Ze_ro Posted June 24, 2009 Share Posted June 24, 2009 Important Note: This weeks competition is over and no further scores will be accepted. The dastardly Red Baron has stolen important food supplies from the allies during the war. Hamburgers, ice cream cones, popcorn and other tasty treats have been taken by this evil aviator and sharpshooter. Your task is to help Snoopy shoot down the Red Baron and recover the stolen supplies. Game Information Game Name: Snoopy and the Red Baron Released By: Atari, 1986 Left Difficulty: N/A Right Difficulty: N/A Game Mode: Game 1 (Skill 1 - Medium) Chosen By: DarthCalvin Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday July 1st at 1:00 AM (CST). Current High Scores 61,020 (Atardi) [+11]56,580 (toymailman) [+11]55,010 (vjames) [+11]50,710 (sloth713) [+11] 17,050 (SpiceWare) [+10] 15,090 (aftermac) [+9] 14,370 (darthkur) [+8] 12,850 (Wickeycolumbus) [+7] 9680 (Impaler_26) [+6] 6340 (Blackjack) [+5] 1470 (Kurt_Woloch) [+4] Best Tips None Challenges None TwinGalaxies Top 3 (Game 1, Difficulty B)1,829,080 (Todd Rogers) 125,250 (Chad B Rogers) 111,110 (Robert T Mruczek) Current Standings toymailman [416] Deteacher [319] darthkur [302] aftermac [263] Kurt_Woloch [191] Impaler_26 [167] DarthCalvin [117] Mister VCS [111] SpiceWare [102] jjd [98] shadow460 [92] LarcenTyler [82] vjames [56] Hornpipe2 [55] the 5th ghost [47] Nathan Strum [46] Atardi [45] mcge0053 [44] sloth713 [38] Zoyx [35] doctorclu [34] SeaGtGruff [30] IHATETHEBEARS [27] Jess Ragan [26] theKLT [26] homerwannabee [22] Jred [20] LaserHawk [20] Spector [20] Shannon [19] chuckwalla [19] Omegamatrix [19] roadrunner [18] ClassicGMR [18] iangamer [15] MrBeefy [14] LoneWolfSeth [12] Thomas Jentzsch [12] midnight magicman [11] vdub_bobby [11] ed1475 [10] Random Terrain [10] maf [9] TimsterAA [9] ChrisKoopa [9] DtY [8] ballistik [8] godzillajoe [8] missioncontrol [8] LS_Dracon [7] BSA Starfire's girlfriend [7] RJ [6] Wickeycolumbus [5] mightymage [5] Dryerlint [5] lucifershalo [5] phaxda [5] Vectorman0 [4] vintagegamecrazy [4] mika [3] rasty [3] Trinity [2] joeypsp [2] rheffera [2] ratfink [2] 4Ks [1] Lendorien [1] Crazy Climber [1] Cafeman [1] Yar76 [1] Artlover [1] holgibo [1] Scoring Points in Snoopy and the Red Baron Red Baron Hit - 10 points Each Treat - 40 points + 50 bonus points at the end of the round Each Red Baron Shot Down - 100 points at the end of the round All Treats Recovered - Bonus Doghouse Hints and Tips The ManualAs always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Here are the hints it provides: When Snoopy catches a treat, the Red Baron will come after him, soquickly fly away. Fly Snoopy down toward the mountains to lure the Red Baron out of theclouds, where Snoopy dares not roam. Try to fly behind the Red Baron. He cannot shoot backwards. --Zero Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted June 24, 2009 Share Posted June 24, 2009 12,850 Quote Link to comment Share on other sites More sharing options...
darthkur Posted June 25, 2009 Share Posted June 25, 2009 14,370 I had five lives left when Stella locked up on me. Can't say I'm too upset because it was getting boring. Does this game ever increase in difficulty? Quote Link to comment Share on other sites More sharing options...
toymailman Posted June 25, 2009 Share Posted June 25, 2009 Does this game ever increase in difficulty? Nope. It stays easy the entire time. Also, lucky for us there is no place where it rolls. The manual says that an exclamation point indicates each one million points. We get to play this forever! 1 million! Yikes! I timed how fast I could accumulate points. It seems to be ~10,000 points every 15 minutes. 1,000,000 points is 25 hours of play. To get the world record, Todd Rogers played this thing effectivly 2 days. This is only accomplished because there is a natural pause feature when in the "bonus screen" so you can step away to eat, use the bathroom, or sleep for the night. My guess is that he left it running for about a week and played it off and on each day. My vote for how to handle this week's HSC is to consider the game "rolled" at 50k. That is over an hour of play and is enough time to accumulate 4 gold barons, and 10 extra lives. At this point the game is "beaten". There is nothing gained in playing all the way to 1,000,000 for 25 hours. 56,580 The game isn't horrible, but does get boring due to no increase in challenge. The graphics are really nice, and especially colorful on the bonus screen. To increase the difficulty I think there should be a set amount of ammo or something. If the ammo runs out then a life is lost. Just a thought, but it does need something to keep the difficulty increasing as gameplay progresses. Increasingly aggressive and intelligent barons would be good too. Quote Link to comment Share on other sites More sharing options...
Atardi Posted June 26, 2009 Share Posted June 26, 2009 score : 61 020 Quote Link to comment Share on other sites More sharing options...
vjames Posted June 26, 2009 Share Posted June 26, 2009 I agree with the 50k thing - yes, there's something to say for stamina...but with the pause at the bonus screen one could play all week. It would be more of a contest of who doesn't have a life than a test of skill. Quote Link to comment Share on other sites More sharing options...
brojamfootball Posted June 26, 2009 Share Posted June 26, 2009 I've always liked this game, but agree with everyone here about the non-ramping difficulty. Different game versions on the cart don't really seem harder either, just faster. I like popping this cart in the ol' Atari from time to time, but never die. I just eventually shut it off and pop in a different cart. This would be a great game for someone to hack for difficulty. The game itself can obviously run faster, just maybe somehow let the Red Baron get faster more than Snoopy after a couple of levels. Maybe the entire code is too dependently synched to itself for that, perhaps the reason the game is the way it is in the first place. I dunno. Anyway, accolades to those with copious amounts of patience and high tolerance for repetitive stress injuries attempting to win this one. Quote Link to comment Share on other sites More sharing options...
aftermac Posted June 26, 2009 Share Posted June 26, 2009 15,090 This game has a pretty face, but no personality. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted June 27, 2009 Share Posted June 27, 2009 17,050 Quote Link to comment Share on other sites More sharing options...
vjames Posted June 27, 2009 Share Posted June 27, 2009 55,010 Glad I got my stelladapter for this one! Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted June 28, 2009 Share Posted June 28, 2009 This game is boring beyond belief!!! 9,680 Quote Link to comment Share on other sites More sharing options...
Blackjack Posted June 28, 2009 Share Posted June 28, 2009 Tried it, got 6340. It does get boring rather quickly. Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted June 28, 2009 Share Posted June 28, 2009 Here is my best so far... 1470. (Yes, I know, laughably low... just tried it once or twice) Quote Link to comment Share on other sites More sharing options...
Ze_ro Posted June 29, 2009 Author Share Posted June 29, 2009 My vote for how to handle this week's HSC is to consider the game "rolled" at 50k. Agreed. When I looked at the scores on Twin Galaxies, I had hoped the spread between Todd and everyone else meant that there was some difficulty here, but I guess that's not the case. Oh well, I'll have to keep this in mind next time a kids game comes up. It amazes me that they went to the trouble of tracking millions of points when they must have known how monotonous the game is. --Zero Quote Link to comment Share on other sites More sharing options...
sloth713 Posted June 29, 2009 Share Posted June 29, 2009 50,710 now that I have "rolled" the score hopefully the numbness will leave my left hand, butt, and brain Quote Link to comment Share on other sites More sharing options...
toymailman Posted June 30, 2009 Share Posted June 30, 2009 My vote for how to handle this week's HSC is to consider the game "rolled" at 50k. Agreed. When I looked at the scores on Twin Galaxies, I had hoped the spread between Todd and everyone else meant that there was some difficulty here, but I guess that's not the case. Oh well, I'll have to keep this in mind next time a kids game comes up. It amazes me that they went to the trouble of tracking millions of points when they must have known how monotonous the game is. --Zero Thanks Zero! My hand, wrist, thumb, and electric bill thank you too. Quote Link to comment Share on other sites More sharing options...
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