2009 4:08 PM

I was walking to the left and found some blank, all black screens after a while. Are they supposed to be blank?


Those are the caves for which you need the torch to see... You'll get the Adventure lighting effect which will make it a little easier to navigate the pits.

#58 Random Terrain OFFLINE  

Random Terrain

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Posted Wed Jun 24, 2009 4:29 PM

I was walking to the left and found some blank, all black screens after a while. Are they supposed to be blank?

Those are the caves for which you need the torch to see... You'll get the Adventure lighting effect which will make it a little easier to navigate the pits.

Oh, thanks. Thought I broke the game or something. :dunce:

#59 Byte Knight ONLINE  

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Posted Wed Jun 24, 2009 9:30 PM

I was walking to the left and found some blank, all black screens after a while. Are they supposed to be blank?

Those are the caves for which you need the torch to see... You'll get the Adventure lighting effect which will make it a little easier to navigate the pits.

Oh, thanks. Thought I broke the game or something. :dunce:


No, but I'm sure there's plenty of other ways to 'break' the game - still working out some bugs...

#60 yuppicide OFFLINE  

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Posted Mon Feb 1, 2010 4:56 PM

Game looks awesome. I haven't tried this yet, but will be doing so after din din. I'm starving having not eaten all day.

Know what might be a cool idea? Hills you have to climb up and rocks that fall down at you, like Jungle Hunt.

#61 Propane13 OFFLINE  

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Posted Sun Feb 7, 2010 9:14 AM

I do agree that I hope work still continues on this!

-John

#62 Byte Knight ONLINE  

Byte Knight

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Posted Wed Feb 10, 2010 1:20 PM

I do agree that I hope work still continues on this!

-John


Hi guys,

I'm currently working on getting EMR out on cartridge (20 are being soldered together now) and then I'll start working on this again. I spent all my free time studying for boards during the last several months so I haven't even looked at it lately. I'd still like to update the playfield graphics to the superchip graphics, and add some treetop levels.

Just curious - has anyone beat the game?

#63 Greenfuzz OFFLINE  

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    Star Raider

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Posted Wed Jan 3, 2018 7:05 PM

Was this ever completed?

#64 MrBeefy OFFLINE  

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Posted Wed Jan 3, 2018 9:20 PM

Don't know but I got one of those EMR carts. EMR II should be slotted for release. I forgot about this one an just played it again and beat it the second try. Be interested to see if Byte Knight was planning on working more on this!

#65 Greenfuzz OFFLINE  

Greenfuzz

    Star Raider

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Posted Thu Jul 5, 2018 7:34 PM

So...I obtained the skull and made it back to the pirate ship but nothing happened. How do you actually beat the game?




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