Jump to content

Photo

my first batariBasic game


10 replies to this topic

#1 elad OFFLINE  

elad

    Combat Commando

  • 7 posts

Posted Wed Jun 24, 2009 10:13 PM

Hi everyone I've been working on my first game for the 2600 for a while now and I think its just about ready for a proper release.
The game is called GHOST MAZE and the aim of the game is to collect the four magical items hidden throughout the maze and return to the entrance,
along the way you may also find a sword and a sheild that will help you against the radioactive ghosts that gaurd the maze.

I would realy apreaciate any feedback you could give, any bug reports/ suggestions , ect.
Also if anyone has access to a rewritable cart I would love to know how it runs on the actual hardware, unfortuanatly I dont yet have the hardware to
test this for myself
Posted Image

Posted Image

Posted Image

edit: heres the new rom: Attached File  ghostmaze.bin   4KB   341 downloads
Attached File  ghostmazeold.bin   4KB   140 downloads

Edited by elad, Sat Jun 27, 2009 2:21 AM.


#2 yuppicide OFFLINE  

yuppicide

    I am the Black Knight. Give me your money!

  • 6,933 posts
  • Location:New Jersey

Posted Thu Jun 25, 2009 9:20 AM

I'll have to try it out when I get home from work later. I don't have a cartridge to put my stuff on either. One thing I do not to test if something is good is run the game in Stella. Then hit the ` key. This will bring up the debugger. You can then go frame by frame with the Frame+ button and see if your scanlines are getting a constant 262 (NTSC).

#3 Byte Knight OFFLINE  

Byte Knight

    Stargunner

  • 1,135 posts
  • Intellivision / Apple II
  • Location:Waconia, MN

Posted Thu Jun 25, 2009 12:11 PM

Wow, the maze is big. I'll have to break out the ol' graph paper! I think it would be more fun if there were different types of enemies (or even color / speed) and some that would chase you from room to room. I'll play some more later and try to find the other objects. We can always use more Adventure games!

#4 Dan Iacovelli OFFLINE  

Dan Iacovelli

    Quadrunner

  • 6,086 posts
  • Location:westchester,IL

Posted Thu Jun 25, 2009 1:43 PM

I could convert to wav format and then load it into my supercharger to see how it runs.
mostly all games made with bBasic can be ran on the system itself.

#5 elad OFFLINE  

elad

    Combat Commando

  • Topic Starter
  • 7 posts

Posted Fri Jun 26, 2009 2:17 AM

thanks for the feed back.

yuppicide i did not know about the debug screen although thats probably because i was still using v1.4.1.
the scan lines are staying at 262 so thats good however im from australia so will it make a difference running the game on a pal console?

Byte Knight there isnt room in the rom at the moment to add new enemies (0 bytes free) and I want to keep it inside 4k to make making my own carts easyer, however if the ghosts are to easy to avoid changing the left dificulty setting should make them move almost twice as fast.

#6 yuppicide OFFLINE  

yuppicide

    I am the Black Knight. Give me your money!

  • 6,933 posts
  • Location:New Jersey

Posted Fri Jun 26, 2009 6:51 AM

You need to tell bB you're using PAL. For PAL you should be at 312 scanlines.

See here how to set PAL.

http://www.randomter...ommands.html#tv

thanks for the feed back.

yuppicide i did not know about the debug screen although thats probably because i was still using v1.4.1.
the scan lines are staying at 262 so thats good however im from australia so will it make a difference running the game on a pal console?

Byte Knight there isnt room in the rom at the moment to add new enemies (0 bytes free) and I want to keep it inside 4k to make making my own carts easyer, however if the ghosts are to easy to avoid changing the left dificulty setting should make them move almost twice as fast.



#7 gambler172 OFFLINE  

gambler172

    River Patroller

  • 3,351 posts
  • none
  • Location:germany

Posted Fri Jun 26, 2009 1:32 PM

Hi Elad
Not bad for a first effort.
greetings Walter

#8 sandmountainslim OFFLINE  

sandmountainslim

    Vicar of Fonz

  • 5,669 posts
  • Climber 5 Champion since Jan 2005
  • Location:Between Macon and Muscle Shoals

Posted Fri Jun 26, 2009 5:05 PM

Cool!
Is this a Pac-Man sequel?
It plays like a cross between pac and adventure.
Wp

#9 elad OFFLINE  

elad

    Combat Commando

  • Topic Starter
  • 7 posts

Posted Fri Jun 26, 2009 6:24 PM

You need to tell bB you're using PAL. For PAL you should be at 312 scanlines.

See here how to set PAL.

http://www.randomter...ommands.html#tv

thanks for the feed back.

yuppicide i did not know about the debug screen although thats probably because i was still using v1.4.1.
the scan lines are staying at 262 so thats good however im from australia so will it make a difference running the game on a pal console?

Byte Knight there isnt room in the rom at the moment to add new enemies (0 bytes free) and I want to keep it inside 4k to make making my own carts easyer, however if the ghosts are to easy to avoid changing the left dificulty setting should make them move almost twice as fast.

cool thanks for the info ill be reading through that today. I also managed to save 196 bytes by removing pf_scroll from the includes file (thanks again to ipaler_26 for the tip) so I should be able to at least add one more type of enemy to help make things more interesting.

Cool!
Is this a Pac-Man sequel?
It plays like a cross between pac and adventure.
Wp

its meant to be more of an adventure sequal than a pac man sequal but the ghost is moddeled on the pacman ghosts

#10 elad OFFLINE  

elad

    Combat Commando

  • Topic Starter
  • 7 posts

Posted Sat Jun 27, 2009 1:37 AM

alright i added a few dragons to the game they dont move any faster in the higher dificulty setting but they will kill you instantly, otherwise there just a different sprite for the ghost.
if you guys think the dragon makes this look a little to copywrite infringing let me know and ill change it to somthing a bit different.

the new rom is attached to the original post in this thread.

#11 sandmountainslim OFFLINE  

sandmountainslim

    Vicar of Fonz

  • 5,669 posts
  • Climber 5 Champion since Jan 2005
  • Location:Between Macon and Muscle Shoals

Posted Sat Jun 27, 2009 8:30 PM

Cool game.
The ghost got me to thinkin that someone should make a maze type game where you are Clyde or one of the other pac monsters and you are running around avoiding the cracked up Pac-Man, Ms Pac and Jr. Pac :)
That would be a great game.
Wp




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users